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    Very heavy model.

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    • A Offline
      Aerilius
      last edited by

      Components reduce filesize and also performance because they contain certain geometry only once; if the component is used many times, each instance needs only coordinates, rotation and scale.
      The issue above why components made some files larger was about unused components.
      Maybe there are other solutions than what I can suggest:

      Firstly use as much components as possible. This way, you can easily edit and update identical geometry and the edges do not stick together. My current model has more than 150 000 polygons but less than 1MB.

      The second thing is, I use a 'details' layer where I put all components and groups and detailed geometry that I do not need at the moment. When I need some geometry, I select it and put it on 'layer0' and turn off the 'details' layer. Textures are turned off in face style unless I need to see them for texturing. This way I can orbit very fast.

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      • thomthomT Offline
        thomthom
        last edited by

        Components are not always efficient. Have a look at this very interesting thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=12618

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • brodieB Offline
          brodie
          last edited by

          Tiriki,

          First, note that using components doesn't help you orbit any faster, basically it'll just make your overall file size smaller when you save.

          Second, big textures aren't the only thing that cause big file sizes, that's just the most common one I see. Occasionally I'll have a file where I'm using components well, and have low res textures, and have purged but my file size still seems much larger than I think it should. In those cases I've actually opened up a blank SU file, and copy/pasted the old SU file into the blank one. This has worked for me a couple times (sort of like a super-purge). If that still doesn't work you might see if you can't post the SU file for the community to take a look at and give you more specific advice.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • D Offline
            decipher
            last edited by

            The 'PurgeAll' ruby is really handy for this, it sits in your top menu and you just get in the habit of hitting it before saving.. It purges components, materials, layers and styles at the same time and works a treat:

            http://www.crai.archi.fr/rubylibrarydepot/ruby/PurgeAll.rb

            http://www.3dfilter.com
            The 3D Model and texture search engine

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            • T Offline
              tiriki
              last edited by

              Thanks to all of you, sorry if I didn't answered before.

              I tried all of yours advice, i have copy/paste the model in a new SU file... I have purge all every time I save, but the file is still to heavy. I think I'm using the same file for too many things... I'll divide the interior from the exterior and may be it will be ok.

              I'm trying to render my scene, but the process doesn't go on and appears an error. Could you help me to understand what I'm doing wrong?
              In SU podium forum they told me that it's an error of SU... is my model too heavy to be managed from SU? There is a limit for SU?

              Thank's a lot 😉


              Errore.jpg

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                The fancy scrollwork on the railings looks like it might be overly high poly. Is that possible?

                Try hiding deleteing it all and see if that helps?

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • K Offline
                  kwistenbiebel
                  last edited by

                  @tiriki said:

                  I'm trying to render my scene, but the process doesn't go on and appears an error. Could you help me to understand what I'm doing wrong?

                  Check the 'nesting' of your components.
                  Having components within components within components of components etc... the 'parsing' time will increase exponentially.

                  In my experience, don't go higher than a 'to the third degree' nesting, or you get in trouble using render engines.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @kwistenbiebel said:

                    Check the 'nesting' of your components.
                    Having components within components within components of components etc... the 'parsing' time will increase exponentially.

                    In my experience, don't go higher than a 'to the third degree' nesting, or you get in trouble using render engines.

                    That applies to Podium and other engines as well? Not just V-Ray?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      In my experience, yes.
                      Skindigo, Maxwell, Fry, Vray, Podium....all of them.
                      I am not sure how the exporters are written, but they seem to have that in common. Do they all do a camouflaged .3ds export?

                      Fully exploded models tend to export the fastest (except when using 'instancing methods' as Fry, skindigo, Maxwell and Kerkythea more or less can)

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                      • daleD Offline
                        dale
                        last edited by

                        Are those plants that are next to the house? If so they may be your problem. In one of my last projects I had a building that had planters everywhere, and green walls also. Needless to say I had a lot of high quality, high poly plants everywhere. The only way I could manage the model was to have all the plants on one layer, so I could turn that layer off, and by creating a scene that had shadows off, and plants off, and in my case some other high poly objects off, it allowed me to be able to work on the model without the redraw time lag.

                        Just monkeying around....like Monsanto

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                        • AdamBA Offline
                          AdamB
                          last edited by

                          I think kwistenbiebel's toptip about not going nuts with nesting is a good one. Not particularly from a technical standpoint - there is no reason why a 3 nested model works but a 5 nested does not - but because its deceptive just how much geometry you're generating by adding a top level with many nested parts.

                          One thing I added to my stuff is a Context (right-click) menu that will flip any component to a bounding box proxy component. So you can select your toplevel nested components and flip them into box proxies for positioning and fast navigation but they get rendered using the original geometry. The flip is pretty much instant (unlike exploding) so it doesn't break the workflow.

                          So if I highlight all my top level complex nested components, it looks like this:

                          SketchUpScreenSnapz047.jpg

                          Then I can orbit/navigate really fast using simple proxies
                          SketchUpScreenSnapz048.jpg

                          And to flip back to the original geometry
                          SketchUpScreenSnapz049.jpg

                          Adam

                          Developer of LightUp Click for website

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                          • soloS Offline
                            solo
                            last edited by

                            Cool trick Adam, is this an available ruby or one of your personal ones?

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • AdamBA Offline
                              AdamB
                              last edited by

                              Thanks.

                              No, its part of that glorious LightUp plugin.. 😄

                              Developer of LightUp Click for website

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Cool feature for sure. Another reason to at least try it out! 👍

                                Gai...

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                                • A Offline
                                  alpro
                                  last edited by

                                  Any chance of making it a seperate commercial ruby?

                                  Mike

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                                  • Jean LemireJ Offline
                                    Jean Lemire
                                    last edited by

                                    Hi Tiriki, hi folks.

                                    @tiriki said:

                                    Hi everyone!

                                    I pull up this discussion because I have the same problem... my model is too heavy (86 Mb) and it takes too much time to save and open... also I have some difficulty to go around into the model whit the orbit tool.

                                    Are only the texture that cause this problem? I tried to explode some components and groups and I pourged the model, but the file became heavier (94 Mb).

                                    Do you have some suggestion for me?

                                    Thank's 😒

                                    To speed up orbit, pan, zoom, etc with a heavy model, try to show as little of the geometry as you can before using these tools. Then, when done, show all that want.

                                    For example, I would use "Shaded" viewing mode instead of "Shaded with textures" or even "Wireframe" for more extreme cases. I would also set the profiles to 1 pixels instead of 3 (default value). I would set shadows to off. I would hide as many elements as possible, using layers made invisible and, of course, assigning the unneeded geometries to these layers. Etc, etc. Everything that requires computing power from the graphic engine would be minimalised.

                                    Then, I would create a scene and uncheck the "Camera location" from the items to update. This in order not to affect the actual view. Lets call this scene "Work".

                                    Then I would create another scene where all the wanted elements would be visible, the shadows on, if needed, the profiles at 3 pixels or whatever you want. Etc, etc, required for the nice view that you want. Again, I would make sure to uncheck the "Camera location" to avoid loosing a carefully defined view. Lets call this scene "Render".

                                    Then the workflow becomes:

                                    1 - Click on the scene tab for "Work".

                                    2 - Orbit, pan, zoom to set the view as you want it. Since there is very little to show, the actions shall be fluid.

                                    3 - When done, click on the scene tab "Render". It should not take too long for the image to improve with all hidden stuff now shown, etc.

                                    Just ideas.

                                    Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                    • AdamBA Offline
                                      AdamB
                                      last edited by

                                      @alpro said:

                                      Any chance of making it a seperate commercial ruby?

                                      Mike

                                      Sure. I'll need to get some feedback from LightUp users first - and get the next version out too! But after that, I don't see why not.

                                      Adam

                                      Developer of LightUp Click for website

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by

                                        @adamb said:

                                        Thanks.

                                        No, its part of that glorious LightUp plugin.. 😄

                                        Adam,

                                        You may recognize my name from the LU Forum (I'm the one having all the problems with LU freezing the SU window).
                                        My real question here is: where in LU is the proxy plugin that give the right click "Replace with Proxy" command? If I can ever get LU to work, this proxy capability would be a handy tool since most of my models are "heavy".

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • AdamBA Offline
                                          AdamB
                                          last edited by

                                          @adamb said:

                                          My real question here is: where in LU is the proxy plugin that give the right click "Replace with Proxy" command? If I can ever get LU to work, this proxy capability would be a handy tool since most of my models are "heavy".

                                          Its part of LightUp v1.5 which out in a few weeks.

                                          However, in LightUp you have always been able to place a Component with a definition called "XYZ**_proxy**" and LightUp will replace it with the Component Definition called "XYZ". I've just added an easy UI to the functionality for v1.5

                                          Adam

                                          Developer of LightUp Click for website

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                                          • AdamBA Offline
                                            AdamB
                                            last edited by

                                            Posted the LightUp version here a little later than planned.

                                            Adam

                                            Developer of LightUp Click for website

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