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    LightUp 1.3 -- Wow!

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    • T Offline
      Tim Danaher
      last edited by

      Cheers, Kwist --

      let me know how you get on... especially regards using ambient (AO)... it seems to slow the rendering down considerably -- although I'm using SU mac, and it's full of holes (memory leaks, etc.)

      Cheers,

      Tim

      http://vizarch.blogspot.com

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      • S Offline
        ScottPara
        last edited by

        Tim,

        Great video and show of Lightup 1.3. I have not used it (only seen examples) but this makes me want to give it a go as well.

        Scott

        Love the fact that some HATE my avatar.....

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        • T Offline
          Tim Danaher
          last edited by

          Thanks, Scott --

          What's really amazing about it is being able to navigate around that model, in real time, full screen (about 1100 x 900) and see things like the reflections in the chrome and glass update on-the-fly.

          Cheers,

          Tim

          http://vizarch.blogspot.com

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          • F Offline
            fossa
            last edited by

            This is what I've been looking for. I was taking a look at MODO but this is far cheaper.

            Hows the stability? Ease of use? Just looking for comments on it from a user.

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            • C Offline
              chango70
              last edited by

              You are kidding, thats Sketchup!? Wow I have to checkout this Lightup thingy.

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              • C Offline
                chango70
                last edited by

                If you buy a licence do you get free upgrades?

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                • E Offline
                  Ecuadorian
                  last edited by

                  I've been giving a try to the demo version, and indeed, it's cool to be able to navigate seeing shadows and reflections. It is like navigating your model in 3dsMAX with radiosity turned on, only a bit clumsier. However, as reflections are map-based, it is good only for reflections in non-flat surfaces... BTW, bump-mapping only becomes visible when you make the surface slightly reflective. So reflections look better on a model of the Guggenheim Museum in Bilbao than for your typical clean, boxy building.

                  The examples shown in the product page do no justice to the program. You can actually get good-looking images out of it, if you want to do some tweaking... And do not mind that flat mirrors will show odd reflections. Only major problem seems to be that face-me components remain static when you navigate with the tour-tool.

                  The real selling point to me would be the ability to create a video in no time... If the kinks were ironed out.

                  -Miguel Lescano
                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                  • T Offline
                    Tim Danaher
                    last edited by

                    Fossa --

                    Windows version seems more stable than the Mac one at the mo, but 1.3b will be released in a few days time and should address the stability prob.

                    One feature I forgot to mention -- This version has support for exporting the fully-baked model as an FBX, for use in other programs.

                    Chango -- free upgrades to 1.x versions, AFAIK.

                    Cheers,

                    Tim

                    http://vizarch.blogspot.com

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @tim danaher said:

                      One feature I forgot to mention -- This version has support for exporting the fully-baked model as an FBX, for use in other programs.

                      😲 😲 That's great!
                      So you can actually export the 'texture baked' version, re-import it in Sketchup and do a default animation or whatever. Cool!

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                      • C Offline
                        chango70
                        last edited by

                        Sounds cool! I am sold.

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