sketchucation logo sketchucation
    • Login
    🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Sketchup to Viz- Faces Missing!

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    7 Posts 3 Posters 617 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      Zootsuit
      last edited by

      Hi Everyone

      Im experimenting with importing a Sketchup file to Viz so I can render it. The Sketchup model was built by someone else but it looks fairly straightforward. When I import to Viz however, a numner of faces on the buildings seem to dissapear. Stranger still, when I render in Viz , they reappear on the image but in Black. If I view the Viz model in wireframe mode you can see the edges so I know they are there, even of the faces arent. Has anyone had this problem before? I feel Im missing something simlpe but cant figure it out. I'm a Viz novice so it may be down to my lack of knowledge! Ive played around with the export settings in Sketchup but it doesn't seem to make any difference.

      Ive attached the a view of the Skethup model with export settings, and image of how to model appears in Viz, and of the basic Viz render . I cant work out if th eproblem is the Sketchup file or the Viz import!

      Any help much appreciated!

      thanks

      Zootsuit


      Sketchup screen print


      Viz Screen print.jpg


      Viz render 1.jpg

      1 Reply Last reply Reply Quote 0
      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Don't know viz, but from what I can see of the SU model, and the black surfaces in the rendered model, perhaps the problem is that the black surfaces are the "back" side of a SU surface. Try to reverse one in SU, then export, and test render.

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          I had the same idea although I don't know Viz either.

          To make a quick(er) test, have a look at the SU model in Monochrome display mode ("Face style") and if you see any blue colours (especially if the correspond with the missing/black faces), HonoluluDT got it.

          Gai...

          1 Reply Last reply Reply Quote 0
          • Z Offline
            Zootsuit
            last edited by

            Problem solved!

            I played around with the Viz settings, there is an option in the Render options called 'Force 2 sided faces' . I ticked this and they appeared, which is strange as in the export options I had not ticked export 2 sided faces. After using Sketchup for so long, the Viz menus seem a bit overwhelming! I guess its a matter of getting to know the, . Ill keep you up dated on my Progress!

            Thanks for the responses!

            Zootsuit

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              So WAS THAT the problem then? (From the "description" of the command it sounds so).

              Gai...

              1 Reply Last reply Reply Quote 0
              • Z Offline
                Zootsuit
                last edited by

                Yes it look like that was the cause of the problem. I need to bury my nose in a Viz book to fully understand it but seems to have solved the problem. Now I need to learn how to light it!


                scene 1.jpg

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  I don't think you need to examine a Viz book for that - this is quite common in many rendering apps. SU is a surface modeller which means that "solids" are represented by "hollows" surrounded by back faces while front faces are to represent the "real world surfaces" of real objects. Most of the rendering engines (as well as solid modellers) can't interpret back faces so we need to be very consistent with them.

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • 1 / 1
                  • First post
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement