Sketchup for Game Skinning
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Yo,
Just wondering if anyone else here is into gaming. Does anyone have any tips on how to make game skins with sketchup? Preferably source engine skinning.
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What's skinning?
I know modding but never heard of skinning.
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I use SU exclusively for game development (I make a lot of static architecture models). All of my skins are done outside of SU and imported as materials.
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Skinning is making a mesh sort of pliable, like skin. It involves taking the skin and matching the vertices to bones and giving them weight. So each and every vertex of the skin mesh is associated with a bone object. And even associated certain percents to different bones. So that way when you animate the bones of the model, the skin knows how to follow and bend and shrink and stretch, and still look like the original shape.
SU can't make a true skin. The best you could probably do is make the geometry and export that to a separate program that could then turn it into a skin. So at least you could model it in SU.
Chris
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