30 Watt Fishbulb
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Cool concept but if you are going to have the lightbulb as the main focal point then a high poly lightbulb is a must.
Scott
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That's pretty cool and I must agree getting a higher polygon bulb will help, maybe just apply one iriteration of SDS to smooth it.
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Yeah I agree everyone. The bounces were already set at their highest, shadow quality not though. I tried 1 iriteration and in fact it worked the first time but I got greedy and went for 2 and messed things up. Now 1 doesn't seem work anymore (at least with regard to texture preservation).. will try again. Thanks for the feedback!
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If you plug the bulb in, an easy way tocook a fish soup...
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**It's amazing idea and work ،In particular the 2th photo
thank's**
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@solo said:
Hope you do not mind, I liked the idea so much that I thought I'd give it a go too.
I used Vue for the render.Not at all, v nice. Your fishbulb appears to be a lot more robust than mine! I have to say i'm interested in trying out vue. So a few quick questions for the vue master: whats the learning curve like? and which package would you reccommend (as there seems to be loads). Thanks
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I think both renders would serve well with a touch of caustics reflection on the ground as the light passes through the water in the bulb.
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Very nice renders both. When rendering, do you set the glass material to 0% opacity and reflection to 100%?
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@earthmover said:
I think both renders would serve well with a touch of caustics reflection on the ground as the light passes through the water in the bulb.
Totally agree, but I don't think I have that option with Hypershot? correct me if I'm wrong
As far as I know, v-ray is the only renderer supporting caustics at the moment.
@click draw said:
Very nice renders both. When rendering, do you set the glass material to 0% opacity and reflection to 100%?
JeffWell with hypershot its simply a matter of applying a default glass material that comes with the program. If I was to make glass with Podium however I'd probably make a translucent material, set it to 10-15% opacity, and 85-90% reflection.
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Well....I finally bit the bullet. I just bought VRay for SU. I'm feeling a bit sick all of a sudden. I better take next week off from work ...LOL.
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@click draw said:
Well....I finally bit the bullet. I just bought VRay for SU. I'm feeling a bit sick all of a sudden. I better take next week off from work ...LOL.
JeffNah your going have to work overtime now! V-ray is the benchmark so definitely not a bad investment. Learning curve is a bit horrible though, so brace yourself for a stressful first few renders. Hmm I'd actually like to try this current render out with v-ray.. or maybe let someone else do it - how about you clickdraw?
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Sure PDC,
I'll give it a go for sure. I'm just waiting for my activation code via e-mail but once I have it I'm in! Post your model for me or PM me. Thanks for the chance .
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Jeff a Vray render of this would be great, nice one to sharpen your teeth on.
Vue does caustics too, I chose not to have them as they complicated the scene to much (looked very busy)
Vue's learning curve is hard to assess, I learned it so long ago, on version 4, it was easy as I only used it to create terrains for use in Max, and over time I started to learn it without trying to learn it. Vue is pretty straight forward really, the only difficult part is the node based functions IMO. -
Cheers for the info solo. The scene is available to everyone to download for seven days.
https://www.yousendit.com/download/WnBSVWRqTStoMlVLSkE9PQ -
Hey prince
Thanks for sharing the model. I ran the bulb through SDS with 1 iteration and then gave it a go with hypershot. Render took about 3 min.
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Pete, that's great!! The caustics make a world of difference. Did they add a lot of render time?
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Actually it was faster this time as I reduced the radiosity (I had radiosity and skydome in first one) and slightly increased the ambience, so the render was slightly faster, I did enable the 'accurate caustics' in render settings.
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Glass and fluids in glass are extremely difficult to render in Sketchup (if not impossible).
The normals are difficult to control.Here's my try, but it is completely wrong:
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