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    SP3 Useful controller scripts

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W
      Wacov
      last edited by

      I thought it'd be good to have a thread where people can post useful code to go in joint's controller boxes; for people (like me 😄 ) who have no experience with ruby script.

      0.5-(input)
      On a motor joint, this will allow reverse motion

      Math.sin(frame/10.0)/3.0
      Makes a servo oscillate

      Time.now.sec*(1/60.0)
      Similar to above, but moves every second

      You can use multiple inputs as a single controller:
      leftx+rightx

      I tried to make an if function work, but it doesn't let you use spaces.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C
        CPhillips
        last edited by

        I fixed the spaces bug in the next version. Without spaces it looks like this:

        if(frame<30);0.0;else;1.0;end

        You can also combine sliders
        ((0.5-righty)*slider("MaxSpeed"))-slider("Trim")

        Also sliders can take be configured:

        slider("Zero",0) <--Slider has a default position of 0 instead of 0.5
        slider("Ten",10,0,10) <--Slider goes from 0-10 and has a default position of 10

        There is a bug and sliders don't initial show the correct position. Quickly click it to make it update.

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        • P
          Platypus5
          last edited by

          wow thanks!

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          • W
            Wacov
            last edited by

            I need a script for a motor using the triggers (joyRY) and the a button. When the right trigger is pressed (<0.5 for me) the motor should spin, and if a is pressed with the right trigger, it should spin at twice the speed. At 0.5, the motor should be allowed to spin freely (if possible) and a should have no effect. Above 0.5 (left trigger) the motor should stop spinning completely for 2 seconds, then go into reverse at half the normal speed, again with a having no effect.

            I hope this isn't too complicated 😄

            This is for a car with 'boost' that can brake and reverse using the same button.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • P
              phy
              last edited by

              @cphillips said:

              slider("Zero",0) <--Slider has a default position of 0 instead of 0.5
              .

              How do I make the keyboard keys start at default position of Zero
              or can't I?
              like what I want is to not be able go backwards with a motor but start at zero

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • C
                CPhillips
                last edited by

                rightx-0.5
                

                For keyboard right/left

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                • B
                  BTM
                  last edited by

                  Any chance a guide or tutorial will be made to explain how to use these codes? It doesn't seem like something you could just pick up and figure out in a few minutes. Oh, and what do you type in the box to duplicate the object connected to the joint, like in the preview video?

                  Oh, and to make thrusters/magnets controllable:

                  (0.5-righty)*100000

                  0.5-: not necessary, but allows reverse directions. 0.8- would make it go 80%forward, 0.5- makes it half and half, so neutral means no thrust, and 0.2- would make it go 20% forwards.

                  right: right or left, which joystick to use/ wasd or arrow keys.

                  y: x or y, left and right, or up and down.

                  *100000: a *, and the strength of the thruster/magnet.

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                  • P
                    Physicsguy1
                    last edited by

                    Will the beta version have the copy function?

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                    • C
                      CPhillips
                      last edited by

                      I just figured out how to make the copy function work. Its now called Emitters and it will be in next version.

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                      • B
                        BTM
                        last edited by

                        do you know what controller scripts are used to make a keyboard key do an action
                        (like the spacebar, or letters other than WAS and D),
                        or for a slider to multiply an object like in the pre-release video?

                        Also, do you know why the script

                        (lefty-0.5)*300+slider('hover')*150
                        

                        won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

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                        • P
                          phy
                          last edited by

                          @unknownuser said:

                          do you know what controller scripts are used to make a keyboard key do an action
                          (like the spacebar, or letters other than WAS and D),
                          or for a slider to multiply an object like in the pre-release video?

                          Also, do you know why the script

                          (lefty-0.5)*300+slider('hover')*150
                          

                          won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                          that worked fine for me though the controls were switched so I did this

                          -(lefty-0.5)*300+slider('hover')*150
                          

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • N
                            nosam55
                            last edited by

                            how do you make a motor controled by the arrow keys and have reverse?

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                            • B
                              BTM
                              last edited by

                              righty-0.5

                              righty-0.5

                              right: controlled by right joystick, or keyboard arrow keys. left would be left joystick, or WASD keys.

                              y: y= up and down. x=left and right.

                              -0.5: makes .5 of the speed going backwards, in other words, allows reverse. you could also put 0.5- before righty, if the motor is going in the wrong direction.

                              Oh, and Phy, thanks; but for me, only half the controls were reversed: I managed to fix it after though.

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                              • N
                                nosam55
                                last edited by

                                Thanks 😄

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                                • C
                                  CPhillips
                                  last edited by

                                  @unknownuser said:

                                  do you know what controller scripts are used to make a keyboard key do an action
                                  (like the spacebar, or letters other than WAS and D),
                                  or for a slider to multiply an object like in the pre-release video?

                                  Also, do you know why the script

                                  (lefty-0.5)*300+slider('hover')*150
                                  

                                  won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                                  Not yet. But I think I am going to add something like

                                  key("space") or key("1")

                                  Mulitply an object will be the new emitters.

                                  Your script should work as far as I can tell.

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