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    New API doc - typos and questions

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    • thomthomT Offline
      thomthom
      last edited by

      View.draw2d
      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/view.html#draw2d

      In order to draw lines with an odd number thicksness without looking "fuzzy" - then you need to specify .5 to all numbers. This is because the points makes up the centre line so the points for odd numbered thickness must then lie in the middle of the pixel.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        UI.inputbox
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

        It should be noted that the default value types you pass to the input box controls the return types.
        http://forums.sketchucation.com/viewtopic.php?f=180&t=23288&p=197300#p197298

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          http://code.google.com/intl/nb/apis/sketchup/docs/releases.html
          The release notes says:

          @unknownuser said:

          Cleaner, hash-based syntax for initializing

          But there's nowhere any example of what the hash should look like, keys etc.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            Jim
            last edited by

            Thom, you are right it needs to be documented.

            This is from the webtextures_loader.rb. The constants are defined a little earlier in the code, but this gives some idea about the keys:

            
             # Create our dialog.
                keys = {
                  ;dialog_title => title,
                  ;scrollable => false,
                  ;preferences_key => WT_DIALOG_REGISTRY_KEY,
                  ;height => WT_DIALOG_HEIGHT,
                  ;width => WT_DIALOG_WIDTH,
                  ;left => WT_DIALOG_X,
                  ;top => WT_DIALOG_Y,
                  ;resizable => true,
                  ;mac_only_use_nswindow => true}
                @dialog = UI;;WebDialog.new(keys)
               
            

            Hi

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            • thomthomT Offline
              thomthom
              last edited by

              Thanks Jim. Would probably be able to guess most - but...

              What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @thomthom said:

                What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

                Isn't 'nswindow' a base Cocoa (or Carbon) window class?

                I'm not here much anymore.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @dan rathbun said:

                  @thomthom said:

                  What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

                  Isn't 'nswindow' a base Cocoa (or Carbon) window class?

                  hm... I Googled 'mac nswindow' seems that you might be onto something.
                  http://developer.apple.com/mac/library/documentation/Cocoa/Reference/ApplicationKit/Classes/NSWindow_Class/Reference/Reference.html

                  Does it give any visible difference when it's set to true as oppose to false?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @thomthom said:

                    Does it give any visible difference when it's set to true as oppose to false?

                    I don't know. I don't have an Apple machine. [..wish I could install OSX of my 686 clone for devlopment. XCode looks like a neat IDE.] There are so many attributes, methods, etc. there it's hard to guess what the SU API is refering to.

                    I'm not here much anymore.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Edge.reversed_in?
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in?
                      The reversed_in? method is used to determine if the EdgeUse object is traversed in the corresponding direction as its corresponding edge.

                      Apart from the EdgeUse typo - what does the method really do. I don't understand at all from the description what it does.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @thomthom said:

                        Edge.reversed_in?
                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in?
                        The reversed_in? method is used to determine if the EdgeUse object is traversed in the corresponding direction as its corresponding edge.

                        Apart from the EdgeUse typo - what does the method really do. I don't understand at all from the description what it does.

                        I use it in my 'orient faces' method - although I agree that it all seems pretty arcane and badly explained. If an edge is reversed in a face it is going contrary to that face's logical loop direction. If you test an edge belonging to a selected face and that edge has that face face plus another one that both return as being either reversed or not-reversed then you know that this other face has the same 'orientation' as the selected face: if the other face has the opposite 'reversed-ness' to the selected face then it needs to be flipped over (reversed) so it orients the same way as the selected face...

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          There's a logical orientation of the loops?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @thomthom said:

                            There's a logical orientation of the loops?

                            If you get a set of vertices for a face's loop it's always listed as an ordered array: it will be rotating 'counter-clockwise' to the face's normal if it's an external loop, or 'clockwise' if it's an internal loop... If an edge's start/end vertices break this 'rule' I think it's said to be 'reversed in the face' ? That is the order of the edge's vertices don't follow the loops 'handed-ness' so are flagged thus...

                            TIG

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                            • J Offline
                              jarl
                              last edited by

                              @unknownuser said:

                              Your help in finding typos/missing details are very welcome!

                              On http://code.google.com/intl/da/apis/sketchup/docs/ourdoc/point3d.html#+ it says that the argument is a Point3d, but it should say a Vector3d.

                              Jarl

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Geom;;Point3d.new(10,10,10) + Geom;;Point3d.new(20,20,20)
                                Error; #<ArgumentError; (eval);261;in `+'; Cannot convert argument to Sketchup;;Vector3d>
                                (eval);261
                                

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @jarl said:

                                  @unknownuser said:

                                  Your help in finding typos/missing details are very welcome!

                                  On http://code.google.com/intl/da/apis/sketchup/docs/ourdoc/point3d.html#+ it says that the argument is a Point3d, but it should say a Vector3d.

                                  Jarl

                                  If you add two pointstogether it returns a vector (or another point if it's taken as an array) ?

                                  TIG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Color
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/color.html

                                    When creating a Color object you can specify an alpha value. Not mentioned in the examples.

                                    Color.new
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/color.html#new
                                    The way the arguments are presented now it looks like they are all equal, but it's actually wither RGB(A) values or a String. It also takes Hex, array with Integers or Floats.

                                    Oddly enough, you can do: Sketchup::Color.new(128) and get a Red-ish color. But not Sketchup::Color.new(128, 255) - where it will throw an error saying at least 3 values are required. So if you can specify 1, 3 or 4 values for the RGBA combination.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      But the Color's Alpha value is always ignored anyway ?
                                      Whereas Alpha value for the material is used !

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @tig said:

                                        But the Color's Alpha value is always ignored anyway ?
                                        Whereas Alpha value for the material is used !

                                        Yea, that's what I've noticed as well. Confusing. Should be mentioned in the docs. I had hoped that the alpha channel would be used the the view.draw2d method, but alas - it does not. Wondering if it's by design or if it's a bug.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I guess it was perhaps an early implementation when perhaps Color and Material were the same thing ?
                                          Also I suppose it allows you to import a RGBA value from elsewhere directly into a Color, but then using the first 3 items in the array is no hardship ???
                                          Seems that the alpha could be removed as it's not needed/useful ?

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            I'd rather see view.drawingcolor= make use of the alpha channel and let us draw transparent objects to the viewport.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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