How to flatten a "hole" in a model
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Hello again,
Is there any easy way of "flattening" a "hole" in a model? The hole typically is a 4 corner polygon face where the 4 corners are not aligned up to make a face. You have to split the face with a line that connects everything. (I hope I am making sense)
Anyhow, I get into situations where I do not want to split the hole to make everything connected, but rather move the corners around so it can make a 4 (or more) corner face. Is there anyway I can do this easily?
Thanks!
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If your model is purely '2d' geometry then this might help: http://www.smustard.com/script/Flatten
Out of interest, what sort of scale are you looking for here? if you only need to do this a couple of times you could probably draw a line between the points you want to move then move the line down (thus dragging the points with it.) if youve got to do this a lot something more automated might be in order.
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Yeah, you can simply hover over a clumsy endpoint with the Move tool (make sure that nothing is selected beforehand) and when getting the "Endpoit" inference, click on it to grab and you can move it wherever you want.
In case for instance you are about to "flatten" the rectangle on the red/green plane, after grabbing the endpoint, press the up or down key (to lock the move on the blue axis) and you can even snap to any of the other three endpoints to make sure they are all on the same plane.
Takes about a fraction of a sec. if you have the routine - definitely shorter than typing all this.
Another way could be to use the drape tool: move everything up a bit, group your geometry, draw a flat rectangle then select the group and drape it onto the rectangle. Isn't worth the procedure unless you have a considerably complex linework to deal with.
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Sorry for the late reply.
Most of the messed up rectangles are not on a specific axis. I am not sure how to "snap" a 4th intersection to be on the same plan with 3 others. I have tried to do what you suggested, but still cannot get it down yet
It would be so nice if there was a tool that let you select multiple intersections and forced them to create a face.
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@unknownuser said:
It would be so nice if there was a tool that let you select multiple intersections and forced them to create a face.
Impossible if you have more than 3 points, because some solutions are possible!
It's different if you impose some level base as minimum or maximum Z for exampleBut have you an image of what you want? It's some foggy
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if you use the freescale plugin then select all four edges (or whatever you want flat) and scale to zero, there you are. the SU scale tool won't scale to 0 for some strange reason that's why you need to use the freescale plugin. if you then trace over one of the edges with the line tool (pencil) a face will form.
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Thanks Jean, that is immensely helpful. I will try this when I get home today.
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