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    How do you calculate area of a face inside a scaled comp?

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    • thomthomT Offline
      thomthom
      last edited by

      The Component Definition would be no good. I need to get the size of the scaled Component Instance.

      Basically, I'm making a script that calculates the total area to which an material is applied to. But since groups and components might be scaled I need to calculate the end result with the scaling taken into account.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        RickW
        last edited by

        I checked the face.plane for the object, and it reports the plane as still being at a 30 degree angle, with an area just under 10,000 units. I can approximate the actual area by dividing the reported area by Math.cos(30.degrees) and multiplying the result by 1.3 (the other scale factor), but that's not close enough. Still working...

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • R Offline
          RickW
          last edited by

          Okay, for your specific example:
          The face was drawn at an angle, so get the plane info.
          face.plane will yield a throwaway (in this case), the sin, and the cos values.
          You want to multiply the sin by the z scale factor (1.6 in this case) to find the new height of the top edge. Once you have the new height, get the hypotenuse of the cos and the height. Multiply all that by the other scale factor and the original area.

          
          t = group.transformation.to_a
          area = face.area*Math.hypot(Math.cos(30.degrees),Math.sin(30.degrees)*t[10])*t[0]
          

          Keep in mind, rotating the g/c or changing the y scale factor will affect things similarly, and you'll have to take that into account and modify your calcs accordingly. But I hope that can get you started.

          No chickens were harmed in the creation of this code snippet (though one did find its way into my lunch a little while ago).

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • thomthomT Offline
            thomthom
            last edited by

            While no chickens where harmed, my brain is suffering.

            Thank you very much for looking into this Rick. But I think I need to do some more reading up on trigonometry so I can understand the math here. I will need to take into account scaling in all direction and possible rotation. Can anyone recommend a good resource for this? Preferable something where the description is accompanied with illustrations.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Hey Thom, while searching around for something else, I came across an old thread that also dealt with this. There were apparently some good ideas and I think AdamB at the end posted a final solution. You might check it out if you need still,

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              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                Chris! 🎉 I think you just saved my brain from terminal meltdown!

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Oh good, glad I could be of help....even though I didn't provide any technical expertise 😆

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • H Offline
                    Howard leslie
                    last edited by

                    Thomas,
                    A workaround.....

                    1. Copy all geometry of interest to a new file.
                    2. Explode all of interest or a selection - this gets around your components problem (bomb.rb may be useful here ???).
                    3. Didier has a really good script - quick_selection.rb (?). This allows you to select (for example) only faces (not edges), or combinations eg faces on a certain layer or with a certain material.
                    4. Once selection is made - entity info will give you the combined area of all selected faces.
                      ...........
                      Hope this helps
                      Howard L'
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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Hi Howie. The thing is though, it's for a script I'm making, so I would need to work this out in Ruby. Thanks though.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • daikuD Offline
                        daiku
                        last edited by

                        @thomthom said:

                        Hi Howie. The thing is though, it's for a script I'm making, so I would need to work this out in Ruby. Thanks though.

                        Under ruby control, you could do a start_operation, explode the component, take your measurements, then commit_operation, then undo. CB.

                        Clark Bremer
                        http://www.northernlightstimberframing.com

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