sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    V-ray questions

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    94 Posts 19 Posters 25.4k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Damien, thank you for taking the time out to explain some of the technicalities of Vray and welcome to SCF.
      It's always a good thing when developers are able to consult and advise on open forum, I know you are very active at ASGvis and glad you have also 'broken the seal' here too.

      My next question is regarding displacement (I'm sure that this is a well covered subject on the vray site, but for those who are new or in a deciding capacity as far as render engines goes I will ask my questions here)

      I have been trying to master displacement on simple objects before using it on any real projects, I have noticed that it totally kills render times which is expected and in line with most other render apps. I have found a few strange behaviors however, below is a simple SU model with a grass displacement on it, it rendered perfectly the first time but when iI decided to add the white band the render was flat without any displacement, I then made the band a group and rendered and it worked again giving me the result below. My question is... does the grouping of two material adjacent to another where one is displaced and the other not have any significance?


      http://img25.imageshack.us/img25/474/vraydisplacementsetup.jpg

      [flash=560,340:2rgr8gua]http://www.youtube.com/watch/v/fBDTBV8qNWg[/flash:2rgr8gua]


      http://img515.imageshack.us/img515/9630/grassdisplace8.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • A Offline
        AcesHigh
        last edited by

        this grass worm is really alien!

        1 Reply Last reply Reply Quote 0
        • D Offline
          dalomar
          last edited by

          Grouping does play an important role in VfSU knowing which faces to displace. The reason for this is that in order to keep the displaced mesh all continuous, V-Ray needs to know where those edges are and adjust the normal when approaching an edge between two displaced faces. Since the object was grouped correctly before you put the white band in there, adding it most likely muffed up the grouping in some way. One you regroup, then everything gets sorted out and it works.

          The option that I was describing above is referred to as Keep Continuity. I don't recommend turning it off, but here's a small example of what it does...from Spot3d.com

          http://www.spot3d.com/vray/help/150R1/examples_displacement.htm#example5

          Damien Alomar
          Product Manager | V-Ray for SketchUp/Rhino
          [ASGvis](http://www.asgvis.com)

          1 Reply Last reply Reply Quote 0
          • G Offline
            gaganraj
            last edited by

            damien,

            any word on vfsu for mac?

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Solo. Would you mind sharing your grassy worm?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • soloS Offline
                solo
                last edited by

                Sure thing, it's bit heavy as it has a large texture and a SDS form.

                I included the displacement map incase Vray does not automatically map to it.


                vray displacement.skp


                grass_1_displace.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Thanks. I haven't tried to displace grass yet. But I liked your sample.
                  Was curious to how the displacement looked like. That's a PS noise generating filter, right?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    That's a map I got online with the grass when I was looking for a displacement example in order to learn.
                    I have been playing around using PSP making my own noise maps and concluded that the finer the noise the thinner the blades and visa verse.
                    I also tried squares and dots and they create some really cool effects, especially using a variety of grey shades one can get varying hieghts.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Using the above displacement map I mapped another texture onto a low poly sphere and it turned out pretty good, I did use 'soft focus' in PSP, I believe it's called 'Bloom' in PS.

                      http://img24.imageshack.us/img24/8875/furballsu.jpg

                      http://img105.imageshack.us/img105/4871/furball.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • soloS Offline
                        solo
                        last edited by

                        Last one for the displacement tests, using a single face (no thickness) with a texture and displacement.


                        http://img26.imageshack.us/img26/9169/carpetvray.jpg

                        I believe displacement is under the belt, now the next thing I need to get a grip of is D.O.F, anyone got any good tips that can help?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          The rug and fur displacement looks the best. I've yet to see a grass displacement that works up close, But it does work for smaller patches seen further away.

                          DOF:
                          You must use Physical Camera.
                          The "Override Focal Dist." only takes inches as it's unit values. Nomatter what the model settings are.
                          Once you've set the focal distance, adjust the F-Stop until you get what you want in focus in focus, and adjust Shutter Speed or ISO to compensate for changes in light

                          Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            nomeradona
                            last edited by

                            @thomthom said:

                            Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                            good tip thom.

                            visit my blog: http://www.nomeradona.blogspot.com

                            1 Reply Last reply Reply Quote 0
                            • free agentF Offline
                              free agent
                              last edited by

                              just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unknownuser said:

                                just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                                Whoops! It does? 😳
                                I stand corrected.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  AcesHigh
                                  last edited by

                                  ThomThom, if you want, you can asnwer here my ASGVIS forum post about the bump across window panes... the blend of two noise maps didnt work 😞

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Did you try to set the noise to world co-ordinates?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      @thomthom said:

                                      Did you try to set the noise to world co-ordinates?

                                      yup 😞

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        AcesHigh
                                        last edited by

                                        oops, it was not you, it was Jackson who was helping me with this problem at ASGVIS forum... 😳

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          😉

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            AcesHigh
                                            last edited by

                                            @thomthom said:

                                            😉

                                            you can help me of course, since I am failing miserably at achieving the necessary result
                                            here is the ASGVIS thread
                                            http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=6024.0

                                            but you can answer here 😄

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement