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    • soloS Offline
      solo
      last edited by

      Awesome images ๐Ÿ‘ , I can see on the bottom one what is PS and what is model as the transparancies overlap but the top one has me wondering.

      Can you quench my curiosity by posing your workflow or an image of the model, the render and the images you used in PS so I can get an idea of your technique?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • boofredlayB Offline
        boofredlay
        last edited by

        Wow, very nice indeed โ—

        In addition to what Pete has asked, could you give a brief description of your SU to Modo import? Thanks.

        http://www.coroflot.com/boofredlay

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        • M Offline
          mateo soletic
          last edited by

          Fascinating images, well done. ๐Ÿ‘

          [Concept Illustrations](http://concept-illustrations.com/)

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          • G Offline
            gaganraj
            last edited by

            i'll get some process stuff up this eveing. thanks for the comments!

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            • david_hD Offline
              david_h
              last edited by

              This is SKETCHUP?????? ๐Ÿ˜ฎ

              Amazing. You're a Syd Mead Fan aren't you.

              If I make it look easy...It is probably easy

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              • G Offline
                gaganraj
                last edited by

                yeah, syd mead is in my blood. he's an alum of the same school I went to.

                i've attached some process:

                1. this image is for a car company. so the final image i posted in not the actual image, as i can't show you the concept vehicle. but I always start with a sketch. establisihing overall color, lighting and a little design.

                http://i11.photobucket.com/albums/a155/santsephai/1-1.jpg

                1. I do the sketch at the final proportion I want. usually close to 1 - 1.85 format. widescreen. Then I matte painted the BG.

                http://i11.photobucket.com/albums/a155/santsephai/2-1.jpg

                1. Photomatch my sketch painting in SU, and start to build over it. I'll usually go between 2d and 3d designing and redesigning till it all works.

                http://i11.photobucket.com/albums/a155/santsephai/3.jpg

                1. Then I bring my image into modo. I used the SU importer. Applied some procedural textures, GI, reflections, bumps and lighting. I have a script that will match the SU camera to the Modo camera.

                http://i11.photobucket.com/albums/a155/santsephai/4-1.jpg

                1. then composite the image in photoshop and add details - see final image.

                let me know if anyone has any other questions! The SU - Modo transition is a bit hard, but i'm figuring it out...a SU/modo hybrid would be the perfect solution.... ๐Ÿ˜„

                this image is pretty detailed and I had a lot of time to do it. most of my production work is looser. You can see some of it at http://www.totalrihal.com

                cheers

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Wow, thank you so much for the explanation. Simply breathtaking.

                  I am curious why you are modeling in SU and not in Modo. It seems this type of organic scene would be easier in Modo. But then again I am a Modo newbie so...

                  http://www.coroflot.com/boofredlay

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                  • J Offline
                    jasonh1234
                    last edited by

                    Beautiful work. Thanks for the breakdown too.

                    Check out my SketchUp iconpack. Available here.

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                    • G Offline
                      gaganraj
                      last edited by

                      Thanks for the compliments.

                      I'm starting to model more in modo. I just understand my SU workflow so well, its difficult to make the shift. I'm struggling a bit with sub-d concepts, like having the right number of polys/loops to retain your models structure. But that is another issue. I really love SU's simplicity.

                      not to change the subject, but I was thinking if it was possible to somehow create a UV extension for SU.... kind of like vray is integrated into the SU interface, or even layout and style builder - i wouldn't have to learn modo! ๐Ÿ˜„

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                      • N Offline
                        nomeradona
                        last edited by

                        nice images. i notice that more and more people are approaching this kind of workflow.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          not to change the subject, but I was thinking if it was possible to somehow create a UV extension for SU.... kind of like vray is integrated into the SU interface, or even layout and style builder - i wouldn't

                          Seems Richard is making that for lighting ๐Ÿ˜‰
                          And here solution ๐Ÿ˜‰
                          Your works are very astonished! โ˜€

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • J Offline
                            JHuman
                            last edited by

                            Amazing! I checked out your website as well, you do great work. Quite inspiring for me I might add.

                            • Doweth!
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