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    Galaxy Class Starship

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    • H Offline
      halkun
      last edited by

      Deck 1 is now done. I now have real windows that look in. It took a while as I had to make a poor-man's CSG boolean component to cut through multiple walls. I should put glass on them, but I'm keen on having them open for now so you can look in. I've started on the upper second deck now.

      the first deck is actually a self-contained multi-level platform. The ship is designed so the bridge module can be "swapped out". The upper level of the first deck is the bridge proper and is set a half-level above the lower platform. The second deck is also a two-level platform. This is actually in the ship proper, but a half-deck higher then the rest of the decks

      One of the more interesting things is that the window for the captain's ready room actually doesn't poke outside of the ship anywhere.. I had to Munge the skin of the ship a little to accommodate the window.

      I'm not making "The Enterprise". This is a unique ship. (NCC-1683) I did this because I tend to fret over very trivial things, and if something doesn't come out just right I can fiddle with it for hours. One of the problems is that this is an imaginary ship, filled with imaginary things made up by different people. Sometimes it's consistent, but often I have to make things up to make it fit. So it's bigger and most likely not the same aspect as the "real" Enterprise. The halls are simplified and largely it's unfurnished. This is My ship. and It feels good that I don't have to adhere strictly to a floor plan or size aspect.

      Maybe when I'm done, I'll "rent" the rooms and people can fill them and I'll add that to the ship.

      I leave you with a picture of all the floor plan levels stacked semi-transparently. You want to see what a ghost ship looks like?


      enterprise.gif


      startrek.jpg

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      • T Offline
        tomislavm
        last edited by

        My hearty congratulationst!
        It is something that I have ever seen.
        How long did You meke it?

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        • H Offline
          halkun
          last edited by

          The plans are freely downloadable. They were done by Ed Whitefire under the supervision of Andrew Probert. The "Official" plans were done by Mike Okuda. I own those too, but I like Whitefire's better. Firstly because they are already scanned, but mostly because it's a whole new take on the ship. Also the rooms are "blank" which leaves more to the imagination. I'll be taking from both sets of plans when I make my ship. It will be a nice mix between the two.

          You can download the Whitefire plans here...

          http://www.cloudster.com/Sets&Vehicles/STNGEnterprise/EnterpriseDPlans.htm

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          • T Offline
            tomislavm
            last edited by

            Thank You for the link!

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            • MALAISEM Offline
              MALAISE
              last edited by

              Really thanks for the link halkun 👍
              MALAISE

              La Connaissance n'a de valeur que partagée

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              • H Offline
                halkun
                last edited by

                Here's a little update, because the ship is modular, you can easily fill space with components. The cool thing is that ship parts can be knocked out in as little as 2-5 minutes. I'm making the internal parts now and I thought I would share. I can share the components template if anyone wants to help generate these parts. They are super-simple to make. They are nice and ambiguous and require a touch of imagination.


                compz.png

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                • H Offline
                  halkun
                  last edited by

                  I forgot to post the ship!

                  Here you can see the lifeboats in the X-ray view and how the poke out the ship. You can also see into the ship from the windows now. Speaking of windows, now that I look at it, I should be putting glass in them.... What do you guys think?


                  deck12x.png


                  deck12.png

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Geez louis! That is impressive!

                    But... I don't think the lifeboats are supposed to poke out. Are they?

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • H Offline
                      halkun
                      last edited by

                      There is an issue where I'm running into scale problems. The actual lifeboat is 4 meters wide, and matches the plans I have, however, with the room it sits in, there is a bit of a clearance issue as they don't fit in a deck! However, the original model shows a bit of relief for the lifeboat hatches and so I'm chalking it up to "close enough".


                      life.jpg

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                      • H Offline
                        halkun
                        last edited by

                        More comps, I'm calling it a night tonight.


                        compz2.png

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                        • S Offline
                          Sir
                          last edited by

                          awesome work! keep going 👍

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                          • H Offline
                            halkun
                            last edited by

                            More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.


                            compz3.png

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • H Offline
                                halkun
                                last edited by

                                Ugh! I'm grinding now. There are a lot of comps to make.


                                comps4.jpg

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                                • X Offline
                                  xrok1
                                  last edited by

                                  👍 wow thats dedication, i hope you're watching the face orientation. i see alot of reversed faces. if you ever render this they'll give you troouble.

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • H Offline
                                    halkun
                                    last edited by

                                    Each is a comp onto themselves. I'm endlessly tweaking them. There are the "rough drafts", but the cool thing is that when of mess with one, you mess with all of them. When they are placed and fitted, I'll get all the sides right (Messing with one causes all of them to change) A good example is the "door" comp that is just an open hole. I can add the two sides and every doorway gets the upgrade.

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Great work! You can make the doors a dynamic component with a door that slides away and goes shhhisssss-CK, when you click on it.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • H Offline
                                        halkun
                                        last edited by

                                        I may just keep the doors open. When I'm done I want to export this so anyone can turn the model into anything they want. If you have dynamic objects they wont work if you convert it to, say, a half life map file. (You will have to delete and recreate several thousand doors. Right now for some reason you can't even walk around properly because the "walk" camera is so touchy. I wish there was an option to turn that down, or to add WASD keys to move.

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          i think it will help with walk mode if everythings to scale? although it may be, i'm not sure, just trying to help.

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • H Offline
                                            halkun
                                            last edited by

                                            The problem is when I got it to scale, that's when everything got touchy. When I was just on the 1st Deck, it was awesome, but I have templates for the whole ship now and it's huge. I'm thinking that's it.

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