Scifi Sketchup Modeling
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Seems Cheetah3d has a very speed renderer !
Here the workflow
Explode with bomb.rb at Smustard
then group surface by material
Export FBX with disasable all except Swap XY
Before exportation
Create a smart folder for have a direct chanel between SU and Cheetah
for no need to export at each time you make a modification in SUinfos by Tim Danaher
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Yeah ive just downladed the free version of cheetah ill look into it. In the meantime here are some updates on the cityscape I was working on with some nice big renders 1600*1200.
Still a lot to do and lots of empty space to file lets hope I get that 8 core in the new year!
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Looks spectacular in the blue atmosphere ...so far
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Would post the raw render but the file size exceeds the limits of this site.
Anyway had a big problem with layers but its sorted now so its going pretty fast now. Added a larger ship but it didn't cast a shadow like I had anticipated so looks a bit odd as there is nothing to get a scale perspective from. Its not as big as it seems just its proximity and angle to the camera.Layers are great though, if nothing else bugs up I should be able to push this model as far as I want! Plus having lots and lots of layers makes texturing a less daunting prospect!!! Thinking of getting around that by applying materials and shaders and having it as a night scene lit up with a hundred little lights so it looks like a factory or refinery.
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Smoking....ship looks great ..cant wait to see the "night lights" great work
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yeah thats still a long way off!
On another note here is some concept art for some game for the xbox live arcade that ive been working on with some people across the pond!
Made in sketchup then exported to max10 for somebody else to texture etc.
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Great as usual
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havent really done anything for a month while on holidays but started this for my animation in Uni today, its just making an lld model from scratch again and much better:
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thanks
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For me it is the clean uncomplicated look that makes you "weapons" look so lethal good work keep posting
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Yeah im going to go all out with this one, two posts above you can see ive blocked out the whole ship and form the last post you can see ive started the detailing. Im trying to keep everything functional so no stupid things poking out anywhere, I thought I had done a lot then I put the bridge tower back on the ship and realised just how much I had to do if I wanted to keep the same consistent level of detail! Anyway ll just push through im sure it will be worth it when its done glad you like it.
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more
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Words......
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Got better renders but kerk has frozen im just going to leave it on and see what happens!
Anyway im doing a game mod with some people across the pond, getting actual sketchup models onto the PC again its great! Anyway here is a destroyer class ship still a WIP but nearlly done.
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Nice striking emblem, looking good
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Been busy with RL stuff and have only got my computer working again after many months. Thought I would start a new mini project to familiarize myself with SU again and my workflow.
Inspired by one of the vehicles in crysis video game, here it is so far. Using SU for PC now instead of MAC so things are moving slower as all the keyboard shortcuts are different need to get used to these new ones!
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Hi Liam welcome back i missed your fantastic work....hope you get up to speed soon.....
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WOW nice!!!
Now I understand why I have seen some of your models before... because they have been put into a game. Was it Unreal Tournament 3 mod?? (LOL cant remember where I saw them ) -
No, not that I know of but ive released a few it wouldnt be impossible. But to my knowledge none of my work is in any unreal tournament mod?
As far as I know these are the only games with my models in:
http://www.moddb.com/mods/halo-homefront
http://www.moddb.com/mods/freelancerblack-dawn/images/wip-high-charity-the-prophets-holy-city#imagebox
http://www.susurration.net/index.php?contentID=29
http://www.susurration.net/ref/updates/images/humanspacevessel.jpg
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Thanks its a bit of a pain working in windows rather than MacOS but ill get used to it eventually.
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