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    Another Teezer SubSmooth

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    • R Offline
      remus
      last edited by

      Very nice, you have honed your skills to a tee 👍

      http://remusrendering.wordpress.com/

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      • Gus RG Offline
        Gus R
        last edited by

        Excellent. I bet that took a lot of patience.

        www.instagram.com/gusrobatto/

        www.facebook.com/gusrobatto

        www.flickr.com/photos/gusrobatto

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        • S Offline
          sepo
          last edited by

          Looking good ...You should post it on the Podium forum as well.

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          • marked001M Offline
            marked001
            last edited by

            damn...thats awesome! i need to get my subsmooth skills up...

            http://www.revision21vis.com

            instagram: revi21on

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            • T Offline
              Teezer
              last edited by

              Thank you all for the comments. Yes, it took a lot of patience. I didn't keep track of time, but I probably spent 30 hours on it in 1 and 2 hour sessions. 💚

              As for posting on the Podium forum, this is my very first Podium render, so I'm an absolute novice with it. I used the stock "noisy" parameters, and let it run to ~300 on the meter. I did use 100% on the quality sliders, and I have a dual core CPU. I didn't time it.

              Speaking of renders, SketchUp itself doesn't do half bad with this model. Here's a direct export from SU:
              Egret3.jpg
              Like my other stuff, this model is assembled from parts. Here's the egret's head, before and after SubSmooth:
              EgretHead3.jpg
              And if any of you would like to play with the egret's head, here's the SKP of the above pic:
              EgretHead3.zip

              Real life is just another website, albeit a rather boring one.

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              • M Offline
                matteo
                last edited by

                wow! gosh! gulp! i do love how you modeled the wings

                hire me: http://www.nonsolo3d.it/ !

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                • S Offline
                  sepo
                  last edited by

                  Very good for the first render.. 👍

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Very nice model.
                    Great skills shown here.
                    I am wondering though...shouldn't the neck be stretched when in flight? not that I would know...

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                    • T Offline
                      Teezer
                      last edited by

                      @kwistenbiebel said:

                      I am wondering though...shouldn't the neck be stretched when in flight?

                      It seems to be optional with egrets. I found reference pictures with the necks in many flying positions, but the most common were in the configuration I used.

                      One thing I didn't do was to copy the true shape of the neck when it is contorted into an "S" shape. These birds have only seven neck vertebrae, and such long necks mean that each neck bone is rather long. I think the sinuous image looks better than the lumpy neck shown in photo three, below, and since I'm not doing nature illustrations that require super accuracy, that's what I did.

                      EgretSample.jpg
                      And thank you for the kind words, sir. At this point, it's not so much skill as persistence.. 💚

                      Real life is just another website, albeit a rather boring one.

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                      • N Offline
                        nomeradona
                        last edited by

                        huuwwwwwwwwwwwaaaaw. what a guru in modelling and using ss

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • W Offline
                          Whaat
                          last edited by

                          amazing work!

                          SketchUp Plugins for Professionals

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                          • F Offline
                            fella77
                            last edited by

                            Wow...nice work! Defines the term "organic" modeling!

                            Progress (about ¼% done)

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