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[Request] FBX import

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  • P Offline
    Pixero
    last edited by 1 Apr 2009, 06:52

    Could someone please look into making a FBX import plugin? It would be terrific to be able to go from Revit to 3dsmax to sketchup and back to max with the fbx format. Please! πŸŽ‰

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    • T Offline
      thomthom
      last edited by 1 Apr 2009, 07:18

      @pixero said:

      Could someone please look into making a FBX import plugin? It would be terrific to be able to go from Revit to 3dsmax to sketchup and back to max with the fbx format. Please! πŸŽ‰

      +1.000.000.000.000!!!

      (p.s. There's a standalone converter that converts .fbx to .3ds availible from Autodesk's website. But it doesn't get away from the problem that the model is squeezed through multiple file formats and worst of all, the dog-old .3ds format.)

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • P Offline
        Pixero
        last edited by 1 Apr 2009, 11:17

        Well, the 3ds format doesnt do it for me in this case. Neither obj or dwg I'm afraid.
        3ds didnt import correct from Max and Obj run for a loooong time before crashing SU.
        Dwg doesnt keep materials which is almost a must in this specific case. (A heavy Revit scene that I need to clean up quite a lot to be able to render in Max without errors. It crashes Max and says it needs at least 3.8 GB Ram to render which isnt so easy since XP only can see 3 gb.) πŸ˜•
        So a FBX importer would help tremendously.
        So get starting all ye' geniouses. πŸ˜‰

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        • K Offline
          kwistenbiebel
          last edited by 1 Apr 2009, 11:30

          +1

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          • J Offline
            j40
            last edited by 15 Jun 2009, 17:13

            +1 πŸ‘ +1

            Top3D Studio

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            • R Offline
              remus
              last edited by 15 Jun 2009, 18:21

              I'll have a look, although first impressions arent good.

              Its a closed format so youve got to use the SDK provided by autodesk (323MB!)

              http://remusrendering.wordpress.com/

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              • N Offline
                notareal
                last edited by 16 Jun 2009, 11:55

                @remus said:

                I'll have a look, although first impressions arent good.

                Its a closed format so youve got to use the SDK provided by autodesk (323MB!)

                Bloated Software Alliance!

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • A Offline
                  AdamB
                  last edited by 17 Jun 2009, 19:09

                  What is astonishing with FBX is that the "Hello World" test program comes in at 9MB executable. I just refused point blank to increase by 10x the size of my plugin by using this SDK. Its a joke.

                  FBX suffers from trying to be all things to all men so in order to write a full importer you'd be looking at a lot of work. Writing a simple importer that eats static hierarchical geometry and materials is straightforward.

                  Adam

                  Developer of LightUp Click for website

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                  • T Offline
                    thomthom
                    last edited by 17 Jun 2009, 19:37

                    @adamb said:

                    Writing a simple importer that eats static hierarchical geometry and materials is straightforward.

                    Isn't that enough for Sketchup? can it make use of more of the data?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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