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Sketchup for Game Skinning

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  • S Offline
    StarWarsKnower
    last edited by 11 Feb 2009, 19:53

    Yo,

    Just wondering if anyone else here is into gaming. Does anyone have any tips on how to make game skins with sketchup? Preferably source engine skinning.

    Mike

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    • S Offline
      solo
      last edited by 11 Feb 2009, 20:33

      What's skinning?

      I know modding but never heard of skinning.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • G Offline
        genma saotome
        last edited by 12 Feb 2009, 00:54

        I use SU exclusively for game development (I make a lot of static architecture models). All of my skins are done outside of SU and imported as materials.

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        • C Offline
          Chris Fullmer
          last edited by 12 Feb 2009, 02:36

          Skinning is making a mesh sort of pliable, like skin. It involves taking the skin and matching the vertices to bones and giving them weight. So each and every vertex of the skin mesh is associated with a bone object. And even associated certain percents to different bones. So that way when you animate the bones of the model, the skin knows how to follow and bend and shrink and stretch, and still look like the original shape.

          SU can't make a true skin. The best you could probably do is make the geometry and export that to a separate program that could then turn it into a skin. So at least you could model it in SU.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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