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    Roundover Challenge

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    • P Offline
      Peter Gunn
      last edited by

      I can't figure this out. I have a component (leg for a legrest) that needs a roundover applied. But there's only one right angle in the piece and one edge is curved (and doesn't get rounded over). I think I've ready all the threads on roundovers, but this problem seems unique.

      I can't believe there's not a way to do this but it's got me stumped. Skippy attached. If anyone has a spare 3 hours to solve this problem, I'd appreciate it.

      Leg.skp

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        see if this is how you want it...


        Leg_round.skp

        dotdotdot

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        • P Offline
          Peter Gunn
          last edited by

          Jeff: Not quite but you've already done stuff I couldn't do. I've attached a file with comments to explain what's needed.


          Leg_round_comments.skp

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            oh.. ok..
            i'm running out for an hour or so but i'll draw up a tut when i get back.

            [edit] i double checked and your first skp you posted had them backwards.. the 3 1/2" deal is on the vertical side.. not the rounded one. no biggie though.

            dotdotdot

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            • GaieusG Offline
              Gaieus
              last edited by

              Well, I'm not exactly sure what and how you wanted your roundness so here's my version (and it's different from Jeff's). Also, by now it may be out of scale.


              Leg.skp

              Gai...

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                here's the tut.

                i will say this.. there's no way i would do it like this if i were starting from scratch.. the radius is the hardest part so i'd deal with it first and let the leg grow around it.. if i find more time later, i'll show you a much easier way to go about this..

                here's how i did it starting with your drawing as a base. [use scene tabs at top of window to switch between steps]


                Leg_Tut_jh1.skp

                dotdotdot

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                • P Offline
                  Peter Gunn
                  last edited by

                  Thanks very much guys.

                  If you have the time, Jeff, I could always use an easier version! But this is very helpful. Thanks again.

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                  • P Offline
                    PKast
                    last edited by

                    I was intrigued by your problem, so I wanted to try the ruby plugin "Round edges by Bezier" on your model. It does work. But it requires some cleaning up where a round edge is applied to an angled piece that meets a horizontal surface. Jeff Hammond is right about making the model oversize for editing. I've left the hidden lines on to highlight the curves. There are two models one cleaned up and the other detailing how to clean-up the model.

                    Best.


                    Leg with rounded edges cleaned up.skp


                    Leg with rounded edges incomplete.skp

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                    • P Offline
                      Peter Gunn
                      last edited by

                      Thanks Pkast. I wasn't clear about what needed rounding over in my original post. This leg has an outside face and inside face. The top of the inside face abuts the front leg of a legrest. The overlap is 3 1/2" so I don't want to roundover the top 3 1/2" of the edges on the inside face. The edges of the outside face are rounded over from top down. The curved top edges are not rounded over. Sorry for the confusion.

                      That said, these tuts are very helpful, and I now have several ways to approach the problem. Thanks again to everyone for taking the time to tackle his problem.

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        http://homepage.mac.com/jeffhammond/.Public/scf/leg.mov

                        dotdotdot

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                        • P Offline
                          Peter Gunn
                          last edited by

                          Jeff, this is excellent. This method produces better geometry at the corners (duplicates what happens on the router table in my shop). I noticed you had an "invert selection" choice on your context menu. I installed that ruby script, and it's a real time saver.

                          I had a couple of questions. What are you using that invokes the dialog boxes that say "find faces for this curve" and "close curve?" Not sure what you were doing there.

                          Also, am I correct to assume that if I carried the roundover to the top of the leg instead of stopping it short as in the tut, that I would need to draw a line extending that edge beyond the curve at the top for the followme path, then copying the top curve and using that to intersect with model after using the followme tool to create the roundover? Seems like that should work. I did use your method to create a rectangular form with all edges rounded over. That worked beautifully.

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Peter, I had a go at this and ended up with the attached. I drew the end of the roundover below the 3" unrounded part as if you rounded it over with a 1/4" roundover router bit. I drew the path so it continued off the edge of the leg as if you'd run up against a stop and then pulled the router away from the work. Does this seem more like what you would expect to see at that point?

                            Leg.skp

                            Etaoin Shrdlu

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                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

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                            • X Offline
                              xrok1
                              last edited by

                              i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                @xrok1 said:

                                i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                                All you have to do is ask. ๐Ÿ˜‰ ๐Ÿ˜„

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

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                                • X Offline
                                  xrok1
                                  last edited by

                                  thats awsome, thanks dave. all these years... wasted, not knowing. ๐Ÿ˜ž ๐Ÿ˜ข

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    ๐Ÿ˜„ If I'd only known you wanted it...

                                    Etaoin Shrdlu

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                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      ๐Ÿคฃ could you please tell me what else i'm missing?

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        A delicious piece of white chocolate cheesecake. Well, I'm missing that, too. ๐Ÿคฃ

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          you know, if you watch that laughing imot ๐Ÿคฃ really close... ah, never mind.

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

                                          1 Reply Last reply Reply Quote 0
                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @peter gunn said:

                                            I had a couple of questions. What are you using that invokes the dialog boxes that say "find faces for this curve" and "close curve?" Not sure what you were doing there.

                                            that's Weld.rb (and i actually put in a request with rickw to make a version without the dialog that you saw.. we'll see ๐Ÿ˜„ ).. it joins lines and will make them select easier (click it once instead of selecting each individual segment) and it also allows for smooth surfaces upon extrusion..

                                            @unknownuser said:

                                            Also, am I correct to assume that if I carried the roundover to the top of the leg instead of stopping it short as in the tut, that I would need to draw a line extending that edge beyond the curve at the top for the followme path, then copying the top curve and using that to intersect with model after using the followme tool to create the roundover? Seems like that should work. I did use your method to create a rectangular form with all edges rounded over. That worked beautifully.

                                            possibly, i'd have to look at the file again (i'm out of town right now and that stuff was done on my home computer).. i watched the video again and realized i didn't have to extend the line and draw the roundover where i did.. as long as every part of the extrusion is past the plane of intersection, you don't have to extend the line past..

                                            @dave r said:

                                            @xrok1 said:

                                            i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                                            All you have to do is ask. ๐Ÿ˜‰ ๐Ÿ˜„

                                            yes, Just Ask ๐Ÿ˜ฎ ๐Ÿ˜„ .. thanks again TIG, i use that one a lot.. i often base the way i'm going to draw something around that one ruby.. the single most unenjoyable thing i can do in sketchup is deleting a bunch of small lines or faces and invert selection will eliminate most of the deleting..

                                            i did a different movie last week which is highly based around the selection inversion at the end.. around 5 posts down in this thread:
                                            http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=17102
                                            you'll also see a weld.rb move in there that i like to do.. instead of selecting individual line segments, i'll delete some things so i can tripleclick the whole line before welding then close the face again.. like i say, i don't like doing the little selections/deletions and these two rubies come in very handy for that ๐Ÿ˜„

                                            dotdotdot

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