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    Modo 401 coming!

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    • EarthMoverE 離線
      EarthMover
      最後由 編輯

      All the new "toys" looks great. I think where Modo is still missing the mark, is in implementing more accuracy into their modeling toolset. I don't see why they don't understand that there are potentially a few hundred thousand users who would flock to Modo from the Arch Viz community if they would implement a better cad style spline setup. If they would incorporate something similar to LWCAD, they would convert a lot of people who are fed up of forking over subscription money to autodesk, or those who are looking for more polycount from the SU community. I would rather see this than a fur generator, but that's just me.

      I'm excited about the irradiance cache addition to the render engine. This should make it a more adaptive solution.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • D 離線
        DzineTech
        最後由 編輯

        @unknownuser said:

        What can MAX do natively that the masses would use that Modo can not? That is a tough one as I do not know of anything that Modo can not match MAX on.
        Scott

        For a start, Modo doesnt have a modifier stack which is quite a deficiency.

        Max is eternally frustrating seening as its incapable of performing simple transform commands like 3point rotation that is inherent in most CAD programs but then again it isn't a precision modeller. Is Modo capable of such things?

        Earthmover, whats the problem with Modo's splines?

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        • S 離線
          snoxie
          最後由 編輯

          401 is out! - Check it, http://www.luxology.com

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          • EarthMoverE 離線
            EarthMover
            最後由 編輯

            Check this awesome video of Modo 401 - http://vimeo.com/5209465

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • J 離線
              johnsenior1973
              最後由 編輯

              It seems that they are doing away with a SKP importer for 401 and are having issues with the Collada importer as well. A backward step for many on here.

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              • StinkieS 離線
                Stinkie
                最後由 編輯

                The SU importer was cr@p anyway. Obj works fine for me.

                I'm messing with 401 as we speak, and I gotta say - at least for me, it's a godsend. Lighting has never been easier. No need anymore to close the renderer, go back into SU, move a couple of lights, re-export etc.

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                • R 離線
                  remus
                  最後由 編輯

                  indeed, it looks very good as a whole. Im very tempted to give it a go.

                  http://remusrendering.wordpress.com/

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                  • StinkieS 離線
                    Stinkie
                    最後由 編輯

                    Another thing: Luxology's handled this much anticipated release in an exemplary manner. Customer care was great - and that's how I like it.

                    And again: LOVING the preview renderer. Happy, happy, joy, joy! 😎

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