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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update

    SP3 Useful controller scripts

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      Platypus5
      last edited by

      wow thanks!

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      • W Offline
        Wacov
        last edited by

        I need a script for a motor using the triggers (joyRY) and the a button. When the right trigger is pressed (<0.5 for me) the motor should spin, and if a is pressed with the right trigger, it should spin at twice the speed. At 0.5, the motor should be allowed to spin freely (if possible) and a should have no effect. Above 0.5 (left trigger) the motor should stop spinning completely for 2 seconds, then go into reverse at half the normal speed, again with a having no effect.

        I hope this isn't too complicated 😄

        This is for a car with 'boost' that can brake and reverse using the same button.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • P Offline
          phy
          last edited by

          @cphillips said:

          slider("Zero",0) <--Slider has a default position of 0 instead of 0.5
          .

          How do I make the keyboard keys start at default position of Zero
          or can't I?
          like what I want is to not be able go backwards with a motor but start at zero

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • C Offline
            CPhillips
            last edited by

            rightx-0.5
            

            For keyboard right/left

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            • B Offline
              BTM
              last edited by

              Any chance a guide or tutorial will be made to explain how to use these codes? It doesn't seem like something you could just pick up and figure out in a few minutes. Oh, and what do you type in the box to duplicate the object connected to the joint, like in the preview video?

              Oh, and to make thrusters/magnets controllable:

              (0.5-righty)*100000

              0.5-: not necessary, but allows reverse directions. 0.8- would make it go 80%forward, 0.5- makes it half and half, so neutral means no thrust, and 0.2- would make it go 20% forwards.

              right: right or left, which joystick to use/ wasd or arrow keys.

              y: x or y, left and right, or up and down.

              *100000: a *, and the strength of the thruster/magnet.

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              • P Offline
                Physicsguy1
                last edited by

                Will the beta version have the copy function?

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                • C Offline
                  CPhillips
                  last edited by

                  I just figured out how to make the copy function work. Its now called Emitters and it will be in next version.

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                  • B Offline
                    BTM
                    last edited by

                    do you know what controller scripts are used to make a keyboard key do an action
                    (like the spacebar, or letters other than WAS and D),
                    or for a slider to multiply an object like in the pre-release video?

                    Also, do you know why the script

                    (lefty-0.5)*300+slider('hover')*150
                    

                    won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

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                    • P Offline
                      phy
                      last edited by

                      @unknownuser said:

                      do you know what controller scripts are used to make a keyboard key do an action
                      (like the spacebar, or letters other than WAS and D),
                      or for a slider to multiply an object like in the pre-release video?

                      Also, do you know why the script

                      (lefty-0.5)*300+slider('hover')*150
                      

                      won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                      that worked fine for me though the controls were switched so I did this

                      -(lefty-0.5)*300+slider('hover')*150
                      

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                      • N Offline
                        nosam55
                        last edited by

                        how do you make a motor controled by the arrow keys and have reverse?

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                        • B Offline
                          BTM
                          last edited by

                          righty-0.5

                          righty-0.5

                          right: controlled by right joystick, or keyboard arrow keys. left would be left joystick, or WASD keys.

                          y: y= up and down. x=left and right.

                          -0.5: makes .5 of the speed going backwards, in other words, allows reverse. you could also put 0.5- before righty, if the motor is going in the wrong direction.

                          Oh, and Phy, thanks; but for me, only half the controls were reversed: I managed to fix it after though.

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                          • N Offline
                            nosam55
                            last edited by

                            Thanks 😄

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              do you know what controller scripts are used to make a keyboard key do an action
                              (like the spacebar, or letters other than WAS and D),
                              or for a slider to multiply an object like in the pre-release video?

                              Also, do you know why the script

                              (lefty-0.5)*300+slider('hover')*150
                              

                              won't work in a thruster controller box? without the '-0.5', it seems to work, but I can't get it to do what I'm trying to.

                              Not yet. But I think I am going to add something like

                              key("space") or key("1")

                              Mulitply an object will be the new emitters.

                              Your script should work as far as I can tell.

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