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    SP3 Useful controller scripts

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      I need a script for a motor using the triggers (joyRY) and the a button. When the right trigger is pressed (<0.5 for me) the motor should spin, and if a is pressed with the right trigger, it should spin at twice the speed. At 0.5, the motor should be allowed to spin freely (if possible) and a should have no effect. Above 0.5 (left trigger) the motor should stop spinning completely for 2 seconds, then go into reverse at half the normal speed, again with a having no effect.

      I hope this isn't too complicated 😄

      This is for a car with 'boost' that can brake and reverse using the same button.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • P Offline
        phy
        last edited by

        @cphillips said:

        slider("Zero",0) <--Slider has a default position of 0 instead of 0.5
        .

        How do I make the keyboard keys start at default position of Zero
        or can't I?
        like what I want is to not be able go backwards with a motor but start at zero

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • C Offline
          CPhillips
          last edited by

          rightx-0.5
          

          For keyboard right/left

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          • B Offline
            BTM
            last edited by

            Any chance a guide or tutorial will be made to explain how to use these codes? It doesn't seem like something you could just pick up and figure out in a few minutes. Oh, and what do you type in the box to duplicate the object connected to the joint, like in the preview video?

            Oh, and to make thrusters/magnets controllable:

            (0.5-righty)*100000

            0.5-: not necessary, but allows reverse directions. 0.8- would make it go 80%forward, 0.5- makes it half and half, so neutral means no thrust, and 0.2- would make it go 20% forwards.

            right: right or left, which joystick to use/ wasd or arrow keys.

            y: x or y, left and right, or up and down.

            *100000: a *, and the strength of the thruster/magnet.

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            • P Offline
              Physicsguy1
              last edited by

              Will the beta version have the copy function?

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              • C Offline
                CPhillips
                last edited by

                I just figured out how to make the copy function work. Its now called Emitters and it will be in next version.

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                • B Offline
                  BTM
                  last edited by

                  do you know what controller scripts are used to make a keyboard key do an action
                  (like the spacebar, or letters other than WAS and D),
                  or for a slider to multiply an object like in the pre-release video?

                  Also, do you know why the script

                  (lefty-0.5)*300+slider('hover')*150
                  

                  won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

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                  • P Offline
                    phy
                    last edited by

                    @unknownuser said:

                    do you know what controller scripts are used to make a keyboard key do an action
                    (like the spacebar, or letters other than WAS and D),
                    or for a slider to multiply an object like in the pre-release video?

                    Also, do you know why the script

                    (lefty-0.5)*300+slider('hover')*150
                    

                    won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                    that worked fine for me though the controls were switched so I did this

                    -(lefty-0.5)*300+slider('hover')*150
                    

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • N Offline
                      nosam55
                      last edited by

                      how do you make a motor controled by the arrow keys and have reverse?

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                      • B Offline
                        BTM
                        last edited by

                        righty-0.5

                        righty-0.5

                        right: controlled by right joystick, or keyboard arrow keys. left would be left joystick, or WASD keys.

                        y: y= up and down. x=left and right.

                        -0.5: makes .5 of the speed going backwards, in other words, allows reverse. you could also put 0.5- before righty, if the motor is going in the wrong direction.

                        Oh, and Phy, thanks; but for me, only half the controls were reversed: I managed to fix it after though.

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                        • N Offline
                          nosam55
                          last edited by

                          Thanks 😄

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                          • C Offline
                            CPhillips
                            last edited by

                            @unknownuser said:

                            do you know what controller scripts are used to make a keyboard key do an action
                            (like the spacebar, or letters other than WAS and D),
                            or for a slider to multiply an object like in the pre-release video?

                            Also, do you know why the script

                            (lefty-0.5)*300+slider('hover')*150
                            

                            won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                            Not yet. But I think I am going to add something like

                            key("space") or key("1")

                            Mulitply an object will be the new emitters.

                            Your script should work as far as I can tell.

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