Glass Challenge (all render engines)
-
Kerkythea again, and this time I could manage to get caustics...
-
There are a lot of fantastic images here. It's making me want to keep trying. So I did another one with Sketchup and Kerkythea. Again, there's some post-production done - cropping, levels, a little bit of glow.
I find that I'm having a little trouble modeling the tops of the glasses right. They look too wide. Does anyone have any advice on that front?
-
here go mine, actuly this is a little old study, but i'm so busy, and i'd like so mutch to participate, here we go.
Sketchup model, i just used other software to map the glossiness map, sketchup could not do it, and make the ice to add the noise on it, sketchup could do it but would take too mutch time. Rendered in vray for sketchup.
cheers -
I thought that I might put in an entry too. Hypershot if you couldn't have guessed.
-
@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I really love this one. Could you tell me what materials did you use? This is really great render.
-
@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I think this is the best kerkythea render i've seen, actuly i didn't know that kerkythea could get such results.
-
eulgrand and ande, both made an excellent work, congrats
@andeciuala said:@eulgrand said:
Kerkythea again, and this time I could manage to get caustics...
I think this is the best kerkythea render i've seen, actuly i didn't know that kerkythea could get such results.
yep me too one of the best renders with kerky, congrats!!
-
..and Maxwell...
-
Another attempt, a homage to my favourite tipple although the colour still needs tweaking..
-
Thanks for the kind comments
My materials are :
Glass : ref. "G1" from the Basic Glasses library (Donwload section of KT's forum)
Water : ref. "H5" from the same library
For them 2, the material type is Dielectric / Glass, reflection & refraction set to color/Pure white, and IoR resp. 1.52 and 1.33Whiskey :
Material type : Dielectric / Glass
Refraction : RGB values set to (242,153,61) and IoR 1.359
Reflection : copy/paste the refraction color and set the saturation to 20The stirrer is a basic plastic, not too glossy (shininess 30 and IoR 1.60)
The scene is illuminated by two emitting umbrellas on each side of the camera, one little emitting square to generate caustics, and a global for more reflections on the glasses.
Now that I have my technical settings, I'll try to make a real scene like those I could see above (Connor, Ande, Andre...) with nicer glasses !
-
Had to have a shot at this too. (Kerkythea)
-
andeciuala
Is that really a render!!!!!!!!!!!!
If so why has no one commented on it. I think it is by far the most convencing.
Or is the joke on me
-
Oh yeah, I've already remarked in another vray thread where he posted it originally, my jaw still hurts after hitting the ground.
-
i also comment the andeciuala render few replys above holmes,,,just read carefully bro
btw andre that maxwell render is awsome, so freaking realistic, congrats!!
-
One more Maxwell...
-
these all keep getting better and better
-
My maxwell version.
I hope that they likeSaludos.
-
at the moment I am on a trip ... and so these r my old versions... and soon will try new renders ( some of them belongs to 1 year ego)...SU + KT as usual
-
Here is a go at it with Hypershot
-
i'm learning to use vray
Advertisement