Another Teezer SubSmooth
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Excellent. I bet that took a lot of patience.
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Looking good ...You should post it on the Podium forum as well.
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damn...thats awesome! i need to get my subsmooth skills up...
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Thank you all for the comments. Yes, it took a lot of patience. I didn't keep track of time, but I probably spent 30 hours on it in 1 and 2 hour sessions.
As for posting on the Podium forum, this is my very first Podium render, so I'm an absolute novice with it. I used the stock "noisy" parameters, and let it run to ~300 on the meter. I did use 100% on the quality sliders, and I have a dual core CPU. I didn't time it.
Speaking of renders, SketchUp itself doesn't do half bad with this model. Here's a direct export from SU:
Like my other stuff, this model is assembled from parts. Here's the egret's head, before and after SubSmooth:
And if any of you would like to play with the egret's head, here's the SKP of the above pic:
EgretHead3.zip -
wow! gosh! gulp! i do love how you modeled the wings
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Very good for the first render..
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Very nice model.
Great skills shown here.
I am wondering though...shouldn't the neck be stretched when in flight? not that I would know... -
@kwistenbiebel said:
I am wondering though...shouldn't the neck be stretched when in flight?
It seems to be optional with egrets. I found reference pictures with the necks in many flying positions, but the most common were in the configuration I used.
One thing I didn't do was to copy the true shape of the neck when it is contorted into an "S" shape. These birds have only seven neck vertebrae, and such long necks mean that each neck bone is rather long. I think the sinuous image looks better than the lumpy neck shown in photo three, below, and since I'm not doing nature illustrations that require super accuracy, that's what I did.
And thank you for the kind words, sir. At this point, it's not so much skill as persistence.. -
huuwwwwwwwwwwwaaaaw. what a guru in modelling and using ss
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amazing work!
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Wow...nice work! Defines the term "organic" modeling!
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