Randomness
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Raduteo,
Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools.
Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins.
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I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.
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Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?
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@raduteo said:
I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.
V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.
I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.
@dolphus said:
Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?
However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me.
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@unknownuser said:
V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.
I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.
I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.
@unknownuser said:
Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe
From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.
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I think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods.
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Well, that did it... Thank you for the inspiration!!! I'm gonna go dig out my NYC R-34 subway and have another go at it.... I guess this shows what a truly talented person can do with SU!!! Great Model!!
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Great work. Great modeling!
About this work flow, blender's UV mapping just rocks. My favorite.
http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
http://forums.sketchucation.com/viewtopic.php?f=81&t=19867Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
This model came from decimation. See wire frame.
SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?) -
A second thought. This last model is baked in another app. And that's OK. A talented person you are.
Anyway baking is my favorite work flow.
http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
http://forums.sketchucation.com/viewtopic.php?f=81&t=21352 -
First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]
And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!
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Thread renamed to something more appropriate.
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awesome. i dont even like this car but you make it look sweeeeeet!!
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It's probably the most tasteful looking supercar currently out.
Will post a sketch of this car as soon as I scan it. -
(Buzzer Sounds)
Okay . .. I am going to have to ask from a ruling from our panel of judges. That has to be a photo of the real car.. . .
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Glorious!
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WOW , are you sure that's a sketchup model??
It looks AMAZING!!!!!!! -
This is amazing modeling and very fine rendering man.
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Thank you all very much, the model was made in SU and rendered in Hypershot, but the magic is in the post processing.
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@raduteo said:
It's probably the most tasteful looking supercar currently out.
Tasteful? its the most obnoxious and in-your-face supercar out! with a six inch merc badge but I guess its all opinion, anyway glorious render!
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Thanks. It's actually funny when posting on "professional" CG forums that in the "software used" list where you select the programs, SU or Hypershot are not present.
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