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    FPS Rig

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Pretty glitchy... I experimented with more wheels for rotation control but thrusters work better. This is just a test level, If anyone finds a way to make the movement more stable please post it. Anyway, controls are:

      left stick/wasd = forwards/backwards, strafe
      right stick/arrowkeys = turn, look up/down
      right trigger (RB)/space = fire

      FPS rig.skp

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • H Offline
        hobbnob
        last edited by

        I also made one i while back it is an attachment to this post and it has the same controls i think, apart from fire which is only the trigger


        a small fps rig with a gpmg

        My WIP Thread:Here

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        • W Offline
          Wacov
          last edited by

          Nice; it works very differently to mine. I really want a gyro that won't rotate, to do the turning from... the thrusters just don't allow precise aim.

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • W Offline
            Wacov
            last edited by

            I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.


            Updated

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • B Offline
              BTM
              last edited by

              @wacov said:

              I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.

              no, you don't have to. this helicopter uses 2 gyros to keep part of the flying mechanism in it's orientation:

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

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              • C Offline
                CPhillips
                last edited by

                Very cool!

                I think something might be messed up with Gyros in 3.0. I seem to remember them being better behaved in 2.0.

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                • B Offline
                  BTM
                  last edited by

                  My own shooter: not first person though, the helicopter again. I've been playing around with breakable joints and emitters a bit.
                  WS-thrust
                  AD-turn
                  ←→-roll
                  ↑↓-tilt
                  space-shoot
                  RF-gun angle

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                  • W Offline
                    Wacov
                    last edited by

                    @unknownuser said:

                    @wacov said:

                    I figured out how to make a no-rotate gyro! You use two... only downside is that you have to start rotated to 45 degrees pointing down; this immediately chages though.

                    no, you don't have to. this helicopter uses 2 gyros to keep part of the flying mechanism in it's orientation:

                    Error 404 (Not Found)!!1

                    favicon

                    (sketchup.google.com)

                    Ah ok thanks; yours works only when they are that way round. When I tried to counter the spin on mine, it disappeared whenever it touched something...

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • C Offline
                      CPhillips
                      last edited by

                      It seems that gyros are to some degree broken in SP3. I tried them out in SP2 and they are much better behaved.

                      I figure out what changed....

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                      • S Offline
                        Sgt.A.Johnson
                        last edited by

                        I might try and do an fps rig. it will probably end up keyboard control cos i don't have a gamepad though. I thought of a way of making one sprint though with a variation of the scripted transmission jake on the warehouse made.

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