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    [Plugin] Shape Bender Beta

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    • T Offline
      tulacong
      last edited by

      thank πŸ€“

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        i'm wondering how difficult it would be to make a ruby that preps an object to be bent. (it could be a part of ShapeBender or separate as it would benefit fredo's bend tool as well)..

        it would basically replace the need for doing some repetitive steps in order to set up certain objects to be bent cleanly.. i can achieve the proper shape via math or the more simpler route of SU inferencing but the ruby could work either way (or can it?)

        this ruby has already made it a lot faster for me to draw curved shapes because i can do all the prep work on xyz axis and then bend it later.. something with one compound curve used to take me 20-30 minutes to draw and now i can do it in 5-10... introducing yet another curve (2nd attachment collides 3 different radii) used to take me over an hour to draw and i can do that in ~20 minutes now.

        my question is whether or not this is out of the scope of a ruby script. ??

        flat wall with curved top

        so if the first example is possible, how about adding yet another curve into the mix?
        curve faced wall with curved top

        oh, am i the only one noticing a huge slow down with the introduction of the progress bar? certain actions are at least 10,000x slower now.

        [edit] also, those examples show the problem with the softened edge when trying to do precision fitting.. i could extend the straight line to get hard ends but then nothing goes in it's right place.

        dotdotdot

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        • S Offline
          sepo
          last edited by

          Chris I am not at my desktop at moment, so I can't really test it. I will test it tomorrow on my desktop. And it is not a problem at all. I am very greatful to you for your wonderful free scripts and if I can help with anything please do not hesitate to ask.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Sorry Jeff, I just don't see how its possible at all. At least, not so that it would work with any regularity on more than a small handful of objects.

            But I do have a question, you say (in another post, and I'm paraphrasing) that the geometry is useless to you the way it currently is working. What are you planning on doing with the geometry after you bend it that makes it so useless?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              i have to build it.

              pretty much everything i build is curved so in that regard, SU is a weird program to work with but the segmented curves aren't a big deal as long as key intersections/joints are at vertices... unless i go insanely high poly with the drawings, i can be out 3/4" or more which just isn't an option..
              also, if i'm colliding multiple curves then the resulting geometry isn't a radius or an ellipse and i have to plot points for construction... if those points aren't in the right spot, my measurements are off again..

              realistically, i have ways to build this stuff without drawing it first but by working through it on a computer first, i can do it more easily on site and/or have a way to show someone on my crew to make the cuts.. it's still faster for me to spend the hour or two on the computer getting my points in the right spot than it is to build without the drawings but if i can streamline the process even more then i'm not complaining πŸ˜„.

              [add] - as far as the actual drawing goes, there are problems as well.. these shapes are just shells and i often have to continue on to figure out the framing in tricky areas.. if the planes/lines aren't where they should be, it just doesn't work out too well.

              dotdotdot

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Oh yes, now I remember the kind of stuff you use SU for. I think you need an entire plugin of your own for that skateboard park type work. That is definitely well beyond the scope of what I was thinking of with shape bender, as it would require a different type of bending calculation I think. Definitely better suited for a solid modeler or something. Sorry I can't be of more help at this point Jeff,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @chris fullmer said:

                  I think you need an entire plugin of your own for that skateboard park type work.

                  oh man, that would be nice.. if times were better, i'd be into paying for 2-3 custom scripts.. maybe in another year or two. :hope:

                  @unknownuser said:

                  Sorry I can't be of more help at this point Jeff,

                  ha, your plugins have already helped immensely.. i used to have to draw stuff like this line-by-line and being able to bend things now cuts more than 1/2 the time it used to take.. don't sweat it..
                  you gotta realize that i know i'm asking for some weird requests that only I or maybe a handful of others would actually use πŸ˜„..

                  just in case anyone else has the need to get the lines to break like this, i put a little step-by-step together...
                  custom_arc_tut.skp

                  i actually do it a little bit different than this (esp. steps 4-6) which is a little easier/less confusing but it was harder/more confusing for me to show how i do it.. this should get the idea across though.

                  dotdotdot

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                  • W Offline
                    wolfy
                    last edited by

                    Chris, you are a machine!! (the good kind, of course)

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Jeff, I want to emphasize a bug in the code since it might matter to you, since you are making shapes that get built. But the first and last angles might not be calculated the way you would expect - I suppose that depends on what you expect. The image shows the problem. Every sliced part of the model lines up correctly to the curve expect the two ends. That is because I am not actually finding that outer angle at this point. It is a planned improvement πŸ˜•

                      curve bug.jpg

                      So I thought you should be aware of that so that it doesn't cause you undue pain when you can't figure out why stuff is not lining up right,

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        yeah, i noticed that.. i didn't realize it was a bug though and i more/less attributed it to being like using the follow-me tool on an arc.

                        here's a top view showing that problem:
                        followme_problem.jpg

                        the workaround (and the same workaround goes for shapebender) is to make sure there is some flat before going into the bend.

                        followme_problem.skp

                        i guess if you manage to figure out how to fix your bug, pass that info along to google so they can fix follow-me πŸ˜„

                        [fwiw - if you look at the skp titled bend2.skp a few posts ago, you'll see that i added the flat ends.. the flat won't affect the setup i do to get all the intersections to match up because there are no vertices on it.. if i add 4' of straight wall prior to bending, i'll also add 4' of straight line before the curve]

                        dotdotdot

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                        • S Offline
                          sepo
                          last edited by

                          Chris

                          It seems make faces makes error but makes faces nevertheless. Here is an extract from the console.

                          Error: #<ArgumentError: comparison of Float with nil failed>
                          (eval):44:in >' (eval):44:in update'
                          C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:146:in makeFaces14' C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:140:in each'
                          C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:140:in makeFaces14' C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:163 C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:163:in call'

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                          • D Offline
                            dtrarch
                            last edited by

                            Chris

                            I'm not sure if this is the core issue, but rotating the arc to mid segment works for this simple try.

                            dtrRotated_Arc-Bend.pngRotated_Arc-Bend.png


                            Rotated_Arc-Bend.skp

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              dtr...
                              the problem with doing that is it throws off all the measurements.. the SU arc is only correct at the vertices -- not the midpoints of the segments.

                              http://homepage.mac.com/jeffhammond/.Public/scf/nogo.jpg

                              dotdotdot

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                              • I Offline
                                ideas_arte
                                last edited by

                                http://i89.servimg.com/u/f89/13/29/04/03/muchas10.jpg

                                Thank you very much..!


                                muchas gracias..!
thank you very much..!

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                                • D Offline
                                  dtrarch
                                  last edited by

                                  Jeff

                                  Got it and thanks.

                                  dtr

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                                  • W Offline
                                    waltw
                                    last edited by

                                    Draw line on red axis, build and group a cube, draw an arc all on the same plane. Select tool.

                                    Can't seem to get by 'please select a single line on red axis' I don't know much about ruby but thought that the following info might be pertinent??Ruby console output.jpg

                                    Line 165 refers to code snippet: @line_pointer = UI.create_cursor(line_cursor_path, 15, 2)

                                    My cursor does not change in anyway. Supposed to??

                                    I thought there might be a conflict with other scripts so I removed them all (other than progress bar) to test - no avail.

                                    Using XP SP3, SU7

                                    OpenGL problem? Any suggestions as to what to tweak?

                                    Thanks, Walt

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      That sounds like it did not get installed quite right. There should a file called clf_shape_bender.loader.rb in the main plugins folder. Then there should be a folder caled "clf_shape_bender" and inside that folder should exist the files:

                                      clf_shape_bender.png
                                      clf_shape_bender.rb
                                      clf_shape_bender_small.png
                                      curve_pointer.png
                                      default_pointer.png
                                      line_pointer.png

                                      I'm guessing you might have ended up with everything in the main plugins folder. So manually create the clf_shape_bender folder and move all those files above into it, leaving only clf_shape_bender_loader.rb in the main plugins folders.

                                      See if that is by chance the problem and let me know, thanks!

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        I gotta admit, neither of those uses crossed my mind! They look great. I'm going to a cad manager meeting and I'm doing a presentation on Dynamic Components and Ruby. I'll be sure to include that example in my presentation!

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Chris is there any solution to my problem yet?

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            What I'd absolutely love (and don't get me wrong, Chris, this is a brilliant ruby in its kind anyway) is if the UV maps (say positioned texture and such) would keep their maps relative to the modified (bent) mesh. I.e. if the texture bent along with the mesh itself.

                                            Example: just imagine building perfectly textured arches in seconds.

                                            Gai...

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