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    New API doc - typos and questions

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    • N Offline
      NewOne
      last edited by

      @unknownuser said:

      @newone said:

      What's wrong with Colorby Layer ? 🀣

      Try read the value of it. Such a key does not exist.

      hey, that was a joke πŸ˜› I got your point and you are right...

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      • C Offline
        cjthompson
        last edited by

        @newone said:

        @unknownuser said:

        @newone said:

        What's wrong with Colorby Layer ? 🀣

        Try read the value of it. Such a key does not exist.

        hey, that was a joke πŸ˜› I got your point and you are right...

        I'm afraid you are much too easily amused πŸ˜„

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        • thomthomT Offline
          thomthom
          last edited by

          Sketchup.register_importer
          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#register_importer

          The docs says SU6.0+, but isn't it SU7.0+ ?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Sketchup.read_default
            http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#read_default

            @unknownuser said:

            True if successful, false if unsuccessful.

            Surely it would return the value being accessed?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @thomthom said:

              Sketchup.read_default
              http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#read_default

              True if successful, false if unsuccessful.
              Surely it would return the value being accessed?

              Verified!
              Sketchup.read_default('Preferences','SnapAngle') returns 15.0
              [My current setting; which happens in this case to be class Float.]

              The API doc is vague about the default argument. The definition should read (as things work now):
              "(optional) A value to return, if the variable is not found or empty."
              [The way it is written, I read it as being a value to write into the registry.]

              The lack of error checking in this method, can easily create false Resistry Keys.
              Example: if you misspell the key (section on the Mac,)... ie:
              [note misspelled 'Preferences']:
              Sketchup.read_default('Prefer ances','SnapAngle')
              ... the method creates a new 'Preferances' key, with nothing under this new WORTHLESS key. (No Valuename, no value.) The method then just returns nil. [On Win32, we must manually use the Registry Editor to get rid of this junk!]

              If the key is correct, but the Valuename is wrong (or does not exist,) the method just returns nil, [again,] or the default ReturnValue.

              If the the Key is correct, AND the Valuname is correct, but the Value is empty, the method returns nil, [once again,] or the default ReturnValue.

              So we have 3 situations in which the method can return nil, and no way thru the SU API to tell what the situation is. [yes we can use one of the full ruby Win32 Registry modules, and I may begin doing this.]

              A fourth situation, is if the value is an empty string, (ie '' or "" are stored in the registry value the method just returns the empty string (and NOT nil.) The return class of the method is string in this case.
              This can happen if you use Sketchup.write_default( key, valuename, ""), but its not necessary as each value in the registry has a type, and strings don't need delimiters.
              We should use instead Sketchup.write_default( key, valuename, nil) to clear a string value in the registry.

              I would propose a change to this method...

              (1 as is.) IF everything exists, it works OK, and the value is returned.

              (2 as is.) If (the Key exists, AND the Valuename exists,) AND the value is empty, then the method should return NIL without a default Return Value (3rd parameter,) OR the 3rd parameter if given.

              (3) If the EITHER the Key OR the Valuename do NOT exist, then the method should raise an exception similar to a hash index error, viz:
              Error in myprog.rb:22:in `Sketchup.read_default': key not found (IndexError) ...

              Then (reference methods for Hash class):
              CREATEseveral new boolean methods similar to Hash.has_key?, Hash.has_value? and Hash.empty? so the programmer can decide in their RESCUE block what action to perform;

              I'd envision these boolean methods to be named similar to:
              Sketchup.default_empty?
              Sketchup.default_has_key? (perhaps with a Mac alias .default_has_section? for plist files)
              Sketchup.default_has_valuename? (perhaps a Mac alias .default_has_variable? for plist files)

              .
              Thoughts?

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Face.mesh
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                @unknownuser said:

                Valid flags are:

                [condensed: 0, 1, 2, 4 ]

                Add these numbers together to combine flags. A value of **5** will include all flags, for example.

                I seem to get 7 (as shown in the example,) when I add all the flags.
                πŸ€“

                I'm not here much anymore.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Some of the methods to access toolbars needs clarification.

                  UI.set_toolbar_visible UI.toolbar_names UI.toolbar_visible?
                  These only works on the native Sketchup toolbars. And UI.toolbar_names doesn't list all native toolbars.

                  UI.toolbar is used to return Ruby toolbars. But (!) it will never fail if you try to refer to a non-existent toolbar - it will create a new one. Have not found a way to detect if a Ruby toolbar exists or not.

                  http://forums.sketchucation.com/viewtopic.php?f=180&t=21156

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    View.draw2d
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/view.html#draw2d

                    In order to draw lines with an odd number thicksness without looking "fuzzy" - then you need to specify .5 to all numbers. This is because the points makes up the centre line so the points for odd numbered thickness must then lie in the middle of the pixel.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      UI.inputbox
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

                      It should be noted that the default value types you pass to the input box controls the return types.
                      http://forums.sketchucation.com/viewtopic.php?f=180&t=23288&p=197300#p197298

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        http://code.google.com/intl/nb/apis/sketchup/docs/releases.html
                        The release notes says:

                        @unknownuser said:

                        Cleaner, hash-based syntax for initializing

                        But there's nowhere any example of what the hash should look like, keys etc.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          Jim
                          last edited by

                          Thom, you are right it needs to be documented.

                          This is from the webtextures_loader.rb. The constants are defined a little earlier in the code, but this gives some idea about the keys:

                          
                           # Create our dialog.
                              keys = {
                                ;dialog_title => title,
                                ;scrollable => false,
                                ;preferences_key => WT_DIALOG_REGISTRY_KEY,
                                ;height => WT_DIALOG_HEIGHT,
                                ;width => WT_DIALOG_WIDTH,
                                ;left => WT_DIALOG_X,
                                ;top => WT_DIALOG_Y,
                                ;resizable => true,
                                ;mac_only_use_nswindow => true}
                              @dialog = UI;;WebDialog.new(keys)
                             
                          

                          Hi

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Thanks Jim. Would probably be able to guess most - but...

                            What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @thomthom said:

                              What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

                              Isn't 'nswindow' a base Cocoa (or Carbon) window class?

                              I'm not here much anymore.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @dan rathbun said:

                                @thomthom said:

                                What's unexpected there is :mac_only_use_nswindow - Same as WebDialog.navigation_buttons_enabled?

                                Isn't 'nswindow' a base Cocoa (or Carbon) window class?

                                hm... I Googled 'mac nswindow' seems that you might be onto something.
                                http://developer.apple.com/mac/library/documentation/Cocoa/Reference/ApplicationKit/Classes/NSWindow_Class/Reference/Reference.html

                                Does it give any visible difference when it's set to true as oppose to false?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @thomthom said:

                                  Does it give any visible difference when it's set to true as oppose to false?

                                  I don't know. I don't have an Apple machine. [..wish I could install OSX of my 686 clone for devlopment. XCode looks like a neat IDE.] There are so many attributes, methods, etc. there it's hard to guess what the SU API is refering to.

                                  I'm not here much anymore.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Edge.reversed_in?
                                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in?
                                    The reversed_in? method is used to determine if the EdgeUse object is traversed in the corresponding direction as its corresponding edge.

                                    Apart from the EdgeUse typo - what does the method really do. I don't understand at all from the description what it does.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @thomthom said:

                                      Edge.reversed_in?
                                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in?
                                      The reversed_in? method is used to determine if the EdgeUse object is traversed in the corresponding direction as its corresponding edge.

                                      Apart from the EdgeUse typo - what does the method really do. I don't understand at all from the description what it does.

                                      I use it in my 'orient faces' method - although I agree that it all seems pretty arcane and badly explained. If an edge is reversed in a face it is going contrary to that face's logical loop direction. If you test an edge belonging to a selected face and that edge has that face face plus another one that both return as being either reversed or not-reversed then you know that this other face has the same 'orientation' as the selected face: if the other face has the opposite 'reversed-ness' to the selected face then it needs to be flipped over (reversed) so it orients the same way as the selected face...

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        There's a logical orientation of the loops?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @thomthom said:

                                          There's a logical orientation of the loops?

                                          If you get a set of vertices for a face's loop it's always listed as an ordered array: it will be rotating 'counter-clockwise' to the face's normal if it's an external loop, or 'clockwise' if it's an internal loop... If an edge's start/end vertices break this 'rule' I think it's said to be 'reversed in the face' ? That is the order of the edge's vertices don't follow the loops 'handed-ness' so are flagged thus...

                                          TIG

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                                          • J Offline
                                            jarl
                                            last edited by

                                            @unknownuser said:

                                            Your help in finding typos/missing details are very welcome!

                                            On http://code.google.com/intl/da/apis/sketchup/docs/ourdoc/point3d.html#+ it says that the argument is a Point3d, but it should say a Vector3d.

                                            Jarl

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