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    • 2 Offline
      21D
      last edited by

      @solo said:

      Last one for the displacement tests, using a single face (no thickness) with a texture and displacement.


      http://img26.imageshack.us/img26/9169/carpetvray.jpg

      I believe displacement is under the belt, now the next thing I need to get a grip of is D.O.F, anyone got any good tips that can help?

      Hi there SOLO, first off, really great results there,
      second would you mind sharing the SKP of the rug also so i can dissect the vray settings and the disp image??

      "I prefer drawing to talking. Drawing is faster, and leaves less room for lies."
      Le Corbusier

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      • soloS Offline
        solo
        last edited by

        Rachid, I will take a look for it tommorrow (it's on an old machine)

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • 2 Offline
          21D
          last edited by

          @solo said:

          Rachid, I will take a look for it tommorrow (it's on an old machine)

          hey thnx mate, don't worry i don't mind the wait,
          they say "great things come to those who wait" 😛 so i do qualify for that hahaha
          thnx again mate

          "I prefer drawing to talking. Drawing is faster, and leaves less room for lies."
          Le Corbusier

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          • E Offline
            edu1987
            last edited by

            how can i get rid of that white spots? im using irradiance as primary and light cache as secondary engine everything else as default settings.


            render.JPG

            always be psycho about perfection

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            • thomthomT Offline
              thomthom
              last edited by

              A quick-fix is to Clamp Colors under Color Mapping.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • soloS Offline
                solo
                last edited by

                Rachid, I cannot seem to find that carpet scene any more, I can give you the maps however, in the zip file is a normal, diffuse, specular and displacement map.


                CARPET.zip

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • 2 Offline
                  21D
                  last edited by

                  @solo said:

                  Rachid, I cannot seem to find that carpet scene any more, I can give you the maps however, in the zip file is a normal, diffuse, specular and displacement map.

                  Just now noticed that you posted Pete,
                  thnx for the help,
                  having the maps i can play around with them to find as close as result as you mate, so don't worry about the scene 😉
                  thank you again for the help mate

                  "I prefer drawing to talking. Drawing is faster, and leaves less room for lies."
                  Le Corbusier

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                  • E Offline
                    edu1987
                    last edited by

                    @solo said:

                    I can give you the maps however, in the zip file is a normal, diffuse, specular and displacement map.

                    I downloaded the carpet too thks Solo, but what is the carpet773_NORMAL image for? and also were do u put the specular image? In the fresnel color or in the highlight and reflection glossiness there is kind of a debate in that.

                    always be psycho about perfection

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                    • E Offline
                      edu1987
                      last edited by

                      @thomthom said:

                      A quick-fix is to Clamp Colors under Color Mapping.

                      Hmm...thought that only worked with colors 😄 will try then thks

                      always be psycho about perfection

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                      • W Offline
                        wahoowetzel
                        last edited by

                        @edu1987 said:

                        how can i get rid of that white spots? im using irradiance as primary and light cache as secondary engine everything else as default settings.

                        I'm using the same primary and secondary engines and I seem to get these white spots whenever I have the reflection glossiness set to anything less than 1 (lower gets worse I think). What is the cause/solution to this?? I basically just want a material that that is reflective but not like a mirror, is that so hard? 😢

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                        • W Offline
                          wahoowetzel
                          last edited by

                          I've been using vray for 3DS max for about 4 years now, I've been using VfSU for about 2 months and I'm having some issues with graininess. I haven't had this issue with max, so I'm wondering if you guys can help me.

                          I'm looking to get a metal material like a aluminum or steel with a powder coat finish. So something that is reflective, but not like a mirror. I'm modeling mullions and garage doors using this material. Here are some pics of the material in context:
                          test 1.png

                          I know there are a lot of settings that effect the materials and how they render out. I've done a bunch of tests using different environment settings and I've tried several material adjustments. But if any body out there would so kind or interested in helping me out, I set up a test file using the same materials I'm using in my scene.

                          I want to say it's either a shadow related setting in the environment rollouts, or I'm just plain screwing up the material for some reason, either way I could use some help. Thanks!


                          SCF test scene img.png


                          test scene.skp

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                          • V Offline
                            vidy
                            last edited by

                            perhaps something like this (using vray 1.5)

                            It's a bit strange coz, SU can't update the material as seen on my render image, anyway here's the file.


                            metal.jpg


                            test scene.skp

                            still so much to learn..

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                            • W Offline
                              wahoowetzel
                              last edited by

                              Hey thanks for the test. Did you adjust the lighting/shadow settings?

                              The client was happy with the images that I got out. It was not the most design rich project I've worked on, but a great exercise to try out the new vray. There were definitely ALOT of growing pains with the new release, but I have to admit, I'm addicted to the ease of alpha transparency support.

                              Take a look, feedback is more than welcome. I could not have done it without the help of you guys in the forum.


                              Admin Entry.jpg


                              Admin Side.jpg


                              Admin Low.jpg

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                              • V Offline
                                vidy
                                last edited by

                                you're welcome wahoo, yes i thought i was change a bit about physical camera option, hopefully it recorded on my file, coz sometimes vray for su forgot about the setting when we move the file to other computer 😒

                                bytw, is the image you posted originally from the vray su render? well, i think, it will be better if you play a bit on PS (or image editing software) to tweak for brightness and contrast of the image.

                                nice project bro..

                                regards,
                                vidy

                                still so much to learn..

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                                • B Offline
                                  BigTom
                                  last edited by

                                  @thomthom said:

                                  A slight variation:
                                  Bumpmap: Blend
                                  - Texture A: Noise - Size: 50
                                  - Texture B: Bulge
                                  Blend Ratio: 0.25 (75% Texture A)

                                  This just add the slight bulging which you often see in windows.

                                  What layer are you placing this bumpmap to? I've looked through this thread and I haven't been able to find it exactly. If there is another thread which explains it I'll gladly go there.

                                  http://www.tomsherrillillustrations.com

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Bump map isn't a layer of its own - but a map applied to the material. Look at the bottom of the material properties in the VfSU editor. You have a bunch of checkboxes and map slots.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • B Offline
                                      BigTom
                                      last edited by

                                      I need to set the UVW Type to UVWGenPlanarWorld for both Texture A and Texture B?

                                      For Texture A use the default Noise settings? There are so many I'm a little perplexed by them.

                                      Use the default Bulge settings in Texture B?

                                      http://www.tomsherrillillustrations.com

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                                      • B Offline
                                        BigTom
                                        last edited by

                                        I got it to work! Thanks THomThom - your posts have been a big help and I've gotten closer to mastering this skill.

                                        I'm still left trying to understand all the many parameters available in the materials panels. The TexNoise, TexBlend etc have so many posible variables and the operator manuals I've read don't address them all. (things like amplitude, frequency, persistence, inflection, bias, etc)

                                        Can anyone recommend resources that help to explain the vray materials and texture panels parameters fully?

                                        http://www.tomsherrillillustrations.com

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I'm a wee bit confused to all them myself to be honest... 😕 Essentially with the latest release where we have all these new procedural maps.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • B Offline
                                            BigTom
                                            last edited by

                                            UhOh - if you don't know these things it seems that much more daunting!

                                            http://www.tomsherrillillustrations.com

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