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    Galaxy Class Starship

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    • S Offline
      Sir
      last edited by

      you can reduce the time between autosaves

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      • boofredlayB Offline
        boofredlay
        last edited by

        31 meg seems high for what you are showing. Maybe you have a high res image or two hidden?

        I turn off my autosave. I have gotten in the habit of hitting save before using a ruby script anyway and only a couple times have I lost any information.

        http://www.coroflot.com/boofredlay

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        • GaieusG Offline
          Gaieus
          last edited by

          @unknownuser said:

          31 meg seems high for what you are showing. Maybe you have a high res image or two hidden?

          Or is there any CAD import with zillions of segments in the curves? (Everything seems to be curving here).

          Gai...

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          • D Offline
            dolphus
            last edited by

            cool keep going bugger the poly it is looking good 😄

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            • H Offline
              halkun
              last edited by

              I found out why it was 31 meg. I had a few massive components in there that were from import experiments. I purged them and it's much smaller now. I also reworked the rear end, and I'm putting in windows proper.

              Here are a few things that I found out that are intresting...

              The ship is 1:1, and I found out that the insides, for the most part, are quite consistent in scale. The only real issue is that the real external size of the ship verses the published sizes are incorrect. I'm nudging around the skin of the ship and the placement of windows to better reflect what's inside. Also, because the skin is angular, there are a few more vaulted overheads (ceilings) that I took for granted.

              By the way, here's the actual size of the ship

              Published dimensions:
              length: 842.5 meters
              beam : 487 meters
              depth : 137 meters

              Real world dimensions
              length : 1048.41 meters (a kilometer!)
              beam : 738 meters(!)
              Depth : 238 meters

              By beam I'm going by the widest part, the saucer. Also, the plans I'm using are not Mike Okuda's I'm using the original ones that were authorized by Andrew Probert, the original designer of the ship.

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              • Bryan KB Offline
                Bryan K
                last edited by

                Wow!

                Funny thing though. When I clicked for the larger picture, I automatically pressed the scroll wheel on my mouse so I could fly around.

                As you can guess, that didn't work too well. 😆

                See my portfolio at https://delphiscousin.blogspot.com/

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                • H Offline
                  halkun
                  last edited by

                  Deck 1 is now done. I now have real windows that look in. It took a while as I had to make a poor-man's CSG boolean component to cut through multiple walls. I should put glass on them, but I'm keen on having them open for now so you can look in. I've started on the upper second deck now.

                  the first deck is actually a self-contained multi-level platform. The ship is designed so the bridge module can be "swapped out". The upper level of the first deck is the bridge proper and is set a half-level above the lower platform. The second deck is also a two-level platform. This is actually in the ship proper, but a half-deck higher then the rest of the decks

                  One of the more interesting things is that the window for the captain's ready room actually doesn't poke outside of the ship anywhere.. I had to Munge the skin of the ship a little to accommodate the window.

                  I'm not making "The Enterprise". This is a unique ship. (NCC-1683) I did this because I tend to fret over very trivial things, and if something doesn't come out just right I can fiddle with it for hours. One of the problems is that this is an imaginary ship, filled with imaginary things made up by different people. Sometimes it's consistent, but often I have to make things up to make it fit. So it's bigger and most likely not the same aspect as the "real" Enterprise. The halls are simplified and largely it's unfurnished. This is My ship. and It feels good that I don't have to adhere strictly to a floor plan or size aspect.

                  Maybe when I'm done, I'll "rent" the rooms and people can fill them and I'll add that to the ship.

                  I leave you with a picture of all the floor plan levels stacked semi-transparently. You want to see what a ghost ship looks like?


                  enterprise.gif


                  startrek.jpg

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                  • T Offline
                    tomislavm
                    last edited by

                    My hearty congratulationst!
                    It is something that I have ever seen.
                    How long did You meke it?

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                    • H Offline
                      halkun
                      last edited by

                      The plans are freely downloadable. They were done by Ed Whitefire under the supervision of Andrew Probert. The "Official" plans were done by Mike Okuda. I own those too, but I like Whitefire's better. Firstly because they are already scanned, but mostly because it's a whole new take on the ship. Also the rooms are "blank" which leaves more to the imagination. I'll be taking from both sets of plans when I make my ship. It will be a nice mix between the two.

                      You can download the Whitefire plans here...

                      favicon

                      (www.cloudster.com)

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                      • T Offline
                        tomislavm
                        last edited by

                        Thank You for the link!

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                        • MALAISEM Offline
                          MALAISE
                          last edited by

                          Really thanks for the link halkun 👍
                          MALAISE

                          La Connaissance n'a de valeur que partagée

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                          • H Offline
                            halkun
                            last edited by

                            Here's a little update, because the ship is modular, you can easily fill space with components. The cool thing is that ship parts can be knocked out in as little as 2-5 minutes. I'm making the internal parts now and I thought I would share. I can share the components template if anyone wants to help generate these parts. They are super-simple to make. They are nice and ambiguous and require a touch of imagination.


                            compz.png

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                            • H Offline
                              halkun
                              last edited by

                              I forgot to post the ship!

                              Here you can see the lifeboats in the X-ray view and how the poke out the ship. You can also see into the ship from the windows now. Speaking of windows, now that I look at it, I should be putting glass in them.... What do you guys think?


                              deck12x.png


                              deck12.png

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Geez louis! That is impressive!

                                But... I don't think the lifeboats are supposed to poke out. Are they?

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • H Offline
                                  halkun
                                  last edited by

                                  There is an issue where I'm running into scale problems. The actual lifeboat is 4 meters wide, and matches the plans I have, however, with the room it sits in, there is a bit of a clearance issue as they don't fit in a deck! However, the original model shows a bit of relief for the lifeboat hatches and so I'm chalking it up to "close enough".


                                  life.jpg

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                                  • H Offline
                                    halkun
                                    last edited by

                                    More comps, I'm calling it a night tonight.


                                    compz2.png

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                                    • S Offline
                                      Sir
                                      last edited by

                                      awesome work! keep going 👍

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                                      • H Offline
                                        halkun
                                        last edited by

                                        More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.


                                        compz3.png

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • H Offline
                                            halkun
                                            last edited by

                                            Ugh! I'm grinding now. There are a lot of comps to make.


                                            comps4.jpg

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