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    [Plugin] FollowMe and keep (v0.04 update 20090210)

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    • Chris FullmerC 離線
      Chris Fullmer
      最後由 編輯

      Could you upload the molding profile? The file you uploaded has it fulll of many extra interior faces, which makes me think maybe something is wrong with the profile.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        Yeah, a bunch of internal faces. Not a big deal to delete them however - just keep hovering over with (say) the PushPull tool and hitting Delete.


        Folow me and keep test.skp

        Gai...

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        • A 離線
          archmolding
          最後由 編輯

          Nice one Gai, that is what im trying to do, your trick did not work for me though.... But I would think that this Ruby would auto smooth the faces right?

          Chris,

          Here is a new file showing the moldings using the Follow me and keep and the SU FollowME. Using the Same molding profiles on each example. Also scene 3 has the profiles. Thanks for looking at it and the help!
          -Jesse


          Follow me and Keep test2.skp

          http://www.archmolding.net

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          • pilouP 離線
            pilou
            最後由 編輯

            @unknownuser said:

            Yeah, a bunch of internal faces. Not a big deal to delete them however - just keep hovering over with (say) the PushPull tool and hitting Delete.

            That delete "faces" but not segments who are making these faces
            It's for that I made this request 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • R 離線
              rainfrog
              最後由 編輯

              Hello! This is my first time posting here and I'm a fairly new "tinkerer" with Sketchup. However, I'm already stuck on the shortcomings of the FollowMe tool, and also I seem to want a result that I can't find a plugin to simulate. It's best explained in the attached model.

              Basically, I want a profile to follow a path much like in the FollowMe and keep plugin, but in a way that preserves the proportions of the profile perpendicular to the path, whether that path is level or on a slope. This is the result you see in real life, with such things as railings, tunnels, street curbs, roller coasters, etc. If they rose a theoretically very steep hill, they don't have squashed cross-sections because of a profile remaining "level" on two axes. A tunnel needs a constant clearance throughout. A roller coaster's metal tubes remain circular in profile perpendicular to the path, not flattened ellipses as they climb a slope. I'm looking for a profile to remain perpendicular to the x,y plane (ie. "level") on only ONE of its local axes, not two. I hope this makes sense. It's hard for me to explain!

              In the attached model, I have a layer called "Method" that hopefully helps to show how I got the desired result manually.


              followmeproblem-1.skp

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              • mitcorbM 離線
                mitcorb
                最後由 編輯

                Welcome:
                It looks as if you have posted in the thread with the Plugin that is supposed to do what it appears that you are wanting--if that makes any sense.
                Follow me and keep is supposed to overcome the twisting tendency that Follow me is plagued ? with.
                Do read the previous posts in this thread, especially the first one, which should have a downloadable file embedded.
                Also, watch for other replies here.

                I take the slow, deliberate approach in my aimless wandering.

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                • R 離線
                  rainfrog
                  最後由 編輯

                  There is indeed a difference between what I'm looking for and what FollowMe and Keep does. As I said, it's hard to explain! So attached here is another file to better illustrate the difference (I hope)...


                  followmeproblem2.skp

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                  • mitcorbM 離線
                    mitcorb
                    最後由 編輯

                    Ok,
                    I am having difficulty downloading your 2nd file, but I think the problem is on this end.
                    What I am thinking is maybe Chris Fullmer's Perpendicular Face Tool which has a custom cross section input. It will prompt you along the way with a little popup tag if the protocol is not followed.
                    See if this is what you need, while I try to open your file.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • mitcorbM 離線
                      mitcorb
                      最後由 編輯

                      rainfrog:
                      I was able to view your second skp. The bent U shape solid could also be formed using the Fredoscale suite of tools, I think. There is a bending tool in the set. I was thinking that you would first make the u shape with follow me on the xy plane, then use bending tool to warp it upward.
                      What would be neat is if Didier Bur's Lines2tubes had a feature where you give it a cross section of the the size you need, select the line/curve/path, and voomp! there you go.

                      Kirill has a 2faces and path routine that may be able to do it, however, I would have to verify this.
                      I don't know if I have helped at all. At least see the Fullmer tool and the Fredoscale tool to see if these may work. Fredo6 has plenty of pdf docs to explain the workings. You must also download the LibFredo doc ruby.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • Chris FullmerC 離線
                        Chris Fullmer
                        最後由 編輯

                        Yeah, thats an interesting shape to make. Seems simple, but as you've seen, each tool has its own way of handling following a path through 3 dimensional space. I am not sure if there is a single tool out there that does precisely this.

                        But Fredo's tools have some awesome bending abilities that would help. And I agree that you mgiht look at Kiril's 2 faces and a path script. It might do it how you want it.

                        My perpendicular face tools is able to draw in that profile oriented exactly how you want it, but it does not "skin" the profiles. You almost need a 2 rail follow me solution so that the profile would know how to orient itself. Interesting,

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • mitcorbM 離線
                          mitcorb
                          最後由 編輯

                          Yeah Chris:
                          I just bent a replica of the example skp using Fredoscale. The cross section stayed intact, I just had to set the segment number and the extent of the bending to limit it to an eyeball estimate of the bend that rainfrog is showing.

                          I guess the moderator's are OK with this dialogue staying where it is?


                          ubendfredo

                          I take the slow, deliberate approach in my aimless wandering.

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                          • R 離線
                            rainfrog
                            最後由 編輯

                            Thanks, mitcorb and Chris! I will definitely play around with the suggested plugins. I have Fredoscale but haven't begun to experiment with it yet. It'll probably be a few days (holidays coming up and I really should pull away from the computer a bit!)

                            I didn't mean to hijack the thread with an off-topic exchange. FollowMe and Keep is an incredible improvement over FollowMe and much appreciated, and it was the closest I had found to what I was trying to do.

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                            • mitcorbM 離線
                              mitcorb
                              最後由 編輯

                              It's OK, rainfrog:
                              I am just glad I was able to assist.
                              By the way, when I looked at the replica I did, at first it had a bounding box like a group. I clicked somewhere and the box disappeared. I could not retrieve the group, but the model remained. Also, I noticed that a line segment was bridging one of the bends, like it did not get bent by the plugin, even though I selected the whole thing before bending.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • jarynzlesaJ 離線
                                jarynzlesa
                                最後由 編輯

                                works perfectly, thank you - good work 👍

                                http://www.vizualizaceschodiste.mypage.cz/

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                                • C 離線
                                  ciudadanochano
                                  最後由 編輯

                                  Hey!! I have a very stupid question...How can I download this plugin? I´m serching everywhere, but I can´t find the way. Thanks!!

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                                  • GaieusG 離線
                                    Gaieus
                                    最後由 編輯

                                    Hi Chano,

                                    Plugins published on these forums are generally attached at the bottom of the very first post in their respective topics - in this case, download/install FAK.rb (or extract it from the FAK.rar archive also attached).

                                    Gai...

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                                    • K 離線
                                      kienho
                                      最後由 編輯

                                      Thank you Wikii! Your plugin helps me alot in modeling.

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                                      • T 離線
                                        Tim Danaher
                                        最後由 編輯

                                        Is FMAK supposed to smooth the result automatically?

                                        I can't get this one to smooth -- the resulting sweep is nice, though...


                                        FMAK_Profile.skp

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • jeff hammondJ 離線
                                          jeff hammond
                                          最後由 編輯

                                          @rainfrog said:

                                          Basically, I want a profile to follow a path much like in the FollowMe and keep plugin, but in a way that preserves the proportions of the profile perpendicular to the path, whether that path is level or on a slope.

                                          hey rainfrog,

                                          that's possible using the extrude along path tool in the 1001bit suite
                                          http://www.1001bit.com/

                                          followmeproblem_fixed.skp

                                          1001bitversion.jpg

                                          dotdotdot

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                                          • X 離線
                                            xrok1
                                            最後由 編輯

                                            @unknownuser said:

                                            @rainfrog said:

                                            Basically, I want a profile to follow a path much like in the FollowMe and keep plugin, but in a way that preserves the proportions of the profile perpendicular to the path, whether that path is level or on a slope.

                                            the native follow me tool works this way???? did you try it?

                                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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