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    Moving objects

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    • F Offline
      Fatolbaldguy
      last edited by

      As I work on my third model I am having all kinds of Orbiting object moving issues. I believe that while messing with camera angles I must of inadvertently changed a setting. I seem to have lost one axis motion or anchored it somehow. My movements all act as if they a tethered to some point. Does that make any sense at all? I have been trying to restore default settings or figure what I changed! Any help?

      Due to financial constraints the light at the end of the tunnel will be extinguished until further notice.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I'm going to guess that you don't have your blue axis pointed up. If it is on its side, that means that SU will feel very weird. That's my first thought, check it and if its not right, let us know. Upload the model too.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • F Offline
          Fatolbaldguy
          last edited by

          I sit here sagely nodding my head. Not having a clue how to check. Here is the model so far but it is so slow working this way. Alot of moving the mountain to Mohamed kind of thing. I really don't want to start over since alot of the shapes are trial and error and it would take me some time to reproduce them.


          Ugly Starfighter MKI

          Due to financial constraints the light at the end of the tunnel will be extinguished until further notice.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hello, you uploaded the .kmz file which is a Google earth version of the model. Do you have the SketchUp model? it should be .skp ending.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • F Offline
              Fatolbaldguy
              last edited by

              Sorry still learning Like giving a caveman a pocket calculator


              Ugly Starfighter MKI

              Due to financial constraints the light at the end of the tunnel will be extinguished until further notice.

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              • F Offline
                Fatolbaldguy
                last edited by

                Just screwing around here and yes you are right blue axis up Doh Dumb Fatolbaldguy much better!

                Due to financial constraints the light at the end of the tunnel will be extinguished until further notice.

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Yeah, I opened up the file and noticed right away that the green axis was pointing up. So you can either just keep the blue up and keep working on it, or select everything and rotate it all. Either way, glad its working now for you,

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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