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    Two plugins needed to properly integrate VRAY with Sketchup

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    • A Offline
      AcesHigh
      last edited by

      And at ASGVIS forums they said they should be plugins for Sketchup not VRAY, so...

      1 - maybe some of you already noticed, but distorted and skewed textures at Sketchup are not recognized by VRAY. This is a special problem with 3D Warehouse models of buildings, since most of them HAVE skewed and distorted textures. The only way to make VRAY render them right is to make them UNIQUE textures. Well, it seems you can only select ONE FACE AT A TIME to create unique textures, so you probably already noticed that in some models, selecting face by face to create unique textures can be a mind shattering process. I wonder if there is or its possible to create a plugin that you can select a whole group and all textures inside it are made unique?

      2 - VRAY can do batch render of scenes, but unfortunatelly, because of some Sketchup bug, it can "face-me" components will only face the camera at the first scene. At all the other scenes, rendered by VRAY in the batch render process, the face-me components will still be facing the camera from the FIRST scene. I wonder if its possible to create a Plugin that will take all the face-me components and replace them, scene by scene, with components facing the camera on THAT scene (that is, they lose their face-me status, but still face the camera, unless you modify the camera in that scene)

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      • thomthomT Offline
        thomthom
        last edited by

        1. I don't find any API immediately that related to Make Unique Texture. Will have to look deeper into this. If it can be done I'll add it to my V-Ray Toy plugin.

        2. Don't think this will work. The way I see this working they way you describe is is that a plugin would take a faceme component, convert it to non-faceme and place a copy which is only visible on each separate scene? If you do batch render, V-Ray will only recognize the visibility of geometry for the first scene.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          AcesHigh
          last edited by

          @thomthom said:

          1. Don't think this will work. The way I see this working they way you describe is is that a plugin would take a faceme component, convert it to non-faceme and place a copy which is only visible on each separate scene? If you do batch render, V-Ray will only recognize the visibility of geometry for the first scene.

          agh, you are right. No solution then 😞

          time to download 3D trees and people models from the warehouse, instead of using face-me people and trees 😞

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          • thomthomT Offline
            thomthom
            last edited by

            Or add the people in post.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • A Offline
              AcesHigh
              last edited by

              @thomthom said:

              Or add the people in post.

              they dont receive correct shadows, luminosity... nor cast correct shadows, etc. If they are behind glass or some transparent material, its also an added difficulty.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                The V-Ray plugin not correctly updating whats visible or not in their batch export seems like something that asgvis should implement, not ruby, right?

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • PixeroP Offline
                  Pixero
                  last edited by

                  A long time ago I contacted ASGvis about a project where I had problem with face me components not working right in animation.
                  They helped me with a modified version of my script JS_FrameStep but since the project was already finished I havent tested it so I'm unsure how well it works. 😳
                  Thomtom, (or other scripter) PM me if you want to see the code. (I dont want to release it in its current state when I dont know if/how well it works.)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Really? There is a workaround?
                    PM ahoy!

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      AcesHigh
                      last edited by

                      so have you guys exchanged the code for the workaround? 😄

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Thomthom got it but I dont know if he has had time to look in to it.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Sorry, it ended up in the backburner. Haven't had much coding time.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • OgekuriO Offline
                            Ogekuri
                            last edited by

                            There is any update about the JS_FrameStep and the possibility to render each scene in a batch process according his hidden/or not hidden objects?

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                            • G Offline
                              guillaumepara
                              last edited by

                              Thread has been inactive for a while, but the 'Faceme' component issue has been fixed with V-Ray 2.00 and Sketchup 2015. Either when rendering animations or batch rendering scenes.

                              I run through this issue with previous version of V-Ray. Works fine right now, and 'faceme' component shadows are now also taken in into account...

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