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    [Plugin] Components onto Faces v1.2.0 UPDATE May 23, 2013

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    • pilouP Offline
      pilou
      last edited by

      is that normal?


      faces.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        About your bug of 2 components on a "same face" โ˜€

        A tricky thing with your "Select lines by lenght" ๐Ÿ˜‰

        Make the Surface with the Sandbox "By scratch"
        Explode it
        Enable Hidden geometry
        Select one little diagonal of a square
        your very tricky "Select lines by lenght"
        Delete it
        "Components onto faces"
        Et voilร ! ๐Ÿ˜Ž

        Edit hum hum works only if the tin stay "flat" ๐Ÿ’š
        Maybe use the Smart Drop in addition! By a4architect โ˜€
        Soon little tut ๐Ÿ˜‰


        lines.jpg


        smart.jpg


        Drop.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Wow, great stuff everyone! I really like that paneled wall ilay. Looks great. And thats a cool method using smart-drop Frenchy. Thanks for showing it.

          Oh, and the menu is how I made it, but not really for any good reason I guess. I was hoping to have one or two other items in that sub-sub menu too, but I have not got them written yet. So I was planning ahead, but perhaps too early. Hopefully in time I'll get some more ability written into this script. I am currently working on solving the triangulated faces issue. I think I have a solution. I think.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • boofredlayB Offline
            boofredlay
            last edited by

            Wheels2.jpg

            http://www.coroflot.com/boofredlay

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              You could do some serious off-roading with those tires! Or some serious damage. Either way, they look super cool!

              Is each face truly one square face and not 2 triangle faces with the middle line smoothed? If it is 2 triangles, how did you get around that issue where it copies a component to each of the 2 faces?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • boofredlayB Offline
                boofredlay
                last edited by

                Each is a single face, not 2 triangles.
                I used the sphere ruby to create a sphere then used your script to apply the component to a portion of the sphere. Then I deleted the extra and filled in with sidewalls. The bad part is I cannot think of any cool vehicle to place these under ๐Ÿ˜†

                http://www.coroflot.com/boofredlay

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Ok, so I found something... ๐Ÿ˜„


                  Cart3.png

                  http://www.coroflot.com/boofredlay

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                  • X Offline
                    xrok1
                    last edited by

                    you best be replac'n them there irons with some shoot'n irons where that thin's gona be a tak'n ya yer gona need 'em. he he... ๐Ÿ‘

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      UPDATE: v1.0 released - The video in the beginning is also updated

                      This new version has a new tool called "Components onto Face Collections". It treats collections of faces that have had their edges smoothed/hidden as a single face. So the terrain issue where it was copying 2 components onto each collection of faces is fixed. The new tool will only copy a single component onto the 2 faces. I hope that makes sense and I hope its helpful,

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • pilouP Offline
                        pilou
                        last edited by

                        Neat update, save some manipulations ๐Ÿ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Wow, very nice update.
                          Thank you Chris.

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                          • B Offline
                            boilingsnow
                            last edited by

                            Thank you very much Chris.

                            A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.

                            http://opxpka.bay.livefilestore.com/y1pXa37O0IxYd-i_HwT22m_Wxw6QQdakV8be3HZGinGru51HMapo4iSCkPzCVPhBImCvOA0PMyHspFs-Oxr0Xi9eQ/3.jpg

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Yes, triangles in general are tricky for this script to comprehend because it is basing the centerpoint on the BoundBox, which is alsway a box, even for triangles. I suppose I could test each single face to see if it is a triangle and then find the center of the 3 points instead of the boundingbox method.

                              Would it be enough to write a 3rd tool called "Components onto Triangle Faces" or something like that. It would only handle triangle faces and nothing else probably. Or would it be better to try to make the two current versions smarter to handle traingles differently? I think I could do it either way fairly easily. Let me know if anyone has a preference - new tool for triangles, or make the 2 current ones support them. I'll think about it while I'm gone today and I'll get back to it later.

                              Thanks for the suggestions and comments,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I think it'd make more sense to 'smarten' the original script. Centre of the triangle is most likely expected than centre of bounding box. My 2ยข

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • X Offline
                                  xrok1
                                  last edited by

                                  i agree, a single tool, that way if you have tri's and quad's on the same selection it would fill both. also i don't know if the new version works this way, but if you turn on hidden geometry causing triangles to appear, it should then respect the triangle faces.

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    as i was watching the video i came up with another idea i think might be kind of handy. what do you think of the idea of copy every [n]face ? where [n] would be 3, every third face would get a copy etc... would probably be fairly easy to implement and could be quite useful. ๐Ÿ˜„

                                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                    http://www.Twilightrender.com try it!

                                    1 Reply Last reply Reply Quote 0
                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      @boilingsnow said:

                                      Thank you very much Chris.

                                      A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.

                                      Great suggestion, done!

                                      UPDATE: v1.1
                                      Now works much better with triangles. I wrote it so the 2 existing tool are just smarter, and that was definitely the way to go. So hopefully this is helpful. I also updated the video.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Waiting now the top Sphere collection ๐Ÿ˜„
                                        Maybe something like "a component onto face only if this face is bigger than..."

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          You want it to not copy a component onto all the tiny little faces? I could write it, but I'm not sure if its universally needed by everyone. I'd hate to take away a feature that others like.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Ahh, I think I see. Take the sphere and unsmooth all edges. Then just smoothe the top triangle faces and the bottom ones. Then run components into face collections and it will treat the top of the sphere as a single face. Then triple click on the sphere and re-smooth all the faces.

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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