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    Subdivide and smooth

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    • soloS Offline
      solo
      last edited by

      You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • B Offline
        Blah11
        last edited by

        @solo said:

        You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

        yes I know though I thought that the subdivide would be the same thing in subdivide and smooth unless its not. I just wanna make sure I'm not wasting money =]
        I'm afraid that the subdivide will end up moving the corners on the model and if it messes with the corners that would mess up the whole shape.

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        • R Offline
          remus
          last edited by

          Although similar, that script is a lot less polished than whaats version.

          With whaats version, when you select a face to subdivide it subdivides all the connected geometry. And to answer your question, no you shouldnt get geometry like that.

          beat me to it solo.

          and blah...

          http://remusrendering.wordpress.com/

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          • R Offline
            remus
            last edited by

            With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

            http://remusrendering.wordpress.com/

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            • R Offline
              remus
              last edited by

              Check out the tutorial videos for more details:
              http://www.youtube.com/watch?v=5LcLPPz0fWM
              http://www.youtube.com/watch?v=AbdiThh4fio&feature=related

              http://remusrendering.wordpress.com/

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              • B Offline
                Blah11
                last edited by

                @remus said:

                With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                ok im sold im buying next weekend.

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                • soloS Offline
                  solo
                  last edited by

                  Before and after


                  http://img8.imageshack.us/img8/958/sdsx.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • B Offline
                    Blah11
                    last edited by

                    @solo said:

                    Before and after


                    http://img8.imageshack.us/img8/958/sdsx.jpg

                    OMG I want this plugin so bad now 😜 gotta wait until paycheck =[ Imma update all my models with this.

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                    • david_hD Offline
                      david_h
                      last edited by

                      I am working in Sub Smoove and One thing I have always wondered is . . .is it possible to select multiple edges of the proxy for creasing or is it always necessary to do it one at a time?

                      If I make it look easy...It is probably easy

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                      • R Offline
                        remus
                        last edited by

                        David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                        http://remusrendering.wordpress.com/

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                        • N Offline
                          NewOne
                          last edited by

                          @blah11 said:

                          OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

                          This script does a Catmull-Clark subdivision. Does anyone know if there is one which uses doo sabin technique ?

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                          • R Offline
                            remus
                            last edited by

                            I dont know of a script that uses the doo-sabin algorithm, although if any budding ruby scripters fancy a challenge theres a good explanation here: http://graphics.cs.ucdavis.edu/education/CAGDNotes/Doo-Sabin/Doo-Sabin.html

                            http://remusrendering.wordpress.com/

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                            • david_hD Offline
                              david_h
                              last edited by

                              @remus said:

                              David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                              Does it allow for Multiple Selection? that was the gyst of the question.

                              Thx,

                              David

                              If I make it look easy...It is probably easy

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                              • R Offline
                                remus
                                last edited by

                                Yeah, you can select as many edges as you want.

                                http://remusrendering.wordpress.com/

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                                • X Offline
                                  xrok1
                                  last edited by

                                  i think it would be more useful to have the crease selection icon in the toolbar than the crease tool. ideally if you had something preselected it would crease the preselection then revert to the regular crease tool.

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    I concur Doctor.

                                    If I make it look easy...It is probably easy

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