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    INDIGO STUDY INDOOR SCENE

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    • P Offline
      pibuz
      last edited by

      Hi guys! I posted this work of mine in the Indigo forum, but since all models and scene setup are made in SketchUp, no reason for not to post it here too! πŸ˜„
      So, basically this scene has been done in my spare time: it took like 4-5 hours to set up the scene and about 1 hour for the SkIndigo materials' setup. I started to model the room inspired by the Arroway scene everybody knows, then i started adding objects and I ended up with this. I think I'll keep this scene as a standar mat test scene for floors materials..

      It's still a WIP guys, so don't be afraid to suggest things such as material variations, camera adjustments, postpro works, etc!!!

      Oh: the scene cooked for about 8 hours (night time πŸ˜‰) on a Q6600 machine, 2GB RAM; original res.1500x1500


      floor2.jpg

      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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      • C Offline
        chango70
        last edited by

        Gorgeous! πŸ‘

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        • S Offline
          steelers05
          last edited by

          Very nice and simple illustration. Keep it up

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          • R Offline
            remus
            last edited by

            Goo stuff, the floor looks great.

            One crit: the picture on the right looks like its floating, although it might be the camera angle.

            http://remusrendering.wordpress.com/

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            • S Offline
              ScottPara
              last edited by

              Fantastic render! I do agree with Remus...it looks like the picture is not leaning on the wall. Other than that this is a really nice image.

              Scott

              Love the fact that some HATE my avatar.....

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              • R Offline
                rcossoli
                last edited by

                Great work, I like the Indigo

                THREEDIMENSIONSWEB dot COM

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                • P Offline
                  peweuk
                  last edited by

                  @unknownuser said:

                  .it looks like the picture is not leaning on the wall.

                  It may be viewing perspective, but to me it does look like it is leaning on the wall - at the far back corner - but I could be wrong.

                  It seems to have been placed in the way that I often find panels or pictures are left if I just lay them down on the floor in a hurry πŸ˜‰ so to me looked quite realistic.

                  By the way - Nice job πŸ‘

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                  • P Offline
                    princedragoncok
                    last edited by

                    Lovely, but unbiased renderers are just far too slow imo..

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                    • S Offline
                      sepo
                      last edited by

                      I think it is leaning but only at one point near corner.....btw nice render but 8 hours is outside of my comfort zone as well.

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                      • F Offline
                        Fletch
                        last edited by

                        nice work, Pibuz! lovely.

                        Fletch
                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                        • P Offline
                          pibuz
                          last edited by

                          Hi guys, thank you!
                          Yes, the picture is leaning to the wall on the far corner, but i see it's not so noticeable πŸ˜‰
                          I personally don't mind too much to wait a little more, at the moment: perhaps i've never been in such a hurry to compel me to wish for 30mins renders, THANK GOD! BTW, a couple of times I happened to be in a little hurry, but i simply ran Indigo in cooperative mode through the LAN of my office, and it all went just fine: rendertimes were still huge, but consistently shorter than a one-pc process..
                          I'm not a fan of long rendering times, to tell the truth to you guys: it's just that Indigo integrates itself so well into my SketchUp workflow, that now I fell a little uncomfortable working with other systems: I think it's a sort of cursed addiction πŸ˜’


                          An update: testing a wood floor..
Not so convinced...

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • pugz1983P Offline
                            pugz1983
                            last edited by

                            Very nice renders and scene. Could you post the scene? Im looking for a good test scene for indigo and Fryrender. Your scene would be great.

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                            • P Offline
                              pibuz
                              last edited by

                              Glad to be of any help!
                              I post you the link only if you promise you will post your results in this topic! πŸ˜‰

                              favicon

                              (www.box.net)

                              Oh: if you use Indigo stable release, this scene is ready-to-render!
                              Only, be careful to apdate the paths for the nkData-based materials..
                              Perhaps you won't be able to use the IES lights, though.. πŸ˜’

                              EDIT
                              I attach here the IES file I used in the scene: just download it and load its right path in the sketch mat named IES!


                              IES file.rar

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thank you for sharing the scene and the nice renders Pibuz.
                                You are really mastering Skindigo and the scene setup is spot on.

                                @pibuz said:

                                ..
                                I post you the link only if you promise you will post your results in this topic! πŸ˜‰

                                Okidoki. πŸ˜„
                                I gave it a try in Vray and produced a second shot as well. Both took about 15 minutes to render (Octocore).
                                For the spotlights I used a bitmap emitting material instead of IES. I believe IES is the best solution for these things though.
                                You're right about Skindigo being such a good partner to Sketchup. The setup can be so lightning fast...

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/view1-1.jpg

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/view2-1.jpg

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                                • P Offline
                                  pibuz
                                  last edited by

                                  Hi Kwisten! happy to hear you!! πŸ˜„
                                  I noticed that your renders look more real than mines! So, now with a comparison, i can see what's wrong and maybe adjust a few things. This is what i call a constructive posting! πŸ˜„
                                  Maybe overexposing something isn't such a bad affair, as I tend to think.. And a lighter atmosphere won't harm either..
                                  Fine! Something learned!

                                  I'm experiencing troubles with the indoor plants: they're not convincing at all 😑
                                  I'll try to substitute them with other objects...

                                  Thank you Kwisten for posting!

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • N Offline
                                    notareal
                                    last edited by

                                    Looks good. Thanks for sharing the scene. I think it will find good use.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      @pibuz said:

                                      Maybe overexposing something isn't such a bad affair, as I tend to think.. And a lighter atmosphere won't harm either..

                                      I think the most important thing is that your image has a wide range going from full white 255,255,255 to full black 0,0,0.
                                      That doesn't always mean the image would be overexposed (unless it is the effect you are after).
                                      Overexposed would be having too much areas in the image going full 255,255,255 white.

                                      I tried to reproduce what I mean:
                                      The following image isn't overexposed but it does contain full black ( shadow part of chair/shelves) and full white (a small strip of white in the picture frame).

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/view3-2.jpg

                                      Another example:
                                      Although the next image has a soft and warm mood, there is still enough contrast between light and dark.(light range going from full black (small shadow parts on the chair) to full white (small parts of the reflections on the bowls and chrome).

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/view4-1.jpg

                                      The best tool to control the light range in Photoshop is the 'levels' tool , but I know you know that πŸ˜„
                                      I don't think there is anything wrong with your image when it concerns light by the way.

                                      Unbiased render engines do seem to have trouble to control the midtone contrast. Using Reinhard tonemapping helps a bit (clamping the overexposed/underexposed areas), but somehow Reinhard does seem to reduce the realism a little by flattening the midtones a little too much).
                                      The linear (and exponential tonemapping) presets provide a great sense of realism but your images are easily overexposed or underexposed and with a too steep lighting 'curve' ,meaning that there is not much of a gradient between the lightest and darkest colors.
                                      The 'curves' tool in Photoshop can fix this.

                                      Another thing: When your RAW render output is heavily overexposed or underexposed, you might not be able to correct it in Photoshop as the image misses information as too much areas went full white or black.
                                      So you're better of with a raw image that lacks some contrast which is much easier to fix in Photoshop.

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                                      • C Offline
                                        crc
                                        last edited by

                                        Thanks for that Kwisten, very informative.
                                        I was wondering if you would post your scene with out post-pro. It would help in seeing the difference and, for me, in interpreting what you mean. For some reason (I don;t really know why) I almost never use PS for my Indigo renders.πŸ˜’

                                        I'm going to take some and use what you said.

                                        and thanks for the scene Pibuz!(crojack from the Indigo forum)

                                        http://www.motoclip.net

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                                        • C Offline
                                          chango70
                                          last edited by

                                          Why are there patterns on wall?

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                                          • P Offline
                                            princedragoncok
                                            last edited by

                                            @chango70 said:

                                            Why are there patterns on wall?

                                            Hey, here's the scene setup:

                                            http://i346.photobucket.com/albums/p420/princedragoncok/scenastudiolegno.jpg

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