sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] SketchUp Animation using mover.rb

    Scheduled Pinned Locked Moved Plugins
    37 Posts 22 Posters 77.5k Views 22 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E Offline
      Ecuadorian
      last edited by

      If you make a 1m1m1m cube, make it a component, and then scale the component so it becomes 2m2m2m, the component is still internally defined as being one meter in size, and this particular instance as being scaled by 200% in all three axes. This is easily proven by dragging new instances from the Components window: they all will be 1m1m1m.

      If you right click on the instance that was scaled to 2m2m2m and right click > Scale definition, now the component is internally defined as being 2m2m2m, and this instance as being 100% in size. Again you can test the change by dragging new instances from the Components window: They will be 2m2m2m. Any 1m1m1m instances you placed before will appear to remain unchanged, but they're now actually stored by SketchUp as 50% size (in all three directions) instances of the 2m2m2m component. (0.5*2m = 1m)

      Now this is just my guess; hopefully someone who knows the internal workings will chime in with a better and more accurate explanation.

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        This is extremely important issue with especially texturing. If you scale a component instance (like Miguel described above), the materials applied to the geometry will also scale proportionally (ultimately distorting the whole thing). Now if you scale the definition, the material will "jump back" to its original size. See attached below (I had to make the third component unique first so that the second example remains scaled up with the texture)


        ScaleÍDefinition.jpg

        Gai...

        1 Reply Last reply Reply Quote 0
        • F Offline
          Fletch
          last edited by

          Fascinating... thanks for the replies, I 'get' it now.

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

          1 Reply Last reply Reply Quote 0
          • F Offline
            Fletch
            last edited by

            PS - the animation by Mover.rb renders great with Twilight Render. I've rendered an animation of a door opening and some sunshade (brise soleil) louvers closing. Great plugin!

            What is missing from the plugin:
            1)
            Pick a "base point" for a group or component about which the animation should happen (a door swinging on a hinge, etc.) It does a pretty good job, so far but it's a little quirky... the door sort of slides a bit into the wall, just like the prob. with Proper_Animation.rb ... but this one doesn't seem to do as bad a job with rotating door-type swings.

            If you animate a door component rotating open.
            Scene1-closed
            Scene2-open

            Then you hit the Scene2 button, then the door is open, then you open the component to edit the door, as you work, you think, hmm... I want that camera angle from Scene1, and hit that scene tab, now the door's parts will do some unpredictable movements, and may disappear completely from your scene... so sure, you can avoid touching scene tabs when editing animated components... but ...

            It would be great if it would read the animation of nested components. I had to cut the door panel component away from the frame inside of the "door+frame" door component, and paste that into the base model in order to animate it. This would also avoid having to animate by hand 40 louver blades 1by1... you could animate the object inside the louver component, and copy the component around to still get the same animation results. ... or is there something I'm not doing right here? Is there a trick I'm missing here? What if you animate the door panel, then put it back inside the component, will it keep it's animation after pasting it back into the "door+frame" component?

            How can you reset an object's animation to "null" without losing your scene? You have to copy the scene tab, delete the scene and rename it to the correct name, as near as I can tell... and that's very tedious in larger projects like the airport scene shown in the demo vid. But even then, the other scenes are still remembering that object's movement. There needs to be a "reset animation for selected object".

            If you animate the object with the model's scene animation settings at 2 second transition and then change that to be 4 seconds it seems that the animation still happens in 2 seconds of the 4 second transition. In my case, when I did this, it sort of "flung" the door open quickly instead of gently swinging it open.

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jim
              last edited by

              @fletch said:

              ck a "base point" for a group or component about which the animation should happen (a door swinging on a hinge, etc.) It does a pretty good job, so far but it's a little quirky... the door sort of slides a bit into the wall, just like the prob. with Proper_Animation.rb ... but this one doesn't seem to do as bad a job with rotating door-type swings.

              I noticed if the base point is the Origin of the Group/Component the rotation is good. It's when you rotate around another corner that the object moves off the axis of rotation.

              Hi

              1 Reply Last reply Reply Quote 0
              • F Offline
                Fletch
                last edited by

                Thanks Jim,
                That's a good place to start 😉 (either animating something, or trying to code a fix for it.)

                Fletch
                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  Have you made an exportation animation "Avi" with Mover?
                  Not by the Twilight Render (this is working fine) 😉, but from directly Sketchup Export ? (with no render)

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pirun14
                    last edited by

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      Cool tutorial ☀
                      Seems you have not use scene 3 and don't make Update Scene ☀

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pirun14
                        last edited by

                        @unknownuser said:

                        Cool tutorial ☀
                        Seems you have not use scene 3 and don't make Update Scene ☀

                        Thanks.sorry,i have over scene 😉

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          skkor9y
                          last edited by

                          year b4 i used this plugin, but it had a different name TRANSFORM.rb

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jim
                            last edited by

                            @skkor9y said:

                            year b4 i used this plugin, but it had a different name TRANSFORM.rb

                            Didier Bur wrote one in 2005 - mover and proper animation use the same technique as Didier.

                            http://www.crai.archi.fr/RubyLibraryDepot/Ruby/transformer_beta.rb

                            Hi

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Speaker
                              last edited by

                              great plugin 👍 . It's a pity it doesn't work with v-ray 😞

                              http://www.youtube.com/user/latvietis1234

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                wyatt
                                last edited by

                                Has anyone played with this plug-in more? I can set the scenes so that elements move properly between scenes, but when I export as avi nothing moves. Does the plug-in not support exporting, or is there something else I should be doing? Would a different animation plug-in work better?

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @ Wyatt
                                  I believe that you must record your screen with another prog during the Mover's animation 😉

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    Pout
                                    last edited by

                                    @unknownuser said:

                                    Has anyone played with this plug-in more? I can set the scenes so that elements move properly between scenes, but when I export as avi nothing moves. Does the plug-in not support exporting, or is there something else I should be doing? Would a different animation plug-in work better?

                                    This is a know problem with sketchup animation.
                                    All none-sketchup scripts are neglected in the creation of the animation.

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      Oli3000
                                      last edited by

                                      Hi all,

                                      I wondered if you could help me solve a strange issue!

                                      I am trying to animate a group of concentric cylinders that scale around their centre point. However, even with the scale definition fix I still get strange results.

                                      If I use scale definition it doesn't change size, it just stays at the new scaled size the entire time. If I don't then it does the move animation, then jumps to the scaled size. There is no animation of the actual scaling.

                                      What am I doing wrong? I looked at doing the make unique feature, but they are always greyed out.

                                      Thanks in advance!

                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Seems like Proper animation by Morisdov 😉

                                        Seems a little more easy for select a position but you must go to the scene itself ! ☀

                                        Else you can use the Set Transition Times by Morisdov with mover.rv 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • E Offline
                                          erdenebilegara
                                          last edited by

                                          ara
                                          it works, now i am gonna to make a cartoon, THANKS

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            glro
                                            last edited by

                                            @oli3000 said:

                                            Hi all,

                                            I wondered if you could help me solve a strange issue!

                                            I am trying to animate a group of concentric cylinders that scale around their centre point. However, even with the scale definition fix I still get strange results.

                                            If I use scale definition it doesn't change size, it just stays at the new scaled size the entire time. If I don't then it does the move animation, then jumps to the scaled size. There is no animation of the actual scaling.

                                            What am I doing wrong? I looked at doing the make unique feature, but they are always greyed out.

                                            Thanks in advance!

                                            i also noticed unwanted displacements of some components or groups; to avoid that, i group the component that moves strangely, with another one that doesn't.

                                            if the movement comes from a scale, it is not possible, obviously...

                                            anyway... as i use the plugin from time to time, i added 2 features:

                                            packaged as a rbz file, so it is possible to avoid loading it it when you don't need it, through windows>extension> ... untick the box in front of "cmd_mover"
                                            added a line in the right clic menu to save the current position of the selection, so you don't need to open the folding menu above the screen

                                            I hope it will be usefulplugin mover

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement