[Plugin] Material Tools
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Place the .rb file in the Plugins folder where SU is installed. Some plugins also include folders that needs to be extracted to the plugin folder as well.
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ok, not actually thousands of components! you have lots of instances, but with the others added you'll only have a hundred or so, maybe 200!
have you found the components window yet? this is a good way to keep track of the components in your model. you can also use it to add materials to specific components by
- insert a new copy of the component into the model, doesnt matter where
- add material to that new one. this will update all instances (copys) of it throughout the model
- delete the inserted component
repeat
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@sir said:
ok, not actually thousands of components! you have lots of instances, but with the others added you'll only have a hundred or so, maybe 200!
have you found the components window yet? this is a good way to keep track of the components in your model. you can also use it to add materials to specific components by
- insert a new copy of the component into the model, doesnt matter where
- add material to that new one. this will update all instances (copys) of it throughout the model
- delete the inserted component
repeat
Thanks. Still getting my head round the nitty gritty. Thomthom's simple suggestion achieved what I wanted to do - add materials according to layer - by using the colour by layer option. But that's a great tip - my drawings is mainly organised into layers, but supposedly by this way I could have more control if needed and change individual components on the same layer. Thanks for your help.
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very useful plugin thomthom. is it possible to add the functionality to remove ALL materials but ONLY from the selection?
fantastic!
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@sir said:
very useful plugin thomthom. is it possible to add the functionality to remove ALL materials but ONLY from the selection?
fantastic!
Yea, that would be possible. I was thinking of doing that anyway.
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Only one thing; what would be the expected behaviour if the selection contains an component instance?
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id have to say that remove from all instances too, as you'd want them all the same, no? suppose it could always be a check before compleating the script tho, im sure someone would want it both ways!
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Can't you just use my GlobalMaterialChanger.rb ? ... It works on a selection, OR the whole model... and it asks if you want to 'mine' down into groups and instances etc...
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i wasnt aware of it... ill go take a look
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great! Thx!
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Hi Thom,
sorry for bumping the topic... Could you add "Remove materials applied to back faces"? (Or is there a plugin that does that already?)
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Al-ka-zam!
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@gaieus said:
Hi Thom,
sorry for bumping the topic... Could you add "Remove materials applied to back faces"? (Or is there a plugin that does that already?)http://forums.sketchucation.com/viewtopic.php?p=264134#p264134 = My recent tools include three options:
- If a face has no front-material but does have a back-material it reverses the face and moves the back-material onto the front keeping the UV mapping etc. It works on selected faces, and after a confirmation-dialog faces in groups, components, or just 'all'.
- If a face has a front-material and also has a back-material it reverses the face and moves the back-material onto the front keeping the UV mapping etc and erases the other material - i.e. the back-material is finally defaulted [it is 'forced' - use with care!]. It works only on selected faces.
- It removes back-materials from all selected faces, and after a confirmation-dialog faces in groups, components, or just 'all'.
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Cool, TIG, thanks! I knew I remembered reading something but you guys spoil us with the abundance of new plugins every day so it's really hard to keep up with the development!
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Thomas, thank you.
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thanks for this plugin!!
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Some various updates to this plugin - renamed it as well.
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Thanks thomthom
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Thank U.
It 'll come in handy! Thats for sure!
CAntonis
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