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    Greeble Beta (Updated Feb-06-2009)

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    • MALAISEM Offline
      MALAISE
      last edited by

      No problems Folks.... I understand. 😄
      MALAISE

      La Connaissance n'a de valeur que partagée

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Oh dear, go to bed and all heck breaks loose 😄

        I'll look at the script right now and see if its better. It sure run smoothly on my computer I was testing it on, so it definitely could be the metric problem. Thanks for the patience,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Well this is driving me nuts. I can see already that the version I uploaded is not the most recent version based on a few tweaks that are wrong. SO I'll go to the computer I was working on this on and see if it has the most recent. I did find a the spot that the script is breaking, and its in a spot that looks stable. Soooo, hopefully I'll find the working copy again and be able to upload that later today.

          Chris

          EDIT: for now, if someone wants to post an older working version, I wouldn't mind having a copy either 😄 But once I get the script working, I wouldn't mind it being removed.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • pilouP Offline
            pilou
            last edited by

            Take your time! ☀
            And a little trick ; when you develop : make some copy any time on any version on any supports!
            DD,DVD, Usb,Net etc...
            That can seems obvious but now your prog is only maybe less than 10 Kb so some easy to recover 😉
            That will be not the case when you will have some megas of code! 💚

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • T Offline
              tomot
              last edited by

              @chris fullmer said:

              Well this is driving me nuts. I can see already that the version I uploaded is not the most recent version based on a few tweaks that are wrong. SO I'll go to the computer I was working on this on and see if it has the most recent. I did find a the spot that the script is breaking, and its in a spot that looks stable. Soooo, hopefully I'll find the working copy again and be able to upload that later today.

              Chris

              EDIT: for now, if someone wants to post an older working version, I wouldn't mind having a copy either 😄 But once I get the script working, I wouldn't mind it being removed.

              Nice addition Chris!

              FYI: I just d/led this file. it works with SU 7 but SU6
              It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had.

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • T Offline
                tomot
                last edited by

                @tomot said:

                FYI: I just d/led this file. it works with SU 7 but SU6
                It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had.

                that should have read " FYI: I just d/led this file. it works with SU 7 butnotSU6"

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  that should have read " FYI: I just d/led this file. it works with SU 7 but not SU6"

                  aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh ! 😮
                  😳 😳 😳
                  ☀


                  su7.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @chris fullmer said:

                    EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?

                    If you are trying to modify deleted objects then you should get an error in the console about that. If that's your problem then do a .valid? test on the entity you try to work with.

                    I'm currently working on a script where I clean up the model, deleting lots of stuff and I've run into all sorts of problems as things shifts around when you delete entities. It seems the best is to loop over an array copy of entities which you've collected in before hand.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      OK, so I'm getting some conflicting reports here (between my home and work computer). I've uploaded the most recent version. It works perfectly on my office XP, SU7 computer. I found a bug that caused SU6 to not work. It should now be working perfectly in 6. But it is not working on my home Vista SU7 machine. So if anyone has troubles with it now, let me know the SU version number and the platform. Thanks!

                      Chris

                      EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Thanks Thom, I think that is what the problem is. I am getting this error

                        Error: #<TypeError: reference to deleted Face>

                        and it happens when I am repeatedly apply greeble to very messy geometry - like faces that have been greebled many times already and are overlapping all over the place. Eventually it just breaks with that error. I'll add a validity check, and hopefully that will clear it up. I don't think I can keep rechecking the model entities though because the script creates so much geometry that I don't want touched. I only want it to work on the faces that exist before I begin the script. But the more intertwined those faces are, the more likely I am te have one of them overlap and delete a face that has not been greebled, thereby breaking the script. So, I'll try the a.valid and see if that does the trick. Thanks Thom!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • R Offline
                          RickW
                          last edited by

                          Definitely test with face.valid?

                          if face.valid?
                            #do code here
                          end
                          

                          As for SU6/7 issues, it could be an issue of the model.start_operation(name,true) breaking SU6, since SU6 only takes one argument. I use this:

                          (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                          
                          

                          obviously changing "name here" to something a bit more descriptive 😄

                          RickW
                          [www.smustard.com](http://www.smustard.com)

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Heyhey! My code is similar, and that makes me happy. I'm using

                            		a = Sketchup.version
                            		b = a[0,1].to_i
                            		if b > 6
                            			model.start_operation("Greeble", true)
                            		else
                            			model.start_operation("Greeble")
                            		end
                            

                            I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.

                            The reason it was not working before is because I accdidentally had written if b >= 6 and clearly I don't want the equal sign. So I've removed it and tested it on 6 on my XP machine and it works great.

                            I'll implement the valid check after I'm done being busy with work 😞

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • T Offline
                              tomot
                              last edited by

                              chris:
                              I just d/l'ed the latest greeble here is a pic, from Vista64 using SU6


                              greeble.png

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                I'm not on my Vistaq machine right now, but that is the same error I was getting on it running SU7. But SU6 and 7 both work on my XP machine here at work right now. So it looks like a Vista issue. I'll see if I can find anything in the code that looks a little shaky ( 🤣 well, it ALL looks a little shaky honestly). I haven't really heard of plugins that work on XP but not Vista.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Hi Pilou, could you specifiy if that is on XP, Vista, or Mac? Thanks!

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R Offline
                                    RickW
                                    last edited by

                                    @chris fullmer said:

                                    I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.

                                    If the forum didn't wrap the line, you would see a single line of code. 😄 It's called a "ternary expression" since it has three parts (binary is 2 parts, ternary is 3 parts), and it is essentially just a very compact if:then:else statement.

                                    The parts are:
                                    (argument) ? (result_if_true) : (result_if_false)

                                    It's best for short tests, but will work for longer ones, and you can nest them:

                                    def guessme(x=10)
                                      my_number = rand(x.to_i)+1
                                      while (guess = ((UI.inputbox(["Guess a number between 1 and #{x} inclusive;"]))[0]).to_i)
                                        (guess == my_number) ? (UI.messagebox("You're right!");return nil) ; (return nil if UI.messagebox("Too #{(guess>my_number) ? ("high") ; ("low")}. Try again?", MB_YESNO)==7)
                                      end
                                    end
                                    
                                    

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Yikes, I do not fluently read ternary expressions then. I can see sort of what its doing, but there's a lot in there I don't get. Maybe in time 😄 Also Rick, I am getting this error:

                                      Error; #<ArgumentError; Cannot create unit vector from zero length vector>
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble'
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200
                                      C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
                                      

                                      I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Seems works fine 6 & 7 😉
                                        Even for the "Tin" ☀
                                        Bravo! 😎
                                        XP on PC 😉


                                        tin.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • J Offline
                                          Jim
                                          last edited by

                                          @rickw said:

                                          I use this:

                                          (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                                          > 
                                          

                                          What happens when SketchUp reaches version 10? 😆

                                          Hi

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                                          • T Offline
                                            todd burch
                                            last edited by

                                            @jim said:

                                            @rickw said:

                                            I use this:

                                            (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                                            > > 
                                            

                                            What happens when SketchUp reaches version 10? 😆

                                            Rick will have to learn a new parsing technique! 🤣

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