Galaxy Class Starship
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Thank You for the link!
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Really thanks for the link halkun
MALAISE -
Here's a little update, because the ship is modular, you can easily fill space with components. The cool thing is that ship parts can be knocked out in as little as 2-5 minutes. I'm making the internal parts now and I thought I would share. I can share the components template if anyone wants to help generate these parts. They are super-simple to make. They are nice and ambiguous and require a touch of imagination.
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I forgot to post the ship!
Here you can see the lifeboats in the X-ray view and how the poke out the ship. You can also see into the ship from the windows now. Speaking of windows, now that I look at it, I should be putting glass in them.... What do you guys think?
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Geez louis! That is impressive!
But... I don't think the lifeboats are supposed to poke out. Are they?
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There is an issue where I'm running into scale problems. The actual lifeboat is 4 meters wide, and matches the plans I have, however, with the room it sits in, there is a bit of a clearance issue as they don't fit in a deck! However, the original model shows a bit of relief for the lifeboat hatches and so I'm chalking it up to "close enough".
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More comps, I'm calling it a night tonight.
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awesome work! keep going
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More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.
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Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.
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Ugh! I'm grinding now. There are a lot of comps to make.
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wow thats dedication, i hope you're watching the face orientation. i see alot of reversed faces. if you ever render this they'll give you troouble.
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Each is a comp onto themselves. I'm endlessly tweaking them. There are the "rough drafts", but the cool thing is that when of mess with one, you mess with all of them. When they are placed and fitted, I'll get all the sides right (Messing with one causes all of them to change) A good example is the "door" comp that is just an open hole. I can add the two sides and every doorway gets the upgrade.
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Great work! You can make the doors a dynamic component with a door that slides away and goes shhhisssss-CK, when you click on it.
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I may just keep the doors open. When I'm done I want to export this so anyone can turn the model into anything they want. If you have dynamic objects they wont work if you convert it to, say, a half life map file. (You will have to delete and recreate several thousand doors. Right now for some reason you can't even walk around properly because the "walk" camera is so touchy. I wish there was an option to turn that down, or to add WASD keys to move.
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i think it will help with walk mode if everythings to scale? although it may be, i'm not sure, just trying to help.
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The problem is when I got it to scale, that's when everything got touchy. When I was just on the 1st Deck, it was awesome, but I have templates for the whole ship now and it's huge. I'm thinking that's it.
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Here's a little update. I picked up the project again after having some free time...
Here is an external shot of the decks I have done...
The second picture I have here is an x-ray view. I try my best to get the windows to line up with the rooms below. You can actually stand in the room and look out through the glass.
Here is the control tower inside Hangar Bay 1. I still have to make a floor for deck 4, but you can see it's a neat looking structure we never saw in the show.
These windows are going to be the death of me...
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good work, would it not be easier to construct each deck in a separate file and then assemble them when complete. make things run faster for you at least?
Looking good anyway, you should PM Marian he should be able to give you some tips and tricks where star trek ships in sketchup are concerned? -
Yesterday I have seen new Star Trek, it is great and Your model is perfect, thank You !
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