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    Overly dark renders, and etcetera

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    • FrederikF Offline
      Frederik
      last edited by

      I sure hope you don't mind...
      Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

      Not sure if your screen is adjusted to some games or alike, but they seem really dark...
      Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


      Steampunk1-2.jpg

      Cheers
      Kim Frederik

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      • B Offline
        BTM
        last edited by

        Thanks for the advice πŸ‘
        I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

        Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
        (I use KT)

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        • boofredlayB Offline
          boofredlay
          last edited by

          Great renders.
          However, let me quote a line from those pesky Competition rules πŸ˜„

          @unknownuser said:

          -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

          http://www.coroflot.com/boofredlay

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          • B Offline
            BTM
            last edited by

            Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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            • FrederikF Offline
              Frederik
              last edited by

              @unknownuser said:

              Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
              (I use KT)

              Volume lightning and soft shadows is a bad mix... πŸ˜‰
              Which also makes sence, since KT is a GI render application... πŸ˜‰
              Only use one of them at a time... Never together... πŸ˜‰

              click Settings > Scene...
              You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
              Select the Global Settings tab...
              In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
              In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

              You can find a small scene here, which you can use to play with... πŸ˜‰

              Please note! ❗ Volume lightning will increase your render time significantly... 😐

              If you don't like longer render times, you can make Gods Ray in post pro...

              Cheers
              Kim Frederik

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              • boofredlayB Offline
                boofredlay
                last edited by

                @unknownuser said:

                Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

                Correct.

                http://www.coroflot.com/boofredlay

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                • B Offline
                  BTM
                  last edited by

                  so...do I remove them untill after the comp???

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    That is up to remus.

                    http://www.coroflot.com/boofredlay

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                    • R Offline
                      remus
                      last edited by

                      I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp πŸ˜‰

                      Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.

                      http://remusrendering.wordpress.com/

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                      • T Offline
                        teofas
                        last edited by

                        i like the dark style but think its maybe a little too much, maybe some more lites too add more life to the renders, but good job!! i like them πŸ‘

                        http://www.spazioarquitectura.com

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                        • B Offline
                          BTM
                          last edited by

                          BMW Z4
                          BMW_Z4.png
                          making a car in sketchup is one of those things I've always wanted to try, and this would be the first decent attempt I've had at it. Decently far into the model, still lacks a lot of details, and interior, but I'm posting it here none-the-less. πŸ˜‰


                          BMW.Z4.6.skp

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                          • B Offline
                            BTM
                            last edited by

                            Some in-SU pics of one of my latest models.

                            Everything but textures were made by me. If you're wondering why the turrets are so bad, the file size is huge, and I want to be able to upload it to the 3D warehouse, so i have to take away a LOT of detail 😞
                            (Images removed, different ones will most likely be re-posted.)

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                            • B Offline
                              BTM
                              last edited by

                              Sculpture! πŸ˜„


                              50748 faces, 77242 edges
                              β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
                              Gargoyle2.jpg
                              Gargoyle1.jpg

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                              • soloS Offline
                                solo
                                last edited by

                                Is this done with your under development sculpt tools?

                                Looking really good, if so, I cannot wait to get my hands on the final product.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • B Offline
                                  BTM
                                  last edited by

                                  @solo said:

                                  Is this done with your under development sculpt tools?
                                  Looking really good, if so, I cannot wait to get my hands on the final product.

                                  Yes, this was done with Sculpt Tools. πŸ˜‰

                                  I've been fairly busy lately, and haven't gotten much more done on them, but I don't have too much more to do anyways. I mostly made this model just to see if I could, and to see what would make it easier to sculpt, as in visuals.

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                                  • S Offline
                                    Sir
                                    last edited by

                                    looks pretty awsome... do these compare to the 'sculpt' tools as integrated into modo?

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                                    • M Offline
                                      Mr S
                                      last edited by

                                      Here are your last renders after a bit of tweaking in Photoshop using levels and contrast adjustment. If these look too bright on your monitor you really need to make some adjustments or get a new monitor.

                                      Regards
                                      Mr S


                                      Steampunk1.jpg


                                      steampunk2.jpg


                                      steampunk3.jpg

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                                      • B Offline
                                        BTM
                                        last edited by

                                        'Clay' renders. Well, sorta. Going for a more realistic look than usually.
                                        clay setup finnished 6.png
                                        clay setup finnished 5.png

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