Two plugins needed to properly integrate VRAY with Sketchup
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And at ASGVIS forums they said they should be plugins for Sketchup not VRAY, so...
1 - maybe some of you already noticed, but distorted and skewed textures at Sketchup are not recognized by VRAY. This is a special problem with 3D Warehouse models of buildings, since most of them HAVE skewed and distorted textures. The only way to make VRAY render them right is to make them UNIQUE textures. Well, it seems you can only select ONE FACE AT A TIME to create unique textures, so you probably already noticed that in some models, selecting face by face to create unique textures can be a mind shattering process. I wonder if there is or its possible to create a plugin that you can select a whole group and all textures inside it are made unique?
2 - VRAY can do batch render of scenes, but unfortunatelly, because of some Sketchup bug, it can "face-me" components will only face the camera at the first scene. At all the other scenes, rendered by VRAY in the batch render process, the face-me components will still be facing the camera from the FIRST scene. I wonder if its possible to create a Plugin that will take all the face-me components and replace them, scene by scene, with components facing the camera on THAT scene (that is, they lose their face-me status, but still face the camera, unless you modify the camera in that scene)
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I don't find any API immediately that related to Make Unique Texture. Will have to look deeper into this. If it can be done I'll add it to my V-Ray Toy plugin.
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Don't think this will work. The way I see this working they way you describe is is that a plugin would take a faceme component, convert it to non-faceme and place a copy which is only visible on each separate scene? If you do batch render, V-Ray will only recognize the visibility of geometry for the first scene.
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@thomthom said:
- Don't think this will work. The way I see this working they way you describe is is that a plugin would take a faceme component, convert it to non-faceme and place a copy which is only visible on each separate scene? If you do batch render, V-Ray will only recognize the visibility of geometry for the first scene.
agh, you are right. No solution then
time to download 3D trees and people models from the warehouse, instead of using face-me people and trees
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Or add the people in post.
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@thomthom said:
Or add the people in post.
they dont receive correct shadows, luminosity... nor cast correct shadows, etc. If they are behind glass or some transparent material, its also an added difficulty.
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The V-Ray plugin not correctly updating whats visible or not in their batch export seems like something that asgvis should implement, not ruby, right?
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A long time ago I contacted ASGvis about a project where I had problem with face me components not working right in animation.
They helped me with a modified version of my script JS_FrameStep but since the project was already finished I havent tested it so I'm unsure how well it works.
Thomtom, (or other scripter) PM me if you want to see the code. (I dont want to release it in its current state when I dont know if/how well it works.) -
Really? There is a workaround?
PM ahoy! -
so have you guys exchanged the code for the workaround?
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Thomthom got it but I dont know if he has had time to look in to it.
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Sorry, it ended up in the backburner. Haven't had much coding time.
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There is any update about the JS_FrameStep and the possibility to render each scene in a batch process according his hidden/or not hidden objects?
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Thread has been inactive for a while, but the 'Faceme' component issue has been fixed with V-Ray 2.00 and Sketchup 2015. Either when rendering animations or batch rendering scenes.
I run through this issue with previous version of V-Ray. Works fine right now, and 'faceme' component shadows are now also taken in into account...
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