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    [Plugin] V-Ray Tools

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    • M Offline
      MrWip
      last edited by

      Hi ThomThom (and of course the other too...!)

      I'm using really often Vray renders + Skechup lines, and I came up with an other solution than yours to solve the distortion problem, maybe it can help to share it.

      In fact, to be honest, the 'out of the box' Vray Presets (for sketchup) are really bad and does not shows the true potential of this software...
      Everything is linked with this physical camera, and if you want to kill the distortion, you have to switch it off.( the only basic effect that you loose is the vignetting, that you can had easily add on Photoshop... and it's a bit the same for the other ones, like exposure, etc...).
      The only problem then , is the fact that everything gets burnt by the sun light, which normal level of intensity is set up to match with physical camera's sensibility.
      So, the solution is to reduce it, to match with the normal camera sensibility. After many test and a lot of strange results, it appear that an intensity of 0,00005 (don't ask...) is just fine, and give the same result than 1 with the physical cam. Then, everything works perfectly, and you can render directly matching pictures and 2 point perspective or 2D views!

      You can find this settings in the presets on my website, and I've just done a quick translation to make the non-french speakers able to use them. Their organisation is quite logical, so I think you will find out how they works...

      WiP_VrayOptions_Eng.zip
      I've also modified the original lamps to match this settings, and to make them more easy to use. (just drag an drop the lamps into your component folder, and when you use them, explode before, if you re using a Vray 1.0, because it bugs when they are into a component... watch this page to find out more http://www.wip-archi.com/wip-visualiser/vray/le%C3%A7on-2-lumiere/)

      WiP_VrayLights.zip

      Let me know how it works in your models, so I may improve the presets...

      http://www.wip-archi.com

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      • thomthomT Offline
        thomthom
        last edited by

        As of SR1.5 of VfSU the default preset it with the physical camera and sun/sky off.

        I prefer physical camera as I like to work with real world units, for setting the light and camera exposure. It's only on the rare occasion I want a 2point or 2D view.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          MrWip
          last edited by

          Ok...

          But when you're working on other things than photorealistic renders(and it happens often for an architect..), it's really usefull to have a way to match a clean light calculation (without any lens effect and other stuffs like that..) on a quick sketch (Clay render are far more clear with this method).

          Besides, I don't want to move to Vray up to 1.0, regarding to the amount of problem it does create (even with some ruby like 'remove CG materials'). It's sad to see that the solutions offered to solve the original bugs are worse than the bugs themselves. But that's something to be discuss on an other topic, I guess...

          http://www.wip-archi.com

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          • J Offline
            Jorgensen
            last edited by

            Hi Thom Thom

            When I try to export via your exporter I always get a 'Failed to save image' 😞

            What can I be doing wrong ?

            Thanks
            Jorgensen

            sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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            • thomthomT Offline
              thomthom
              last edited by

              hm... not sure, can you post a image of your setup when you try to save?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jorgensen
                last edited by

                witch setup ? 😲

                I can export normaly via export > 2d

                sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                • J Offline
                  j40
                  last edited by

                  Hey Thom,
                  I use your plugin since i upgraded VfSU.
                  It works beautifully with the vray outcome. 👍
                  But the export image doesn't work for me at all. 😕
                  After choosing files destination with the browser window, naming the file


                  This error window pops up:

                  Top3D Studio

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    hm... your height reports "infinity". What's your aspect ratio set to? How does that window look like?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • J Offline
                      j40
                      last edited by

                      this particular screenshot was undefined. but this message pops in all models that i've tried on.
                      i do set the aspect ratio and the plugin gives me the with info but still fails to export....

                      Top3D Studio

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        What's the filename you try to save to?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          j40
                          last edited by

                          I've tried all sort of combination: numbers, letters and both together.
                          Too bad i can't export, exactly now i'm working on project that it would be a lot of help.

                          btw is the file type line in browser should be empty?

                          Top3D Studio

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            It doesn't offer any list of filetypes.
                            You must remember to append the file type to the file name. For instance: Image01**.png**

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              j40
                              last edited by

                              Ahh... now it works 😄
                              Thanks Thom

                              Top3D Studio

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Good to hear it works now. I'll put it down on my to-do list for that plugin to verify the filetype. I think I did this myself once - and you know you need to change something when you are confused over something you made yourself. 😳

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  I will request another VRAY toy...

                                  as you may know, VRAY wont render properly textures that are skewed, etc... that is, it wont properly run most of the textures from models downloaded from 3D Warehouse.

                                  Unless you make each texture a UNIQUE texture.

                                  Problem is, the Unique Texture plugin only makes one unique texture at a time. You must select faces and manually do it. Now, if a model has hundreds of faces, it becomes quite a difficult task.

                                  I wish there was a tool for making unique textures automatically. Also, check faces befoehand to analize if the texture in that face is skewed or not. Only makes it unique if its skewed/etc and wont show at VRAY renders.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I'm afraid that there's no API to make textures unique. 😞

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      sorry, could you please speak english? I cant understand ancient sumerian 😄

                                      what do you mean "there is no API" to do that? 😕

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing. 😞

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          @thomthom said:

                                          Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing. 😞

                                          damn SU developers!

                                          does that mean you cant even execute the Make Texture Unique command already implemented into GE? Maybe simulate a right click over the face and a left click over the command?? 😄

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            hmm... not sure.
                                            maybe if you assigned a hotkey to it I could trigger that hotkey.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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