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    • A Offline
      AcesHigh
      last edited by

      this grass worm is really alien!

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      • D Offline
        dalomar
        last edited by

        Grouping does play an important role in VfSU knowing which faces to displace. The reason for this is that in order to keep the displaced mesh all continuous, V-Ray needs to know where those edges are and adjust the normal when approaching an edge between two displaced faces. Since the object was grouped correctly before you put the white band in there, adding it most likely muffed up the grouping in some way. One you regroup, then everything gets sorted out and it works.

        The option that I was describing above is referred to as Keep Continuity. I don't recommend turning it off, but here's a small example of what it does...from Spot3d.com

        http://www.spot3d.com/vray/help/150R1/examples_displacement.htm#example5

        Damien Alomar
        Product Manager | V-Ray for SketchUp/Rhino
        [ASGvis](http://www.asgvis.com)

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        • G Offline
          gaganraj
          last edited by

          damien,

          any word on vfsu for mac?

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          • thomthomT Offline
            thomthom
            last edited by

            Solo. Would you mind sharing your grassy worm?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              Sure thing, it's bit heavy as it has a large texture and a SDS form.

              I included the displacement map incase Vray does not automatically map to it.


              vray displacement.skp


              grass_1_displace.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • thomthomT Offline
                thomthom
                last edited by

                Thanks. I haven't tried to displace grass yet. But I liked your sample.
                Was curious to how the displacement looked like. That's a PS noise generating filter, right?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • soloS Offline
                  solo
                  last edited by

                  That's a map I got online with the grass when I was looking for a displacement example in order to learn.
                  I have been playing around using PSP making my own noise maps and concluded that the finer the noise the thinner the blades and visa verse.
                  I also tried squares and dots and they create some really cool effects, especially using a variety of grey shades one can get varying hieghts.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS Offline
                    solo
                    last edited by

                    Using the above displacement map I mapped another texture onto a low poly sphere and it turned out pretty good, I did use 'soft focus' in PSP, I believe it's called 'Bloom' in PS.

                    http://img24.imageshack.us/img24/8875/furballsu.jpg

                    http://img105.imageshack.us/img105/4871/furball.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • soloS Offline
                      solo
                      last edited by

                      Last one for the displacement tests, using a single face (no thickness) with a texture and displacement.


                      http://img26.imageshack.us/img26/9169/carpetvray.jpg

                      I believe displacement is under the belt, now the next thing I need to get a grip of is D.O.F, anyone got any good tips that can help?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        The rug and fur displacement looks the best. I've yet to see a grass displacement that works up close, But it does work for smaller patches seen further away.

                        DOF:
                        You must use Physical Camera.
                        The "Override Focal Dist." only takes inches as it's unit values. Nomatter what the model settings are.
                        Once you've set the focal distance, adjust the F-Stop until you get what you want in focus in focus, and adjust Shutter Speed or ISO to compensate for changes in light

                        Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • N Offline
                          nomeradona
                          last edited by

                          @thomthom said:

                          Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                          good tip thom.

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • free agentF Offline
                            free agent
                            last edited by

                            just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                              Whoops! It does? 😳
                              I stand corrected.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • A Offline
                                AcesHigh
                                last edited by

                                ThomThom, if you want, you can asnwer here my ASGVIS forum post about the bump across window panes... the blend of two noise maps didnt work 😞

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Did you try to set the noise to world co-ordinates?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • A Offline
                                    AcesHigh
                                    last edited by

                                    @thomthom said:

                                    Did you try to set the noise to world co-ordinates?

                                    yup 😞

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                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      oops, it was not you, it was Jackson who was helping me with this problem at ASGVIS forum... 😳

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        😉

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          @thomthom said:

                                          😉

                                          you can help me of course, since I am failing miserably at achieving the necessary result
                                          here is the ASGVIS thread
                                          http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=6024.0

                                          but you can answer here 😄

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            I did some quick tests.

                                            I found that I had to put all the faces that makes up the glass into one group/component. If each glass was an component instance they'd get the same distortion. Didn't find any way around it other than exploding all the glass faces.

                                            Below is a test render.
                                            The Bump map is the default Noise map where I set the Size to 50.


                                            Render04.png


                                            ss.png

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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