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    ๐Ÿซ› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

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    • M Offline
      mateo soletic
      last edited by

      Fascinating images, well done. ๐Ÿ‘

      [Concept Illustrations](http://concept-illustrations.com/)

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      • G Offline
        gaganraj
        last edited by

        i'll get some process stuff up this eveing. thanks for the comments!

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        • david_hD Offline
          david_h
          last edited by

          This is SKETCHUP?????? ๐Ÿ˜ฎ

          Amazing. You're a Syd Mead Fan aren't you.

          If I make it look easy...It is probably easy

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          • G Offline
            gaganraj
            last edited by

            yeah, syd mead is in my blood. he's an alum of the same school I went to.

            i've attached some process:

            1. this image is for a car company. so the final image i posted in not the actual image, as i can't show you the concept vehicle. but I always start with a sketch. establisihing overall color, lighting and a little design.

            http://i11.photobucket.com/albums/a155/santsephai/1-1.jpg

            1. I do the sketch at the final proportion I want. usually close to 1 - 1.85 format. widescreen. Then I matte painted the BG.

            http://i11.photobucket.com/albums/a155/santsephai/2-1.jpg

            1. Photomatch my sketch painting in SU, and start to build over it. I'll usually go between 2d and 3d designing and redesigning till it all works.

            http://i11.photobucket.com/albums/a155/santsephai/3.jpg

            1. Then I bring my image into modo. I used the SU importer. Applied some procedural textures, GI, reflections, bumps and lighting. I have a script that will match the SU camera to the Modo camera.

            http://i11.photobucket.com/albums/a155/santsephai/4-1.jpg

            1. then composite the image in photoshop and add details - see final image.

            let me know if anyone has any other questions! The SU - Modo transition is a bit hard, but i'm figuring it out...a SU/modo hybrid would be the perfect solution.... ๐Ÿ˜„

            this image is pretty detailed and I had a lot of time to do it. most of my production work is looser. You can see some of it at http://www.totalrihal.com

            cheers

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            • boofredlayB Offline
              boofredlay
              last edited by

              Wow, thank you so much for the explanation. Simply breathtaking.

              I am curious why you are modeling in SU and not in Modo. It seems this type of organic scene would be easier in Modo. But then again I am a Modo newbie so...

              http://www.coroflot.com/boofredlay

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              • J Offline
                jasonh1234
                last edited by

                Beautiful work. Thanks for the breakdown too.

                Check out my SketchUp iconpack. Available here.

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                • G Offline
                  gaganraj
                  last edited by

                  Thanks for the compliments.

                  I'm starting to model more in modo. I just understand my SU workflow so well, its difficult to make the shift. I'm struggling a bit with sub-d concepts, like having the right number of polys/loops to retain your models structure. But that is another issue. I really love SU's simplicity.

                  not to change the subject, but I was thinking if it was possible to somehow create a UV extension for SU.... kind of like vray is integrated into the SU interface, or even layout and style builder - i wouldn't have to learn modo! ๐Ÿ˜„

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                  • N Offline
                    nomeradona
                    last edited by

                    nice images. i notice that more and more people are approaching this kind of workflow.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      not to change the subject, but I was thinking if it was possible to somehow create a UV extension for SU.... kind of like vray is integrated into the SU interface, or even layout and style builder - i wouldn't

                      Seems Richard is making that for lighting ๐Ÿ˜‰
                      And here solution ๐Ÿ˜‰
                      Your works are very astonished! โ˜€

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • J Offline
                        JHuman
                        last edited by

                        Amazing! I checked out your website as well, you do great work. Quite inspiring for me I might add.

                        • Doweth!
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