The VUE thread
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So I've got a couple of questions Solo, what is the "ideal" workflow for alndscape architecture render. Model it all in SU, then add plats and environment in VUE? OR does it work better to just do the entire terrain in VUE and modeling in VUE? Or can I create the terrain in SU, take that into Vue and "texture" it with dirt, etc. Then build on that terrrin in SU and then export everything from SU on top of that terrain in VUE, and then add plants, environment, etc.? I am very interested in VUE, but I do have some concerns with the workflow. I wouldn't mind learning all the rendering and environment details in VUE (I have a bit of terragen and 3dsmax experience). I think I can learn that stuff. But i'd rather keep doing most of my modeling in Sketchup (like paths, planters, walls, bldgs, streets, etc).
Is that a sensical question or series of questions?
Assuming I get hired when I graduate in amonth or so, there's a good chance I'll be in charge of 3d modeling and rendering for the entire firm (120 people). And I'd love to provide a photo-real option to the company. Photoreal and landscape has always seemed so impossible, but I've liked what I've seen com out of VUE over the last few years.
Chris
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Chris,
There are landscapes and then there are LANDscapes, size and scale will dictate your workflow with Vue.
For a residential scale landscape one can compile the basic gradients in SU, even using SDS to transform the angular terrain into something more organic and flowing, you can also insert your hardscaping and do your basic texture mapping in SU for tweaking later in Vue.
Other stuff like potted plants and accessories can be imported later as needed using import layers in Vue.
Once you have imported your basic terrain into Vue you can start the texturing and UV mapping, make a point of using the layers in Vue as a model with millions of polygons as one can so easily accumulate in Vue with ecosysyems can be hidden in layers without lagging the workflow.
Then it's the fun part of compiling the scene by importing the other 'stuff' required for your scene, and possitioning iot as you need, make sure that the last thing you do is the atmosphere ajustments as that could slow down your render previews if they are very involved spectral, volumetric or even radiosity rich skies.
One thing that is great in Vue is the ability to render just the portions you need to see while setting up by dragging a render box around it and rendering to your final quality to see how certain materials, reflections or positions look before commiting to a full render.For large terrain renders you could use a SU made terrain or import a point cloud into Vue to generate the terrain, or you could use a satalite image and generate a terrain even (but I need to get into that with a video tutorial)
Or you could use the terrain tools and sculp one as you need.Populating Vue with vegetation is really cool with so many options and editors that anything is possible, you can create your own unique vegetation, import from vast libraries or use from 3rd party apps, Vue does not have a poly issue, ones rig may be limitted but Vue does not have a limit, so a decent machine is essential for scenes with 2 or more billion polygons, again this I will discuss in a few weeks time and make a list of ideal setups for optimal Vue experiances.
I hope this helped, please ask more if I missed the point.
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That's a great intro for me for sure. I'm downloading the PLE right now to play with. OF course, its the last thing I need to be playing with right now. But oh well, it'll be fun
Chris
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Well, this is what I've come up with Vue PLE so far:
http://www.youtube.com/watch?v=eB-FszLeKoM
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Click on the link below to navigate to Geekatplay, this is the best Vue tutorial resource out there and it's free.
It starts from absolute noob to advanced all in video format.
http://www.geekatplay.com/vuetutorialsnew.php -
Hey, thats not bad at all Gaieus!
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Yeah. An almost empty scene and rendered somewhere between 1.5 and 2 hours
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I just downloaded VUE Pioneer. Tried to look at the Kick Start Tutorial, but it keeps flickering and there's no audio.
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hmmm... is the Pioneer version cut down? I mean to remember when I tried VUE in the past that they had ecosystem etc...
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Oh yea, Pioneer is a basic version, without most of the bells and whistles, they have a new trick, you can buy modules as you need until you have them all and your version becomes the Vue Complete as that's all Complete is, Pioneer with all the added modules.
However you cannot upgrade from Complete to infinite or xstream (heads up), I use Vue 7.2 infinity. -
has anyone tried the Skp import in Vue 7 Esprit / Addon 3D import Pack ( http://www.e-onsoftware.com/products/vue/vue_7_esprit/?page=3dimport ) yet?
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Yes, it works fine, I cannot talk for SU7 as I still prefer to use SU6 pro and there is no problem with the .skp importer.
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@solo said:
Oh yea, Pioneer is a basic version, without most of the bells and whistles, they have a new trick, you can buy modules as you need until you have them all and your version becomes the Vue Complete as that's all Complete is, Pioneer with all the added modules.
However you cannot upgrade from Complete to infinite or xstream (heads up), I use Vue 7.2 infinity.So Pioneer isn't really the best to try out VUE then? If there any way to play with all the bells and whistles?
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@thomthom said:
Is there any way to play with all the bells and whistles?
Try the Personal Learning Edition.
"The PLE is for personal, non-commercial use only, files cannot be exchanged with other PLE users and are not compatible with other versions of Vue, renders may be watermarked and carry a logo."
Other than this, it's fully functional. -
I'm getting ready to do an animation for a project, I decided to use Vue for this task. I probably will not get the oppertunity to post the final animation as I have signed an NDA already but in setting up the animation I am doing a few simple tests with simple objects in order to get certain effects and timing right. I will post some low rez animations here so that if anyone that uses Vue ever needs such an effect they can just ask me.
Wind effect on plants, ball to represent a car driving past plants on road side.
[flash=640,360:3f6vgueu]http://www.youtube.com/watch/v/bHbUcbce1hg[/flash:3f6vgueu] -
This is great in Vue. However... So however, the draft would "suck" the plants towards the vehicle instead of blowing them away when it passes by. But I guess that's also feasible.
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I really think that VUE would be useful in my office for when we have projects with lots of landscape. I just need the time to get into it.
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I'm also planning to use it (or better to say "get it used") on a certain project. BTW Pete, I didn't forget - it's just slow response from the client.
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I'm downloading the PLE now.
While I wait; I tried the free version, and rendered a simple terrain and some clouds but even at the highest render setting the render turned out grainy. I couldn't find any "advanced" settings to fine tune.
Is the free different from the PLE/all the bangs and whistles-editions?
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