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[Plugin] BoolTools just released!

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  • D Offline
    david_h
    last edited by 22 Dec 2008, 16:40

    I didn't do that. So If I create the Booltools folder and drop the gifs in there, it should be okay?

    D

    Edit. . .GOT IT> Thanks! Great tool by the way. I am getting some Splats but i'll figure it out.

    D

    If I make it look easy...It is probably easy

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    • C Offline
      Click Draw
      last edited by 25 Dec 2008, 18:03

      I just bought it! Love it!!!! Thanks so much.
      Cheers, Jeff

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • C Offline
        Click Draw
        last edited by 26 Dec 2008, 16:46

        Help??? What went wrong? They were both grouped.
        Thanks,
        Jeff


        before and after.jpg

        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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        • G Offline
          Gaieus
          last edited by 26 Dec 2008, 17:26

          Hi Jeff,

          By any chance (and according to the model "normally"), are you not modeling in fairly small scale? You remember that SU has problems with the intersect operation (and the follow me tool) with very small faces that have about 1mm (or 1/16") long edges. I wouldn't be surprised although of course I'm not sure. But (modeling) plugins can only use SU's native tools so they are also limited by their glitches.

          So try to scale your model up by 10 for instance, run the tool and see if it works. If okay, scale back.

          Gai...

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          • C Offline
            Click Draw
            last edited by 26 Dec 2008, 17:45

            Hey G,
            I tried your suggestion but still had the same result. Here's the SU file. Thanks for helping.
            Jeff


            drill bit wanna be.skp

            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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            • G Offline
              Gaieus
              last edited by 26 Dec 2008, 18:31

              Hm... I seem to get weird results as well. Let me play more.

              Gai...

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              • G Offline
                Gaieus
                last edited by 26 Dec 2008, 18:42

                Okay, I did some more testing and came to an interesting issue (not with the plugin).

                I Copy > Pasted in place the spiral into the other group and did a "traditional" intersection and deleted unwanted geometry (came out pretty well and quick). Then I was saving it and SU said there are some minor problems in the model and if I want to fix them. I chose yes and see the details > A whole lot of them!

                I undid the fix and saved without it (see attached). I could guess that this is why the plugin resulted in that bad geometry but where it comes from,I don't know.

                Save the file first to your HD
                Open it and choose NOT to fix the problems on opening
                Save it and fix the problems but also choose to see the details there.


                drill bit wanna be.skp

                Gai...

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                • A Offline
                  Anssi
                  last edited by 26 Dec 2008, 20:11

                  I did as Gaieus but I scaled it up further 100 times. The result looked good but it still had a lot of errors, and letting SU fix them made some faces disappear. It might be that there are still quite small segments created in the intersections. The spiral has a lot of segments for a small part, I would guess that 10-12 would look almost as good.

                  Anssi

                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                  • G Offline
                    Gus R
                    last edited by 28 Dec 2008, 03:08

                    Jeff,

                    OK, as promised here's a tutorial I put together for creating a sketched drill bit with Bool Tools and SU. I say sketched since a drill bit has a few more geometric features involved. This is my first tutorial so bear with me and if it works perhaps I'll move it to the tutorial section of Sketchucation.

                    Another way to make a bit involves using the rubies "grow" and "skin." That can create a more precise drill bit but is a bit more tedious since each profile has to be skinned.

                    Give this a shot and let me know how it works out.

                    Gus

                    drill bit tutorial.skp

                    www.instagram.com/gusrobatto/

                    www.flickr.com/photos/gusrobatto

                    https://bsky.app/profile/gus-robatto.bsky.social

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                    • C Offline
                      Click Draw
                      last edited by 28 Dec 2008, 16:54

                      Hey Gus,

                      For your first Tutorial, really good! It helped for sure. Also, I'm going to get that ruby you used to make the helix a tube. That's for that too ๐Ÿ‘
                      Cheers,
                      Jeff

                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                      • C Offline
                        Click Draw
                        last edited by 28 Dec 2008, 18:27

                        Wondering....does the precision of the helix and the edge count need to be at a certain amount or do they need to match?
                        Cheers,
                        Jeff

                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                        • G Offline
                          Gus R
                          last edited by 28 Dec 2008, 18:52

                          Jeff,

                          Thanks and I'm glad the tutorial helped.

                          As for the segments I match them overall in the model out of habit. The helix segmentation will match the cylinder however the tube will not since it twists around the helix. Thus having them match doesn't really serve a purpose since the tube segment intersections will never meet exactly with the cylinder. I just tried this with a 35 segment cylinder and it worked just fine.

                          So I think no, they don't have to match. A smaller segmented tube will actually subtract more easily from the cylinder however it creates a rather rough looking object. 24 segments is good overall. I think the tubes default to ten segments.

                          Gus

                          www.instagram.com/gusrobatto/

                          www.flickr.com/photos/gusrobatto

                          https://bsky.app/profile/gus-robatto.bsky.social

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                          • J Offline
                            JClements
                            last edited by 29 Dec 2008, 01:56

                            Wonderful script. Thank you.

                            @rickw said:

                            [
                            I use the same shortcut! Good thinking! ๐Ÿ˜„

                            Me three. I adopted this key-combo from Xara which implemented a paste-in-place quite a while ago (their paste, ctrl-v, pastes in the center of the screen).

                            John | Illustrator | Beaverton, Oregon

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                            • D Offline
                              david_h
                              last edited by 29 Dec 2008, 15:53

                              I am trying to do the Drill bit thing and when I try to do the difference tool it just hangs. I have set the no. of Facets for each at 24. What is the problem? I can't view the Tuts cuz I don't have 7 yet. I am using the drawhelix.rb and the follow me tool to create my helix. Is this a good way?

                              D

                              EDIT: I got it to work, but I had to simplify the model considerably. 12 facets for the helix and the cylinder. Looks Okay I guess. Could I have done it a different way? That is . . .If I ever need to draw a drill bit in a real design situation. ๐Ÿ’š20081229092101_1m44s.jpg

                              If I make it look easy...It is probably easy

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                              • G Offline
                                Gus R
                                last edited by 29 Dec 2008, 17:43

                                David,

                                Here's the tutorial in Version 6.

                                drill bit tutorial v6.skp

                                I recommend using drawhelix13.rb for the helix and lines2tubes.rb for the tube. Follow me will distort the tube too much in this case -- even though it will still work.

                                Your 12 segment drill bit looks pretty good. As far as SU hanging consider that it might take some time depending on your CPU capacity. It might take 5 minutes. In my case, certain complicated functions will lead to the appearance of SU locking up when in fact it hasn't. This will happen even when I'm rendering. Sometimes I have to let SU work and not touch a thing or move the mouse away from the SU screen otherwise it will cause SU to crash. Try it again with 24 segments only this time give it a good solid 5 minutes or more without doing any other computer tasks.

                                Gus

                                www.instagram.com/gusrobatto/

                                www.flickr.com/photos/gusrobatto

                                https://bsky.app/profile/gus-robatto.bsky.social

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                                • D Offline
                                  david_h
                                  last edited by 29 Dec 2008, 19:55

                                  Thanks for the TUT. it was the DH13 rb that I did use. I think I have the L2Tube rb as well, although I didn't use that one.

                                  Thx,

                                  D

                                  If I make it look easy...It is probably easy

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                                  • D Offline
                                    david_h
                                    last edited by 29 Dec 2008, 20:28

                                    As per your Tut. Thanks much.

                                    David


                                    20081229132647_57s.jpg

                                    If I make it look easy...It is probably easy

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                                    • C Offline
                                      Click Draw
                                      last edited by 31 Dec 2008, 15:29

                                      I'm not sure why, but I still get some missing faces when I try to do a drill bit. I match the segments in the helix and the cylinder. I build it large so I can scale down....same result. Very frustrating. Could there be any issues with other rubies effecting the ones I use for this process? The gray hair just keeps coming as I keep trying to figure it out. HELPPPPPP!

                                      Frustrated, Jeff

                                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                      • G Offline
                                        Gus R
                                        last edited by 1 Jan 2009, 23:15

                                        Jeff,

                                        I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                                        So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                                        Gus

                                        www.instagram.com/gusrobatto/

                                        www.flickr.com/photos/gusrobatto

                                        https://bsky.app/profile/gus-robatto.bsky.social

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                                        • W Offline
                                          Whaat
                                          last edited by 2 Jan 2009, 00:58

                                          @gus r said:

                                          Jeff,

                                          I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                                          So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                                          Gus

                                          BoolTools uses the intersection method from the SketchUp API which is the exact same function as the 'intersect' context click function that can be accessed from the UI. Sometimes, the intersect method fails (likely due to precision errors). For complex operations (such as a helical subtraction, the chances of these precision errors are greater. If the intersection method fails to execute properly, you will get strange results with BoolTools.

                                          ClickDraw: If you could post your SKP file, I can take a look just to make sure that your problems are not being caused by some other issue.

                                          Dale

                                          SketchUp Plugins for Professionals

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