[Plugin] V-Ray Tools
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@40th said:
Thanks Thom! Really appreciated. I'll try the plugin (on SU7 VrfSUv1.00) any time soon and post back.
I tried your 1.0.1 on SU7 VrfSUv1.00 and i get an error message
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What kind of error message did you get?
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Thaks You thomthom wrote For Plugin V-Ray Toys.
I love SU. -
cool toy indeed... thanks thom
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Added "Load V-Ray on Demand"
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handy thom thanx... wheres "Render Region"?
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hallo everyone,
i am having a problem with vray rendering a part of the view only(in two point perspective ) , while getting the right sketchup view by exporting 2d jpeg.
the vray keeps rendering another view nomatter what i do, it renders somtimes above, and sometimes beneath the sketchup view.
the output pic in vray is my monitor = sketchup viewdo these tools help with my problem ?
thanks in advance -
@me3mar said:
hallo everyone,
i am having a problem with vray rendering a part of the view only(in two point perspective ) , while getting the right sketchup view by exporting 2d jpeg.
the vray keeps rendering another view nomatter what i do, it renders somtimes above, and sometimes beneath the sketchup view.
the output pic in vray is my monitor = sketchup viewdo these tools help with my problem ?
thanks in advanceDon't think so. This plugin required the physical camera to sync the views.
I think that you have to disable the physical camera in order to render 2 point perspectives. I've never done 2 point perspectives, but there's some threads on the topic over at ASGvis's forums.
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nope its a vray bug, they cant read any changes you make to the viewport after enableling 2point perspective mode, so when u enable 2 point thats what is going to render, if u pan up to see the building it will only render ur initial view my fix is too zoom out and render at a high resolution so u can crop ur render or just correct it in photoshop.
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Thanks so much to Free Agent and to Thomthom,
i'll give it a try at the ASGvis's forums.
greetings -
Thomas, I had a chance you use your plugin today and it worked flawlessly. Thanks again. The render I did is at the bottom of this page - http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=16231&start=45
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@earthmover said:
Thomas, I had a chance you use your plugin today and it worked flawlessly. Thanks again. The render I did is at the bottom of this page - http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=16231&start=45
That's a nice render. Thanks for posting the raw render as well, demonstrates how important post processing is.
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Hi ThomThom (and of course the other too...!)
I'm using really often Vray renders + Skechup lines, and I came up with an other solution than yours to solve the distortion problem, maybe it can help to share it.
In fact, to be honest, the 'out of the box' Vray Presets (for sketchup) are really bad and does not shows the true potential of this software...
Everything is linked with this physical camera, and if you want to kill the distortion, you have to switch it off.( the only basic effect that you loose is the vignetting, that you can had easily add on Photoshop... and it's a bit the same for the other ones, like exposure, etc...).
The only problem then , is the fact that everything gets burnt by the sun light, which normal level of intensity is set up to match with physical camera's sensibility.
So, the solution is to reduce it, to match with the normal camera sensibility. After many test and a lot of strange results, it appear that an intensity of 0,00005 (don't ask...) is just fine, and give the same result than 1 with the physical cam. Then, everything works perfectly, and you can render directly matching pictures and 2 point perspective or 2D views!You can find this settings in the presets on my website, and I've just done a quick translation to make the non-french speakers able to use them. Their organisation is quite logical, so I think you will find out how they works...
WiP_VrayOptions_Eng.zip
I've also modified the original lamps to match this settings, and to make them more easy to use. (just drag an drop the lamps into your component folder, and when you use them, explode before, if you re using a Vray 1.0, because it bugs when they are into a component... watch this page to find out more http://www.wip-archi.com/wip-visualiser/vray/le%C3%A7on-2-lumiere/)Let me know how it works in your models, so I may improve the presets...
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As of SR1.5 of VfSU the default preset it with the physical camera and sun/sky off.
I prefer physical camera as I like to work with real world units, for setting the light and camera exposure. It's only on the rare occasion I want a 2point or 2D view.
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Ok...
But when you're working on other things than photorealistic renders(and it happens often for an architect..), it's really usefull to have a way to match a clean light calculation (without any lens effect and other stuffs like that..) on a quick sketch (Clay render are far more clear with this method).
Besides, I don't want to move to Vray up to 1.0, regarding to the amount of problem it does create (even with some ruby like 'remove CG materials'). It's sad to see that the solutions offered to solve the original bugs are worse than the bugs themselves. But that's something to be discuss on an other topic, I guess...
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Hi Thom Thom
When I try to export via your exporter I always get a 'Failed to save image'
What can I be doing wrong ?
Thanks
Jorgensen -
hm... not sure, can you post a image of your setup when you try to save?
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witch setup ?
I can export normaly via export > 2d
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Hey Thom,
I use your plugin since i upgraded VfSU.
It works beautifully with the vray outcome.
But the export image doesn't work for me at all.
After choosing files destination with the browser window, naming the file
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hm... your height reports "infinity". What's your aspect ratio set to? How does that window look like?
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