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    • A Offline
      Aidus
      last edited by

      Hello!
      I have one problem and I can't figure out what I have made wrong.
      Topo clean
      Here is clean topography.
      topo2.JPG
      Here is mesh created correctly.
      But when I use this two lines for mesh then mesh is created wrong:
      topo3.JPG

      Please help me with this problem. What I'm doing wrong or this is some sandbox bug?

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Aidus,

        It's hard to tell anything certain from these pictures but those two lines seem to meander a bit illogically. A contour line is supposed to follow a certain height on the Z axis but these lines are making very sharp turns and run parallel with themselves while they don't form any kind of closed loop as one would suppose.

        But this is certainly just guessing.

        Gai...

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        • A Offline
          Aidus
          last edited by

          Source SKP file.Clear Topo.skp

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • A Offline
            Aidus
            last edited by

            I think that sandbox does not include some topography lines in mesh. Just don't knov reason.

            CPU: Intel Core i7 Extreme Edition 965
            RAM: OCZ Gold DDR3 1600MHz 12Gb
            Video: Asus Radeon HD4870 X2 2Gb
            Mobo: Asus P6T Deluxe 1366 Intel X58

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            • plot-parisP Offline
              plot-paris
              last edited by

              my guess is that the difference between high detail and low detail is too much for the sandbox tool. maybe you can overcome this problem by creating the terrain in several pieces and stitching them together manually...

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              • A Offline
                Aidus
                last edited by

                Ok. But in this case I can call this a sketchup sandbox bug?

                So, problem solved! I have divided those red straight lines in 11 segments and now mesh shows up correct! Well I think this is just stupid. If I have very large topography then this process will take very long time to divide all those straight lines 😞 Thanks google for improved su 7 !!!

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Yes,this must be the problem.

                  I played around with the topo and found out that where the long,straight lines were, were the glitches as well. Lines ran underneath everywhere without consistently forming the mesh.

                  The problem is that the Sandbox tool will not divide straight lines (as you properly guessed the solution would be) but connects to the closest endpoint.In case there is a long, straight line in the proximity, whose endpoint is further than one over the line, the SB tool will connect to this latter one instead (which is its "logical" thinking.

                  Now you have these long,straight lines / roads and such in the mesh and they are usually within some geometry that is supposed to be draped onto the already made mesh not to be created with it.

                  I can see the intention of making it together and examining the linework, it really seemed to be okay - except the above mentioned behaviour of the SB tool.

                  Well,I'm glad at least that you found the solution.

                  Gai...

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    that was a great and logical explanation. thaks, Gaieus. now it all makes sense. good that you found a solution for your problem, Aidus.
                    this information may come in quite handy in future

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                    • A Offline
                      Aidus
                      last edited by

                      plot-paris just with Your help I solved my problem πŸ˜„
                      now I understand why su acting so with my topo πŸ˜„
                      Thanks Gaieus for info!

                      CPU: Intel Core i7 Extreme Edition 965
                      RAM: OCZ Gold DDR3 1600MHz 12Gb
                      Video: Asus Radeon HD4870 X2 2Gb
                      Mobo: Asus P6T Deluxe 1366 Intel X58

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