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    How about a ruby to apply a 3D texture/component?

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    • C Offline
      Click Draw
      last edited by

      Exactly Chris! This would be such a time saver and the rendering would be that much more detailed. So.....you'll have something by next week? 😍

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • soloS Offline
        solo
        last edited by

        Just the other day I was thinking about something similar, I was thinking that a 'greeble' type plugin with different shapes like circles, rectangles (bricks), or whatever shape you create as a profile can be applied to a flat or curved surface. Or even a stamp of sorts.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • C Offline
          Click Draw
          last edited by

          There must be a technique on how to do something similar with the existing tools and rubies. Projecting onto surface or something....

          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I was working on a script that would take a component and attach it to every selected face. The script would scale the component to try to fit on the face as close as possible. I didn't get very far (as in, I never figured out how to handle components, but I think I know how now). But I never really felt a need to develop it since I couldn't quite see the utility of it.

            But it definitely feels like there is some major potential here. Doing something like this is easy enough on a flat surface I think, its when the surface starts curving, then it gets too crazy for my brain to figure out 3 dimensionally.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • C Offline
              Click Draw
              last edited by

              Chris,

              I think if a ruby was written for this purpose, it would be a huge hit! Especially for Architectural models. Brick of all sorts, stone, siding and wood detail panels etc...I would BUY IT for sure and I'm sure many others here would too. Maybe a thread that lists a certain ruby wish and a poll attached could really help prioritize which rubies get written first between all the scripters. Maybe it could be figured out between all the ruby writers who is gonna write what. At least that way, you don't have two or more writer working on the same ruby need. Even post beside in the thread who is writing the ruby and people could PM that person with suggestions etc....just a thought or two.

              Jeff

              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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              • G Offline
                gizzmo
                last edited by

                bump

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                • P Offline
                  perk
                  last edited by

                  I LOVE this idea.

                  one suggestion, I would like if there were an option to use a customized hatch as well as any standard hatch patterns you guys incorpotate into it.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I think about this idea everyday. If I ever get good enough with this Ruby thing, this is one that I won't need to be reminded to make.

                    Its very high on my wish list! In fact, this idea is where shape bender came from - the idea of warping something existing to match a different form. I just need to get it to work 3 dimensionaly, instead of just 2.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      About 10 years ago I worked on a technology I called "Geometric Textures". The idea was that you associate some geometry with a UV space and then model as normal using regular textures.

                      However, when you come to render, the UV coordinates for those regular textured faces are used to generate surface geometry to add true depth relief.

                      So as textured facade looks like this:
                      Geotexture0.png

                      But gets rendered like this:
                      Geotexture1.png

                      It didn't take the world by storm though. ;-(

                      Adam

                      Developer of LightUp Click for website

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Oooh... automatic displacement mapping...
                        So, did it not turn into anything?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • AdamBA Offline
                          AdamB
                          last edited by

                          We did a 3dsmax plugin and some demos for PS2 but the lesson I learnt was you can't ask people to change their workflow lightly.

                          I should add that this is all done "on the fly" as the realtime polygons are rendered, not some model bloating process.

                          But frankly I'd use a parallax shader nowadays anyway. Not quite as good but you can do it on the GPU.

                          Adam

                          Developer of LightUp Click for website

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            You guys have to stop distracting Chris....he's got to get shape bender working with closed shapes so my life can be easier! While you're at it Chris...a tool to select all faces with the same surface area please. 😄

                            Seriously, a 3d texture tool is something I wish for everyday as well, as it would be very useful for my landscape construction modeling.

                            I've also been thinking lately it would be nice to have a tool that is a combination of shape bender and profile builder. Something that will draw out repeating components (like brick) and bend them around curves and corners.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @earthmover said:

                              a tool to select all faces with the same surface area please. 😄

                              I could add that to my Selection Toys plugin. All connected faces of the same area or all faces in the currently active entity path?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                All faces of the same area, connected or disconnected. For example, let's say you had alternating big and little squares and you wanted to select all the big squares at the same time, then use joint push pull, if that makes sense.

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Makes sense. I'll get around to it.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    RickW
                                    last edited by

                                    Related to work on ImageProfile2 (oops, spilled the beans), I have deciphered the PNG spec and can now read the PNG image data in Ruby (unfortunately, it is PC only until I also decipher the deflate/inflate algorithm).

                                    While that may seem off-topic, it does have a direct correlation - an earlier thread discussed the possibility of a Ruby to create bump maps from SketchUp models (which I'm working on when I can). But it is conceivable that with some work, I could create a Ruby to turn a bump map texture into real geometry, just like this thread requests.

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @rickw said:

                                      Related to work on ImageProfile2 (oops, spilled the beans), I have deciphered the PNG spec and can now read the PNG image data in Ruby (unfortunately, it is PC only until I also decipher the deflate/inflate algorithm).

                                      Whaaah? You did? I was looking at the PNG, GIF and JPEG specs when I was making a thumbnail server in PHP once. That was not light material.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        That's why Rick has been so quiet lately - he's been locked down in his basement for the last 6 months deciphering image formats. Way to go Rick!

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @chris fullmer said:

                                          That's why Rick has been so quiet lately - he's been locked down in his basement for the last 6 months deciphering image formats. Way to go Rick!

                                          Did you lock him down there Chris..? o_O Come one be honest now!

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • R Offline
                                            RickW
                                            last edited by

                                            @chris fullmer said:

                                            That's why Rick has been so quiet lately - he's been locked down in his basement for the last 6 months deciphering image formats. Way to go Rick!

                                            Chris

                                            LOL - you're not too far off. Between heavy (and sometimes overlapping) deadlines at my day job, literally being in my basement deciphering the PNG format (and hopefully soon the inflate/deflate algorithm), and trying not to neglect my family (which will be increasing by one in November), I've been rather quiet here.

                                            Oh, and next week, I'll be at the Google I/O conference with Todd. If anyone else is attending, stop by our Developer Sandbox booth and say "hi"!

                                            RickW
                                            [www.smustard.com](http://www.smustard.com)

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