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    [Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      All right, I got the video made and uploaded. Check it out if you have any questions about what this plugin does.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • pilouP Offline
        pilou
        last edited by

        You show all same object but that works also with any collection of objects! ☀

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • MALAISEM Offline
          MALAISE
          last edited by

          Still clear explanations 👍 👍
          Champagne !

          MALAISE

          La Connaissance n'a de valeur que partagée

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          • PixeroP Offline
            Pixero
            last edited by

            Big thanks.
            👍
            After initial test I dont think I expressed what I wanted very well. Could be that english is not my native language or that I was tired. 😉
            Anyway. What I would like is another option: the center of each components bounding box at the bounding box min (in Z).
            Many Groups or components dont have the axis at the center (if you're lazy like me)
            So that option would also be great.

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              (if you're lazy like me)

              Me too 😄
              So yes cool suggestion! ☀
              Maybe not change the axis but yes take the middle of the Box z mini 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Sure, that should be easy enough to put in place. There are quite a few good bounding box control options built in, so it should not be too hard to find the center of the "bottom" of the bounding box. Hopefully it will work even after the component is rotated on its head. I would imagine that in that scenario it would still be preferable to use the same point that would be used if the component were not on its head, right? So the point should be the same on the component, no matter what the orientation of the component is?

                Thanks for the feedback and positive comments. I'll see what I can do. Its early morning here right now and I'll be gone much of the day at a St.Patricks Day (US Holiday) parade in San Francisco. When I get home this afternoon I'll get back to work 😄

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • bagateloB Offline
                  bagatelo
                  last edited by

                  Ei Chris, thank you for the manuscript, I liked a lot.
                  But... maybe you can improve the manuscript for increasing a function of rotate objects randomly.
                  This can be very good tool to work with 3D plants or similar.

                  Thanks anyway.

                  While the cat's away, the mice will play

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                  • coulteriC Offline
                    coulteri
                    last edited by

                    Thanks a lot! That´s just it, I´ve requested here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=17328
                    😄

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                    • B Offline
                      Ben Ritter
                      last edited by

                      Chris, thanks again for your generosity.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        @pixero said:

                        Big thanks.
                        👍
                        After initial test I dont think I expressed what I wanted very well. Could be that english is not my native language or that I was tired. 😉
                        Anyway. What I would like is another option: the center of each components bounding box at the bounding box min (in Z).
                        Many Groups or components dont have the axis at the center (if you're lazy like me)
                        So that option would also be great.

                        Don't think I've forgotten about your request Jan. I have a working version that does what you asked for. But it was remarkably more difficult to code that I had expected due to some faceme component issues. But I think I've got it worked out. There are just some bugs that I need to work out. But otherwise, its almost ready. As soon as I get some to put into it, I'll get the next version released.

                        Glad others are finding it useful, thanks for commenting!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Good to hear. I was about to ask about your progress.
                          What about rotation?

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                          • D Offline
                            dylan
                            last edited by

                            I missed this one, thanks Chris.

                            I agree a random rotate in with it would be excellent, but it is easy to request these things when you are not the one creating them!

                            http://dmdarchitecture.co.uk/

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              All right, wishes granted! I just updated this script and it now has the "Component Base" scale point option as suggested by Jan. Sorry it took so long to implement. I kept hitting little speedbumps along the road with that feature. I think it is working quite well now.

                              I've also added rotation. It rotates on the same base point as the scaling.

                              I also updated the video in the first post to explain the new features. Here's a full feature list for the version 2.0 update:

                              • Fixed a bug where it didn't let you scale items more than once using Axis. Should work over and over now.
                              • Added "Component Base" support for those of us who don't set our component axes. This uses the bottom center of the component.
                              • Added much more reliable FaceMe component support (I hope).
                              • Added Rotation capability. Uniform and random with user specified min/max values.

                              I tried to test it thoroughly, but its possible there are still bugs. Let me know (as I'm sure you will) if you find something,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                I forgot to mention that I changed the filename (sorry). It was clf_scale_multiple.rb. That should be deleted. And then install the new one which is clf_scale_rotate_multiple.rb

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • X Offline
                                  xrok1
                                  last edited by

                                  KUDOs, we are all very fortunate to have you here. 👍

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Thank you SOOO much!

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                                    • D Offline
                                      dylan
                                      last edited by

                                      Thanks Chris, your hard work is appreciated 👍

                                      http://dmdarchitecture.co.uk/

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Multiple & rotate 👍


                                        scalemul.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • E Offline
                                          Ecuadorian
                                          last edited by

                                          Thank you, Christopher!
                                          You already have free scripts that are better than some commercial ones.

                                          -Miguel Lescano
                                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Does it possible to have the scale and the rotation not randomized but "growing" one by one?

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
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