[Plugin]SketchyPhysics3 alpha.
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@click draw said:
Hi Chris,
Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me
Cheers,
JeffOpen up the UI and select an object and you should see the magnet settings.
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Thanks Chris,
I downloaded the SKP file in the magnet thread and played with the settings. Very very cool! You script writers really don't get enough credit for your work. I guess it won't be long before you all band together and write your own Modelling program...eh?
This forum is the best!!!
Jeff -
I created new topics for Gears, Joystick and Buoyancy and updated the feature list with pointers to the new topics.
I still have to do Controllers and a Misc topic. Controllers is going to be a really long one and I probably wont get it done until tomorrow.
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You are a hero. And by the way, the video music was EPIC
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Brilliant!
I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work -
i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.
Any ideas on where i might be going wrong?
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Very nice Chris
I really like the new features
I made a slider controled truster out of 2 boxes held together with ball joints
and a slider controled magnet
Magnet Truster -
@t.larcombe said:
i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.
Any ideas on where i might be going wrong?
Post a model that shows the problem and I'll take a look.
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I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166Also, could you give us instructions on how to use the rubyscript duplicate objects?
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@platypus5 said:
I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166Also, could you give us instructions on how to use the rubyscript duplicate objects?
As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.
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@cphillips said:
@platypus5 said:
I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166Also, could you give us instructions on how to use the rubyscript duplicate objects?
As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.
It does not use magnets. It uses spazzed out hinges.
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Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.
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@platypus5 said:
It does not use magnets. It uses spazzed out hinges.[/quote]
Ah, I see the problem. It will fixed in next version.
Thanks
Chris -
@platypus5 said:
Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.
Yeah, there is a lot that can go wrong there. I'll see if I can fix it.
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@bryden said:
Very nice Chris
I really like the new features
I made a slider controled truster out of 2 boxes held together with ball joints
and a slider controled magnet
[attachment=0:1pt9feos]<!-- ia0 -->truster_test.skp<!-- ia0 -->[/attachment:1pt9feos]Thats cool! I discovered the same thing last night by connecting two spheres with a slider. I am working on a hover car powered by magnet thrusters.
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awsome plug, thankyou.
one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.
thanks again for a fun plugin
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@xrok1 said:
awsome plug, thankyou.
one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.
thanks again for a fun plugin
If you close the UI using the button (rather than just closing it) it will stay closed.
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thanks for the (wierd) tip, worked like a charm.
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@xrok1 said:
thanks for the (wierd) tip, worked like a charm.
Its the same in 2.0. Originally the UI button was the "Physics Mode" toggle.
But it shouldn't pop up on SU reload anyway. Ill fix in next version.
Thanks
Chris -
xbox 360 joystick support.......lol
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