sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to flatten a "hole" in a model

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    8 Posts 6 Posters 490 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Karash
      last edited by

      Hello again,

      Is there any easy way of "flattening" a "hole" in a model? The hole typically is a 4 corner polygon face where the 4 corners are not aligned up to make a face. You have to split the face with a line that connects everything. (I hope I am making sense)

      Anyhow, I get into situations where I do not want to split the hole to make everything connected, but rather move the corners around so it can make a 4 (or more) corner face. Is there anyway I can do this easily?

      Thanks!

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        If your model is purely '2d' geometry then this might help: http://www.smustard.com/script/Flatten

        Out of interest, what sort of scale are you looking for here? if you only need to do this a couple of times you could probably draw a line between the points you want to move then move the line down (thus dragging the points with it.) if youve got to do this a lot something more automated might be in order.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Yeah, you can simply hover over a clumsy endpoint with the Move tool (make sure that nothing is selected beforehand) and when getting the "Endpoit" inference, click on it to grab and you can move it wherever you want.

          In case for instance you are about to "flatten" the rectangle on the red/green plane, after grabbing the endpoint, press the up or down key (to lock the move on the blue axis) and you can even snap to any of the other three endpoints to make sure they are all on the same plane.

          Takes about a fraction of a sec. if you have the routine - definitely shorter than typing all this.

          Another way could be to use the drape tool: move everything up a bit, group your geometry, draw a flat rectangle then select the group and drape it onto the rectangle. Isn't worth the procedure unless you have a considerably complex linework to deal with.

          Gai...

          1 Reply Last reply Reply Quote 0
          • K Offline
            Karash
            last edited by

            Sorry for the late reply.

            Most of the messed up rectangles are not on a specific axis. I am not sure how to "snap" a 4th intersection to be on the same plan with 3 others. I have tried to do what you suggested, but still cannot get it down yet 😞

            It would be so nice if there was a tool that let you select multiple intersections and forced them to create a face.

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              It would be so nice if there was a tool that let you select multiple intersections and forced them to create a face.

              Impossible if you have more than 3 points, because some solutions are possible!
              It's different if you impose some level base as minimum or maximum Z for example πŸ˜‰

              But have you an image of what you want? It's some foggy πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • X Offline
                xrok1
                last edited by

                if you use the freescale plugin then select all four edges (or whatever you want flat) and scale to zero, there you are. the SU scale tool won't scale to 0 for some strange reason that's why you need to use the freescale plugin. πŸ˜› if you then trace over one of the edges with the line tool (pencil) a face will form.

                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

                1 Reply Last reply Reply Quote 0
                • Jean LemireJ Offline
                  Jean Lemire
                  last edited by

                  Hi Karash, hi folks.

                  See attached SU file for ideas.


                  Flatening non coplanar figure.skp

                  Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Karash
                    last edited by

                    Thanks Jean, that is immensely helpful. I will try this when I get home today.

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement